Comments on: OnLive could threaten Xbox, PS3, and Wii
A new digital distribution system promises high-quality streaming of first-run major publisher video games to many Macs and PCs. It could endanger the existing console model.
A new digital distribution system promises high-quality streaming of first-run major publisher video games to many Macs and PCs. It could endanger the existing console model.
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Also, so long as there are exclusive titles on consoles, their business model has nothing to worry about..
What's next, a monthly fee? I wouldn't be surprised the way people have been programmed to accept paying more and more fees.
I want to buy a game, own the game and play it as much as I like (and not necessarily on-line). Besides, I know lots of people that own video game consoles but have only the "budget" Internet connection. This will allow playing games with other console owners over the net, but would be nowhere near fast enough to stream.
However, I'm sure lots of people will sign up and enjoy it, but I don't think consoles are in any danger.
1) The US broadband infrastructure sucks and will not go beyond what is needed for this game system.
2) ISP's will want a significant cut of the action for use of their lines for this to be a reality and could add a real and significant surcharge for this use if goes beyond certain gb's per month.
3) Could be a real problem for people who use wireless connections in their homes to adapt and use wireless connection for security reasons IE ID theft. and may cause real and bad unforseen problems.
1) The US broadband infrastructure sucks and will not go beyond what is needed for this game system.
2) ISP's will want a significant cut of the action for use of their lines for this to be a reality and could add a real and significant surcharge for this use if goes beyond certain gb's per month.
3) Could be a real problem for people who use wireless connections in their homes to adapt and use wireless connection for security reasons IE ID theft. and may cause real and bad unforseen problems.
Maybe the game and actions won't lag, but there will be controller input lag. And gamers will probably put up with that for about 3 minutes. I don't see it happening.
I think it's a nice solution for some, especially the PC gamers since it's virtually an add-on to their existing hardware with a nice controler versus keyboard / mouse but I'm fine with console set-up as is.
Just my two cents ...
Seven years in the making and you guys have figured out their fatal flaws in seconds. Why oh why...why didn't they just ask you?
Some of you people are pretty confident of yourselves. I'm going to go out on a limb here and say the plugin and the manor in which the games are written will somehow, through a miracle of science, help to resolve your lag concerns.
As for the owning your own hardware argument. That's just dumb. That is SPECIFICALLY the point. If you can't get past the idea of having be able to 'touch' your console then why bother reading and commenting on the story at all? Not only is it dumb, it's kinda creepy and narrow minded.
Best
When you remove the code from the local system and only send a finished rendered scene to the client, you've removed 90-99% of the tools hackers can use. True a screen reading hack could be made, but it would pale in usefulness compared to the hacks that are generally used.
Hopefully cheers to security keeping up with streaming!
- by cabrillo24 March 24, 2009 1:10 PM PDT
- Brand loyalty will more than likely prevent this from taking away from XBOX 360/PS3 and Wii users. I see this being a bigger threat to casual PC gaming market. Just my 2 Abe Lincolns.
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