Comments on: Blizzard abandons DMCA threat over 'WoW' manual
Video game maker drops copyright complaints over eBay sale of "World of Warcraft" guide after advocacy group steps in.
Video game maker drops copyright complaints over eBay sale of "World of Warcraft" guide after advocacy group steps in.
December 1, 2009 5:28 PM PST
December 1, 2009 4:58 PM PST
December 1, 2009 4:38 PM PST
Add headlines from CNET News to your homepage or feedreader.
More feeds available in our RSS feed index.
Related quotes
"I could have settled with it all in my favor but I was willing to take it all the way to help out everyone, not just me."
I meant I could have settled with the settlement in only my favor, not other peoples.
I wish you luck in your sales of the guide, if nothing else, maybe it at least got you a bit of extra sales on the attention from this (I'd have bought one, if I played WoW)
"I could have settled with it all in my favor but I was willing to take it all the way to help out everyone, not just me."
I meant I could have settled with the settlement in only my favor, not other peoples.
I wish you luck in your sales of the guide, if nothing else, maybe it at least got you a bit of extra sales on the attention from this (I'd have bought one, if I played WoW)
While officially licensed products can make good money for a company like Blizzard they aren't always the best source of information. Hopefully the settlement establishes a precedent that Blizzard and others will continue to follow that allows small independent companies to profit within this and other markets associated with games.
One such market I would like to see go further is the mod market. There are mod designers who create original 3D and 2D art as well as audio and music tracks for games. This is a labor of love but is also worth a lot of money if utilized correctly. Most video game license agreements limit you from being able to sell a mod for the game. This is preventing you from profiting on your own work but does result in more profits for the original game developer. Take a look at how far Half Life went with all the mods people created for it. Valve made a lot of money selling the original game so that players could use a mod that went on top of it that Valve had no part in producing. At the same time, those who put their time and energy into the mod were prevented from making anything out of their work.
- Glad to see this one over with...
- by zaznet June 11, 2006 4:17 AM PDT
- While some will complain that he should have kept fighting this wasn't a type of class action suite so no real benefit would hit anyone but the plaintiff. That said, the litigation and settlement have forced the gaming industry to take a step back and look at their attitudes towards unofficial vendors of related products.
- Like this Reply to this comment
-
(16 Comments)While officially licensed products can make good money for a company like Blizzard they aren't always the best source of information. Hopefully the settlement establishes a precedent that Blizzard and others will continue to follow that allows small independent companies to profit within this and other markets associated with games.
One such market I would like to see go further is the mod market. There are mod designers who create original 3D and 2D art as well as audio and music tracks for games. This is a labor of love but is also worth a lot of money if utilized correctly. Most video game license agreements limit you from being able to sell a mod for the game. This is preventing you from profiting on your own work but does result in more profits for the original game developer. Take a look at how far Half Life went with all the mods people created for it. Valve made a lot of money selling the original game so that players could use a mod that went on top of it that Valve had no part in producing. At the same time, those who put their time and energy into the mod were prevented from making anything out of their work.