Comments on: Future games to harness players' collective wisdom
That's what Jane McGonigal predicted in her keynote on serious games at the Game Developers Conference Tuesday.![]()
Photos: The wisdom of game crowds
That's what Jane McGonigal predicted in her keynote on serious games at the Game Developers Conference Tuesday.![]()
Photos: The wisdom of game crowds
December 6, 2009 7:15 PM PST
December 6, 2009 12:23 PM PST
December 6, 2009 12:05 PM PST
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intelligence isn't something I'm not sure I'm looking forward to. I'm
probably just paranoid, but for some reason, part of this article
made the borg come to mind.
- Two-Edged Sword
- by zgreenwell March 9, 2007 7:21 AM PST
- I played Final Fantasy XI online and there was very little instruction as to what you were supposed to do in the game and you often relied on the help of other players. This promoted a feeling of community that I really appreciated.
- Like this Reply to this comment
-
(6 Comments)However, there was pretty much no major accomplishment on the game you could do on your own and at times had to settle for less than adequate help.
The other problem is that you would not be able to do things on your schedule. When you logged on you would have to wait until you could organize a group of people. This would often take hours in itself. It makes a game be far more involving, but at the cost of your REAL social life.
Games the require collective intelligence move from time filler, what games have been, to time monopolizers. Most gamers, I believe, are not ready for that kind of commitment.