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Comments on: Tech titans seek virtual-world interoperability

A group of 23 companies and institutions has set out to search for ways to make content and identity transferable between virtual worlds.

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WTF!?
by zerophobia October 12, 2007 5:20 AM PDT
This sounds like one of the best ideas since DRM. DO they really think that: "end users and corporate customers may well lose patience with the requirement to create an entirely new identity or to have to build any kind of content multiple times if participation in multiple worlds is the goal." !? Nevermind the fact that here are no 'corporate customers' isnt building different and diverse content the point? I doubt that any of the people at this consortium have much experience with virtual worlds or MMOs, I have been involved with several of them and each one seems to have a life cycle and span. Each one is destined to become obsolete as a newer game world is launched using better technology and graphics.
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Standards are important
by C.Schroeder October 12, 2007 9:31 AM PDT
Standards are important if you want a technology to transition from being a mere toy or curiosity to something that supports a long-term business model.

In the world of visual simulation (e.g. driving simulators, airplane trainers, etc), we have a model standard called OpenFlight. Not all visual simulation applications support it directly, but nearly all can import it, and nearly all of the 3D model creation tools can export it. It is the LINGUA FRANCA of real-time 3D visual models. A model built for one application can be migrated to another with little or no change.

Sounds like the virtual world industry is ready to grow up a bit and begin the process of standardizing those pieces that have reached a level of technical and/or developmental maturity. Standards do not prevent a developer from introducing something radically new and improved, but it does level the playing field so competing products/services compete on features instead of proprietary lock-in (e.g. the Microsoft Word document format).
How This Will Go
by Len Bullard October 12, 2007 6:42 AM PDT
IBM has to break the back of ISO to accomplish this. So essentially, everything IBM said about OOXML was just market FUD. The standards for interworld interoperability do exist. IBM and their new consortium continue to deny it although the conference organizers were very gracious to the W3b3DC which authors the ISO standard.

A few years ago, Intel tried this trick with the 3DIF and the U3D efforts but failed. It is not enough to sell iron. You have to be a content builder to make this work. This group isn't seeking interoperability. They want dominance in a field for which they have no content.

This isn't going to work. Here is what happens:

1. Palimpsano's money is spent fast but with mostly a lot of meeting minutes to show for it just as similar efforts in US DoD to set standards just prior to the advent of the WWW produced a lot of paper but few lasting systems although it fed the emergence of XML from SGML.

2. IBM loses the credibility it almost gained from the OOXML fight with Microsoft by demonstrating it favors standards in one market if it hurts their competition but is against them in another market if it helps their competition.

3. One of IBM's competitors such as Microsoft wakes up and realizes it can enter this market cleanly and fast by buying or developing the standard 3D and adding it to their server products. Because the European companies who have the most to lose from the IBM-led effort are also the most advanced using the standards, they can't object and MS gets a seamless entry into the worldwide market while the IBM tactics fracture the American markets further without having any effect on MS.

4. Google gets the point and follows suit with Sun as their partner using the powerful but eco-friendly Sun servers.

Owning 3D viewer tech is owning a loss leader just as the web browser itself is a loss leader. If MS or Google fold the X3D language into their platforms, they get fast entry, frictionless politics, and for very little investment, thus picking up all the jacks off the table with one bounce of the ball. Just prior to that, the IBM team leading this effort will be posting resumes.
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What are you talking about?
by adamopolis October 12, 2007 8:10 AM PDT
I think you must have commented on the wrong story...
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Typical Money Grab!
by Mitsuyasi Tiger October 12, 2007 6:53 AM PDT
How lame :p it's just another grab at personal information - the biggest part of joining an online world/communite is building your "Av" and establishing your personality

those who complain about the time it takes to make an avatar are in the wrong place - it's a world to learn and explore - not a game to "get to and beat" - it's about attitude, not play-a-bility ! NyaNya ~ Mitsu
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The "Snow Crash" ideal
by Fax Paladin October 12, 2007 3:01 PM PDT
I don't know nearly enough to speak to the technical (and corporate, and political) details, but I certainly see the why -- this is about the next-generation equivalent of the shift from BBSes to the Internet. Most if not all of these guys have read "Snow Crash," and that's what they're aiming at. In this case it would be a sort of multi-Metaverse -- a single network connecting multiple virtual worlds, rather than a single online world.
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experts,experience and leadership
by cube3 October 12, 2007 7:49 PM PDT
"If the platforms, like (Linden Lab) and Areae and Multiverse, can help steer the direction of this group," said Chris Sherman, the executive director of Show Initiative, which put on the Virtual Worlds conference, "then it's got a better chance of succeeding than if it's (run) by companies that have limited experience in the space."

Sadly only LL has any "actual" experience running virtual worlds and web3d systems with paying users from that list.

Oddly enough, yes the organzation with over a decade of the collective corporate and individual experience in web3d standards and usage, is relegated to non existance or irrelevance by these new learned experts in all thing virtual and 3d.

best wishes, i cant wait for the ability not to have to work for Kodak, in order to take pictures:)

c3
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Follow the leader......
by amanfromMars October 13, 2007 4:14 AM PDT
"...some feel that the entire interoperability battle would be better led by those who actually make virtual worlds than those giant companies."

It already is being led by such as those..... and they are, of course, Virtual themselves.
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slight of hand. and hoping we're slight of mind
by cube3 October 14, 2007 3:37 PM PDT
http://www.news.com/8301-13580_3-9796868-39.html?tag=nefd.blgs

tell us about the rabbits....

is "blogger" 1930s german for "journalist"

c3
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Forget the front end, it's about the back end (for now)
by jon watte October 26, 2007 10:30 AM PDT
First, I was present at that meeting, and there were lots of people there who have operated virtual worlds for money for years (ourselves included).

Second, the part that catches the media's attention seems to be the "unified client," but that's actually something I see as being very far out. Much more compelling, and immediate, is the ability to integrate the back ends of virtual worlds.

Consider a company A that runs a chemical plant in city B. Company A uses virtual world platform A for simulation and collaboration, and the city uses virtual world platform B for city planning and training. Company A has a great model of their chemical plant in their world; city B has all the streets, sewers and water pipes in their world. Now, they want to run an exercise considering an accident or terrorist attack at the chemical plant, where chemicals might spread into the city.
The way to do this is to hook the systems together at the back end (server side). Company A employees log into virtual world platform A, just as they always do, and they see city firetrucks pull up on city streets onto their chemical plant. City employees log into virtual world platform B, just as they always do, but now they see the chemical plant simulation provided by platform A. The two kinds of employees can communicate and interact through the back-end integration.

That's a compelling use case that delivers more, costs less, and doesn't even need re-training for the participants. All it needs is a standard for integrating virtual world back-ends as and when needed. Stay tuned for actual progress in 2008!
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How in the world
by play7 November 7, 2007 1:49 AM PST
This is going to be funny! Second Life can`t stay stable enough to be even thought about hopping worlds! if you think ASecond life is bad now. WAIT! unital this joke happens If it really does. This wil never happen.
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