Comments on: Coming to the Mac in 2008: 'Spore'
Electronic Arts plans to release the much-anticipated new game on several platforms at the same time, including the Mac.![]()
Electronic Arts plans to release the much-anticipated new game on several platforms at the same time, including the Mac.![]()
December 31, 2009 10:00 AM PST
December 31, 2009 8:24 AM PST
December 31, 2009 8:03 AM PST
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So, I'll have to upgrade.
But to what? The iMac's screen is just too glossy for me, since I am quite a bit of an amateur photographer. The MacBook Pro is just too damned expensive, IMHO. Mac Pro? Ditto.
Oh well. Maybe 2008 will provide me with a life rather than Spore.
/P
game they usually begin with marketing first and right now,
unfortunately, Direct-X is kind of like the "next best thing" towards
game creation. I say 'unfortunately' because, although I've seen
some amazing games built with it, it creates that backwards type of
game development that you point out... pity.
Strangely enough, most of your CG/3D apps also use OpenGL over DX as their choice of acceleration.
/P
Microsoft on the other hand can go to AMD / NVidia as well as the game makers with DirectX and say "What do YOU want?" Thats why you've seen so many more version of directX than OpenGL. Because microsoft goes to their customers and asking what technologies they want, DirectX games will nearly always have features that are months if not years ahead of a comittee based process.
This is the reason they dont start with OpenGL and go to DirectX. You can take the features in DirectX and dumb them down so that they run on OpenGL, but you cant easily do the reverse.
Dont get me wrong, I wish every game would run on every platform, just being a realist here.
D
graphic design community is completely out dated. People are
getting board with windows, and moving to Mac in droves. Just
go hang out in an Apple store for a little while and watch all the
young kids hanging out there. Apple has somehow connected
with the Youth in a big way. That's important, because they're
the next round of major computer buyers. -
Get with the program, or take you place with the rest of the
digital dinosaurs.
On the flip-side, Apple themselves still seem to keep trying to market their machines towards the more "creative" set. The "Mac vs. PC" ads often highlighted the Mac's ability to work with photos and media, for example, while downplaying the usefulness of generating graphs, charts, and numerical data as "boring PC stuff".
I think you're right that the "general public" is getting on-board the "Mac-wagon" these days. But much of it still seems to be on the "listen to music, make your own music, store and edit your photos, and edit your video!" angles. Then the public goes on to do the rest of the stuff they used to do with Windows PCs, and Apple kind of ignores that whole part of the picture.
Sure, back in 2000 I was usually the only guy at a LAN party with a Linux or Mac machine. OTOH, by the time I stopped going to them in early 2007, I certainly wasn't alone by any stretch.
There is one bit this article misses. Some games have always come out simultaneously for Windows and Mac, and have a long history of multi-platform playability (Unreal Tournament and Quake being among those). I remember playing Quake II (and MODs for it) on Linux back in 1998. With WINE, I was more than able to play Counterstrike on Linux as early as 2000 (one could probably do it earlier, but that's when I finally started getting into it).
I'm just glad to see game companies realizing that there are a lot of us out there who have taken machine performance to a level where we even question the OS itself (my framerates have always been better on Linux, and I remember watching the Windows kiddies recoil in surprise at my Mac - I had a movie playing and a CG render going on one monitor, but I was playing Unreal Tournament on the other at full speed :) ).
/P
Linux and OS X are great, I live and love them!
When booting into Windows, the "boring business stuff" ran so well, I downloaded demos of UT3 and COD4, along with some other games (Q4, HL2) that my 3 year-old Windows rig was having trouble running at even lower resolutions. I was skeptical they would run at all, but it actually works surprisingly well. I see very high frame rates (90+) at lower resolutions with details set to high. Not the highest performing gaming machine, to be sure, but certainly good enough for casual gaming on the road, even on the latest FPS.
A Macbook Pro will work fine for the *right user.*
Honestly, I don't think this is where Steve Jobs/Apple is aiming it's guns. I think that is short sighted and limits the base Apple sorely needs, but it seems to be working for them.
There is the mac mini, but I don't know how good of a machine that is.
I've been with Macintosh since 1997 with my first PowerMac 8600/200 ;)
You know what people really needs. Hats-off.
- by johnpainter March 14, 2009 6:30 PM PDT
- My Mac mini (OS X 10.5.6m 1.8 Ghz C2D, and 1GB RAM) plays Spore fine, it is set up to an Olvia 37" LCD (which is also my primary TV) with a VGA cable, which I'm switching over to HDMI with the DVI adapter.
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(21 Comments)The only way it will run on my Mac mini (it is stock, NO hacks) is if my display is set to 800 x 600 and 75mhz, given that I've logged hours of entertainment!