Comments on: OnLive could threaten Xbox, PS3, and Wii
A new digital distribution system promises high-quality streaming of first-run major publisher video games to many Macs and PCs. It could endanger the existing console model.
A new digital distribution system promises high-quality streaming of first-run major publisher video games to many Macs and PCs. It could endanger the existing console model.
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term not found :C
Term found :) I'm sure Linux will be supported soon enough, if it works...
p.s.
"more profitable distribution model " I guess that means we end up paying more for the games in the long run...
This is a terrible TERRIBLE idea and is only good news for those with a mac.
-CDs vs cassettes vs vinyl
-DVDs vs VHS tapes
-Disc-based video games vs cartridges
With all of these, the price for the consumer has either been unchanged, or increased (vinyl prices may be $2-3 more than CDs now, but it's become a enthusiast medium in the last two decades).
Rather than being cheaper, delivering gameplay via internet streaming is far more costly to the publisher than a DVD or Blu-Ray. For a game publisher to provide 30 hours of High Definition gaming to the consumer
DVD or Blu-Ray: $1 (print and ship to retail)
Streaming game: $30 (conservatively based on current hosting costs and QoS requirement)
This is an investor scam at best. There's a sucker born every day.
Streaming? Only works if the games are in a package and cost less than 5 dollars a month.
But I'm afraid that the bandwidth limit is a problem. You need a fast, reliable internet connection for this service to work properly, and I'm skeptic that a 5M connection is enough for HD.
Another problem is the resolution offered. They are talking about 760p, but most PC games support 1080p and beyond. So, until they can match that, I think that their graphics quality is a limitation.
And of course, the price - if you need to pay a subscription fee of ~20$/month, it can sum up to more than 240$ a year + whatever you'll need to pay for each title you play. And this title won't be really yours - meaning, you won't be able to sell it as second hand, and I'm not sure what will happen to your game lbrary if the company crashes.
But, this is probably the future. Steam popularized the game digital distributions area, and people are getting used to the idea of having a digital copy of their games, and not a DVD.
And the possibility of playing whatever game you want on a standard PC is just mind blowing. But time will tell if they will be able to deliver what they are promising (and I hope this will be true also outside the US - which is a huge market...).
The only way to have video that doesn't lose quality wh3en compressed is to not compress it. thus, the games played on their service wont look anywhere near what they would if run on the client side. If I spent 500 bucks, I could easily upgrade my PC to be able to play games at resolutions HIGHER than 1080p, without the quality loss of compressed video.
Plus, I bet all those **** ISPs will love the sudden explosion of traffic on their networks.
If this system pick's up and has enough support form studio's ( which it does appear to have a fair few big ones) then it could herald a new era of gaming.
This is what Cloud Computing was built for. :D
My only issue is the last console to do this kind of thing never happened - the aptly named Phantom.
Still if they can sell the console block thing for the $100 they were touting it'd be well worth the purchase.
And this would be great for netbook's.
Need a fast internet connection And reliable.
The controller looks terribly uncomfortable.
You don't own the game, they just stream it to you,
No DLC/MODS.
They would need Billions of dollars to be able to support hundreds of thousands(Or millions) People playing games at once, Or better yet Playing crysis at 60 FPS on HD.
How many super computers do these people have, And how could they have Made this technology without it getting leaked? For 7 Years at that
Price, which hasn't been announced.
No exclusives From other platforms, and only games from publishers that want to use this.
And Also, Bandwith...
2. From what it seemed like, you don't have to stick with that controller (if you are playing on your computer at least). What makes you think that a third party isn't going to make a controller that is comfortable?
3. Fine, I don't own the game. Just like how I don't technically own SPORE, or any other game that uses Securom. I still get to play the game, right? It's still fun, right? Disks get scratched up, lost, or stolen. Also, I can stream the same game on any computer I want, no real install times or anything.
4. You don't know that. They haven't revealed their entire business plan/model for it yet. It's possible that the developers could work with OnLive so that it could happen.
5. Isn't that what the betas are doing to test the system? Let a little bit of people do it at a time, instead of just everyone on at the same time, causing crashes of sorts like a certain bad Apple I know.
6. Not super computers, "High Performance game servers". It isn't hard to keep quiet when the big 3 are so much louder.
7. Price is just s subscription fee and any other bits of hardware should you choose to. If you were smart, you'd just use your HDTV as your computer monitor and goof off with any 3rd party controllers that are compatible with your computer.
Even if the price is 30, 40, or 50$ a month, with as many games as you can play in that time span, it's much cheaper than buying one new game at 60$ a month.
8. It's still much to early to tell if they are even going to get exclusives within their own. We're talking about developers being able to do technically anything they want because their not having to rely on user's systems. They can release at a faster distribution rate at a cheaper cost. They can fix system bugs instead of asking people to download and install patches. Everything is fully at their end to which they have nearly unlimited restrictions.
9. See number 1.
1. Wrong, wrong, wrong. The digital TV (DTV) conversion is for the over the air (OTA) signal. It has absolutely nothing to do with cable companies. Besides, TV has absolutely nothing to do with internet access. Sure a cable company or telephone company may provide TV and internet service, but the two technologies are separate. Also, aggressive/hardcore gamers typically want to own their own equipment, while here they are just paying for access to servers running the games.
2. The primary controller included with a system is the default controller, so it is what people use to judge all the games.
3. Ever try using Steam on the PC?
4. You do not know that either.
5. Closed beta. This sounds more like a ponzi scheme run by Bernie Madoff.
6. "High performance game server" = "super computer". It is just semantics.
7. People who can afford a $800 to $2000 HDTV really do not flinch at the low cost of a gaming console. Only super hard core gamers play more than 1 or 2 games a month, and they like to actually own their games and equipment.
8. Sure I would really like to see that stuff stream properly. The internet in the US can barely handle streaming of fixed video in SD, let alone HD. Interactive video in HD? Not going to happen with the current state of the internet in the US. The situation is even worse in Europe, so they cannot even consider that market.
9. See #1.
1. How many instances of Crysis could possible run on one computer? Supercomputers are Heavy on the CPU side, but Crysis requires lots of GPU power.
2. This sounds like trying to go back to the days of a central location where all the CPU power resides. This model doesn't work with games. You mean that one computer running 10 instances of Crysis can run it better than 10 computers each running one instance of Crysis? Aside from GPU power and bandwidth, they need to compress and send the video data on the same sever. LOL....OK.
3. Games require inputs from the user to be detected and acted on in very small amounts of time, even having a 30-40 ms lag would be extremely noticible in a game like Crysis. For simple, non-lag type games with would be ok though.
4. In this day and age of the internet, NOTHING this good stayes under wraps for long.
5. Its almost April 1st.
6. Compression technology is pretty mature now. For someone to say that they have come up with a 200:1 compression scheme that can be done in 1 ms, why make a video game system for this to make you money? This could be the foundation for SO MANY software products...
1. Meh
2. Meh
3. Yup
4. So all around assumption. YIPEE!
5. Open beta's coming out soon
6. Meh
7. Meh
8. Meh
9. See number Meh.
I understand the counter points, I just wanted to support a new idea that I've been waiting to hear. Oh well, there go my dreams, crashing on flight Oceana 815.
Good point on Spore. That's why I regret having bought it. It's why I won't buy another game that does that kind of crap. I've used up most of my installs. Of those one computer died. One needs reformated and will be losing that install. The last needs service which of course will wipe the hard drive as SOP. That's 3 installs dead. They upped me to two more but that's not going to last since I can't even get back to where I was and I already know those will be refomated leaving me with none. I can't even dump the game since I already know it's not worth the hassle. This path is not worth repeating. Anytime you can avoid online activation you will be saving yourself hassle.
Y
X B
A
with that setup the X and Y buttons are like the X and Y axis and the A and B are set up the way they have been since NES...so people are used to that. L-I-V-E is a bad idea.
Have 3 Mbps DSL here. This means Wii quality games on my PC. Cable doesn't guarantee the bandwidth for lag free anything.
Show me fiber to the curb and I will believe this!
Models Similar:
1. Cell (SOLD)
2. Phantom (Dead)
3. VOD (Jury Still Out)
As I understand it, the service sends video to your display. You then send feedback via the controller to the service. This is fine if you live close to the OnLive servers, but what if you don't? If the data takes, say, a quarter of a second to go one way, that means that, not including reaction time, there will be a half-second delay between the server giving you information and you acting on it. This applies to "offline" play as well as multiplayer.
Isn't that worse than the current model, where the only delay in the player's actions is reaction time and lag only surfaces when players on other consoles are involved? Just saying.
Other than that, I like the concept, and love the dedicated media controls on the controller.
a half second delay would be 2fps. not 30fps.
a sixthy delay would be 60fps. so in that 60th of a second your mouse sends signal to PC, it moves your polygons your Gfx card renders it out, its shown on your screen. rinse and repeat.
This way its you move mouse, goes to pc, signal sent to their servers, their servers figure out polygons, stream the footage back, your PC still has to then on top of this decode the 720p footage too. then rinse and repeat.
I get an internal lag of 5ms, which thats as fast as my display is, if i start lagging at 80fps it get's close to unplayable. 20-40 is my average and thats the stage where its only my mouse signals being sent to servers, not me streaming footage back.
Kudos to them if they figure out how to minimize the lag.
I think you're unit conversions are incorrect.
[(60 frames)/(1 second)] * (0.5 second) = 30 frames
2 FPS is correct.
1 FPS = 1000 milliseconds
2 FPS = 500 milliseconds
0.5 = 500 milliseconds
it doesn't matter if it's 2FPS or 30FPS.
30FPS is fine if it means one frame every 30th of a second. Nevertheless, if you get a 0.5 second lag, followed by 30 frames at the speed of 60FPS, that is technically 30FPS (hey you got 30 frames in one second, right ?), but you definitely see the lag, and that's the potential problem. Instead of considering FPS, consider continuous lag time. Regarding that, each person will have hos own standards. Personally, I consider having a .5 second lag every hour or so a maximum, more than that and I'll change platform. If Onlive together with my ISP can provide that, awesome, I'm interested. Otherwise, gimme my games on DVD or downloaded on Steam back.
When the end user has to send controller inputs all the way back to wherever, and wait for a video frame to come all the way back form wherever, lag is going to happen. Period.
Could be a threat as networks get faster though. Microsoft, Sony, and Nitendo will have plenty of time to adapt however.
Steve Perlman was founder of WebTv.
http://en.wikipedia.org/wiki/Steve_Perlman
Steam?
"Another social feature in the Xbox Live mold is what are called "brag clips." These are essentially 15-second replays of game action that players can share with friends if they want to show off their prowess. This is possible, Perlman said, because OnLive is continually recording the last 15 seconds of action. "
Fraps?
"Clearly, OnLive has set an ambitious goal: dethroning the console makers as the game industry's kings. "
There is HUGE debate over this point, go on Google and you can find loads of top sites arguing one way or the other well over the PC/Console issue. There is no way you can claim this with no evidence at all.
I can't see how this is better than existing models and can see A LOT of reasons why it's worse! It's never going to take off unless they can get a server in every city, town, village and hamlet in the world to alleviate lag. It doesn't matter HOW compressed the data is - size and lag are pretty much unrelated. I could get a 1GBPs satellite connection - massive throughput and massive lag, or a direct but small connection, small on both.
People said that Xbox Live would never work, streaming video from Hulu would fail, there was no way you'd get an HD video stream from Netflix... never count them out until they've had a chance to show themselves. The people who put this thing together have knowledge well beyond what most of us posting here can claim about hosted services. If you look at the model, all they are sending you is video and all you're sending them is inputs from the controller. They're in beta now and happy with the performance. One would think that they would be forward thinking enough to be preparing now for the possible influx of gamers when they launch. If it comes in at a low price point, a lot of people will buy it just to try it out.
I am as skeptical as anyone else, but, I'm not one to give reasons as to why something won't work when it is working. Bill Gates talked about digital distribution for the next Xbox years ago. The only difference would be that you'd download and play locally in that case. I have high hopes for this service and hope they can pull it off.
The infrastructure needs vast upgrades to deal with this level. Presently, there isn't much of a business plan to pay for such an upgrade. If something comes along that makes people want to pay an extra $20 month for a faster internet, then maybe...
For now, there is still a significant dialup crowd, let alone higher bandwidth stuff.
Another example of someone building something in the hopes that "They will come".
Games are going to go this way eventually, they already are - You can't play a full version of an Xbox Arcade game without being online. Whether this is to become a leading name or the next big thing is irrelevant - what will happen is that the hosting of things that we currently buy in shops will become more and more digitialised. This encompasses all media, and it is much easier to maintain security and distribution for something which can only be used from one place. With this will come new ways to hack things - there are ways to connect to Xbox live, and play online without paying any subscription, using local software on your pc to emulate the xbox live server connection.
I can see this, or an idea like it, taking off big time.... eventually. For the meantime though, I can see people getting pissed off with this, and it never really getting a big enough player base to be cheap enough to warrant.
- by NiGHTS4EVA March 24, 2009 6:10 AM PDT
- this thing probably plays like killzone 2 with the input lag =p
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- by dodgeman007 March 25, 2009 9:29 AM PDT
- lag will just depend on the game your playing and not everyone plays games online....
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