Comments on: Nintendo shows off Wii controller
But at press event before E3, company says pricing talk would divert attention from console's game roster.
Photos: Nintendo Wii swings into action
But at press event before E3, company says pricing talk would divert attention from console's game roster.
Photos: Nintendo Wii swings into action
December 27, 2009 9:15 PM PST
December 27, 2009 7:45 PM PST
December 27, 2009 4:50 PM PST
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article summing up the show. Come on. I clicked on the article
because I was curious what the thing looked like or how it was
anything different. Instead, I get a few lines saying it is motion
sensitive and that is about it. The rest is fluff about pricing, the
name and the PS3.
article summing up the show. Come on. I clicked on the article
because I was curious what the thing looked like or how it was
anything different. Instead, I get a few lines saying it is motion
sensitive and that is about it. The rest is fluff about pricing, the
name and the PS3.
"they're trying to create a virtualistic three dimensional world on a flat television screen."
Not like all other games try to simulate a 3-dimensional world in recent history. Think of the Wii as a console with the precision of a mouse point and click, with tilt AND rotation sensing, and the smoothness and variety of a joystick in movement (16-Directions). Granted, this suits FPS games greatly more, so there may be wasted talent if some companies (Valve, etc.) don't look into it.
Look, you don't "flail your arms around" nor anything like that. Slight movements, like those of a mouse, are all that are needed. An example of the kind of movement would be like using a spoon to pick something up, while other controllers are like using, say, 3 chopsticks with 2 fingers. Do you swing the spoon around like crazy? No. Does it require immense amounts of energy? No. Is it more appealable than other methods? That's the key question, IMO.
As far the E3 demonstrations, you have to remember that everyone was spaced far apart, and obviously the sensor had covered a larger area. Thus, the large movements they made in the tennis game would be the equivalent of small movements when placed on a TV...unless you have a 15+ ft. television...in which case you'd probably be able to buy all the systems anyways.
"they're trying to create a virtualistic three dimensional world on a flat television screen."
Not like all other games try to simulate a 3-dimensional world in recent history. Think of the Wii as a console with the precision of a mouse point and click, with tilt AND rotation sensing, and the smoothness and variety of a joystick in movement (16-Directions). Granted, this suits FPS games greatly more, so there may be wasted talent if some companies (Valve, etc.) don't look into it.
Look, you don't "flail your arms around" nor anything like that. Slight movements, like those of a mouse, are all that are needed. An example of the kind of movement would be like using a spoon to pick something up, while other controllers are like using, say, 3 chopsticks with 2 fingers. Do you swing the spoon around like crazy? No. Does it require immense amounts of energy? No. Is it more appealable than other methods? That's the key question, IMO.
As far the E3 demonstrations, you have to remember that everyone was spaced far apart, and obviously the sensor had covered a larger area. Thus, the large movements they made in the tennis game would be the equivalent of small movements when placed on a TV...unless you have a 15+ ft. television...in which case you'd probably be able to buy all the systems anyways.
The idea of using the controller to fire a bow and arrow, and the application for it in FPS games is incredible; it will redefine the genre if it is widely accepted among other consoles, like PC, since it seems to increase response time and immerses you more into the gameplay - if they can port Quake or Doom to the Wii, this would be a super killer app!!!
But what got me was the idea of playing tenis and conducting an orchestra.
Granted, I hate the name (thus I will forever consider it Revolution) but the potential of this machine is evem more significant than even the technology present in PS3 in terms of gaming.
Blasted, I wish Nintendo could port over a majority of games like Silent Hill or Siren for this game; I just hope when Revolution gets a Resident Evil game - it focuses on the spooky stuff more than the action.
Definately a Must Buy.
My Two Cents,
Ned
- Wicked demo
- by techned May 11, 2006 5:48 AM PDT
- I saw the Revolution demonstration video on the Cnet.com site and it was just wickedly fun.
- Like this Reply to this comment
-
(14 Comments)The idea of using the controller to fire a bow and arrow, and the application for it in FPS games is incredible; it will redefine the genre if it is widely accepted among other consoles, like PC, since it seems to increase response time and immerses you more into the gameplay - if they can port Quake or Doom to the Wii, this would be a super killer app!!!
But what got me was the idea of playing tenis and conducting an orchestra.
Granted, I hate the name (thus I will forever consider it Revolution) but the potential of this machine is evem more significant than even the technology present in PS3 in terms of gaming.
Blasted, I wish Nintendo could port over a majority of games like Silent Hill or Siren for this game; I just hope when Revolution gets a Resident Evil game - it focuses on the spooky stuff more than the action.
Definately a Must Buy.
My Two Cents,
Ned