Comments on: Cons in the virtual gaming world
When virtual crime finds its way into online role-playing games, should real-world authorities step in?
When virtual crime finds its way into online role-playing games, should real-world authorities step in?
December 4, 2009 8:46 AM PST
December 4, 2009 7:16 AM PST
December 4, 2009 7:02 AM PST
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The game is still running ( www.VARGONMUD.com ), still free, and still fun.
But i still can't spend my VARGONBUCKS.
I think our government is just running out of things to make illegal.
Without the taxes the governments of the real-world could care-less.
Trading something on Ebay, for real currency, does interest the government. In that case a person is performing a personal service (that's probably how a public servant will justify taxing it), and if that service isn't rendered, the deal was not completed.
The truth is the governments of the world just wants tax money. So if you want protection, start paying the oldest bribe. And you'd be surprized what a real-world govenment will do for a buck.
Maybe places like Second Life can be training grounds against real scams like those Nigerian phishing schemes. Best to keep your virtual and real financial information your secret http://www.essentialsecurity.com/Documents/article16.htm
Since most of these games run on a theme, any action taken within the game, so long as it follows the theme, is legal.
On Eve Online, you can be a trader and make an honest buck or you can be a pirate and steal from people. If piracy is allowed, why can't virtual money scams?
If killing virtual people online shouldn't be against the law, then steeling virtual goods from them certainly shouldn't be illegal either. The former is still worse than the latter.
So, for an online game, the creators of that game determine the rules and consequences and enforce them.
Therefore, if someone does not want to be swindled or robbed, that person should frequent online games which have rules that prevent that.
Besides that, I don't see a problem. Even if the actions are totally illegal, say in the contemporary real-world cultures on this planet, that is irrelevant. I feel it's irrelevant because the real-world societies are not the one where the event took place.
What I dont understand is all this concern about the swindled ISK's selling on eBay. How is this any different from killing people's characters in other MMORPGs and selling the loot? Thats been going on for years now.
But it wasn't, and should never be, illegal. The very thought is simply ridiculous.
What they should do is give the players the means to police themselves. As it stands now, players can effectively hide behind anonymity with impunity in most games. I've never played EVE Online but I suspect it is no different in this regard. This is the first issue that should be addressed. Players should be able to see all the characters a person has (or has ever had) on their account(s) along with the levels of those characters. (Certainly not the real persons name or identity... or even their real account login name, but certainly an account nickname that can never be changed.)
And accounts should have visible reputations. The more other players that dislike you, the lower your rep becomes... You want to be a jerk. Go ahead. It won't be long before you find that no one is willing to deal with you.
This would help solve the problem and teach a valuable lesson at the same time.
My 2 coppers....
I find that the most interesting thing about this topic is the fact that all of these virtual games are supposed to be a replica of real life, and sure enough, such scams happening in reality are seen reflected in the virtual world. Here's some more on this issue...
http://www.iwantmyess.com/?p=78
The one scenario I can think of where this becomes dangerous is when people use a virtual environment to hone their skills for the real world. From what I've seen, there really is no good way to police this activity other than the gaming communities policing themselves. For the most part, I think they do a pretty good job--at least in hindsight.
Where real money IS used and has a REAL exchange rate based on the US Dollar....
Any time there is Real money exchanged for goods or items and is set up like in Entropia to do so the authorities SHOULD get involved... but ONLY under warrented circumstances.
Conspiracy to defraud some one is an international crime. if some one in Project Entropia hands something over to some one else it is thier responsibility...
but only to the extent that there wasn't the real life crime of conspiring to steal...that comes under the terms of Raqueteering (You know like the Mafia n organised crime??) This should and eventually WILL be investigated by the police and the authorities...
I agree where it is virtual money and no realtime funds are required to play (even though people break the EULA and do purchase virtual funds with real money) but those who do so are actually breaking the rules themselves to "Buy" those virtual funds in the first place... they haven't got a leg to stand on.....
In the case of Entropia where there is an actual registered Exchange Rate all fraud SHOULD be investigated and a determination made as to the culpability of the person who has done the scam as to whether it was pre-meditated or not...
if Premeditated..then charge the bastards like the criminals they are...
I feel that this is ONLY pertinant to Entropia Universe as that it is the only Virtual universe as they label themselves to have an official exchange rate..But I also see this type of business model being used in other games/virtual universes in the future.
With the companies participation on the market exchange, Entropia should be FORCED to investigate the premeditativeness of the act and to deal with the proper authorities accordingly..
This is a very Narrow remit and is a very real aspect of online life now..but as others follow suit with this business model they (and entropia) should be Forced to comply with international law.
As for the banker scandal... well it's part n parcel of the game..stated so in the EULA, doesn't involve any "Legitimate" real life cash so is a bunch of sour grapes on the part of those scammed in that particular instance.
Only where Real live cash IS part of the (and legitimatly not just on the side like in Eve Online) should the authorities get involved in any way, as that it is the responsibility of the game company to enforce thier EULA and thier set rules.
But when thier IS real cash involved that is QUITE a different matter..
Thing is only 1 online location fits that pre-requsit so far.....
like what another player did? Don't go crying to the cops. Go
crying to the people who make the rules for the game. It's a lot
more efficient option.
After all, if you go to the real life cops, they have to investigate
the game (If they choose to investigate at all). Then, if they find
something wrong, they have to tell the game developers to fix
the problem, in which case, you got the government controling
all MMORPGs. If you go crying to the game developers, they can
investigate on their own, and fix the problem. Skip a whole
organization and save time.
Telling the government to arrest people who steal VIRTUAL
MONEY is STUPID! We already got plenty of other crimes that
they have to deal with, why add one that can be delt with in
game?
Or here's another solution: Virtual Cops. Players that choose a
police or bounty hunter career who can arrest people who steal
the electronic game funds. You can throw those people in a
virtual jail and leave them to rot then, giving them a chance to
virtually tunnel out.
You see? It can all be delt with IN GAME. Plenty of creative ways
to deal with it. We don't need to freaking have the government
tell people how to play their freaking MMORPGs!
Or take away their virtual house/property. After all, its a game, and
games can be reprogrammed/modified.
You learn quickly that this is very much like the real world, you better watch ur back cause no one else can do that better than you..
I read awhile back about another operation that occured within EVE itself...I was shocked and dismayed at it at the time but, wasn't a player of the game yet...Now I have perspective and realize that it is just part of the game...
I will say this tho, If this person or person's were conning in the real world then they should be taken to court...If they were selling non-existent items or such to people for real money...However, The people tho who have used real money to buy stuff in the virtual world are just basicly ppl who want to take shortcuts to get there and any loss they suffered is on their heads...
So, basically, the real life equivalent of 1,000,000 isk to USD is $0.00. If someone feels they must assign a USD value to it and go outside of the rules to apply that value, that is their own perception. When I play the game, I understand that it only has value in the game world and that's where it will always stay.
This guy set up a great scam and should be hunted down by the same players he conived as EVE is an open enough game to allow this. The players willingly gave him isk because they wanted to have a way to easilly make more isk. It's a risk they took in-game.
Prosecuting or getting real law enforcement envolved is bogus. This would be like having your friend locked up in real life for swiping a $500 from the bank in Monopoly.
If it happens in game then it is part of the game experience.
If gamers don?t like it and complain to the developers then a new experience will be created for them. Over time online games will mature and a range of options will be out there.
People who buy credits off line for in game use are entitled to legal rights for the off-line transaction. Once they take delivery of the credits then it is in-game rules that apply. It?s like any game where you can win or lose. In some case the in game rules may allow cheating, stealing and killing. To me this is all part of the fun and experience.
On the Cally incident specifically. From the posts here the game is all about piracy, so where?s the problem with the players actions. He used underhanded methods to gain credits ? sounds the same as stealing to me. Enjoy the experience.
Real world ethics are suspended for in-game worlds. Otherwise why bother.
Game on!
- This is What Makes EVE Fun
- by StephenmG September 21, 2006 9:48 PM PDT
- Eve is suppose to be a dark universe. Stuff like this is what makes it fun. The rule of thumb in EVE is dont fly what you can not afford to loose. Same thing with investments in eve, if you can not afford to invest the isk, then don't.
- Like this Reply to this comment
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(38 Comments)As far as Virtual money having value, Selling Items or ISk on ebay or any other site is agaisnt the EULA. Accounts will be banned without refund if your caught. The artile mentions the EULA not enforcing scams such as this, but makes no mention that the EULA prohibits exchange with real life cash.
I would like to laws protecting those who commit "crimes" in virtual worlds that creater, operater, and/or owner of permits protected from civil or criminal action.
Thank you CCP for creating such a great game!