Comments on: 'World of Warcraft' battles server problems
As online game draws more than 6 million subscribers, players find that it's going through growing pains.
As online game draws more than 6 million subscribers, players find that it's going through growing pains.
January 4, 2010 4:38 PM PST
January 4, 2010 4:28 PM PST
January 4, 2010 4:27 PM PST
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EA games spent billions on licensing rights but nothing on improvements to their games but forcing on-liners to buy slightly modded older version sold as <current year> - otherwise they won't be able to access the servers. They have no visible support for current releases but always releasing new offerings in terms of booster pks and expansion paks.
PhysX, video, game play, audio is at a standstill because developers know they can get you to pay for 2 inferior "new" games but not so sure about the market for an expensive real game. New technologies are not being used in games just because of the extra resources required to learn and code for them.
E.g the much heralded PhysX will be an eye-candy offering only and beause of developers "game developement" (if it can be called that) strategies we are years away from real game play physics.
I am no gladhander so,... there is no reason for WOW to go down. No one else is having that problem with the massive online offerings or equipment! Again it gets down to cheapness and leaving the consumer out in the cold because there is no one to call them on it and they know they can get away with it. Ooo! Ooo ! We grew too fast. Wake up and take a swig of that fruity effedra and caffeine maco, rad sounding brightly colored coolaid crap yall hype out on.
Take off the kahoonas and hand them back to the industry cause you're just their witches and you wouldn't really know what to do with them.
No it is always economics with wishywashy excuses that this class of citizenry wimpers to and swallows.
EA games spent billions on licensing rights but nothing on improvements to their games but forcing on-liners to buy slightly modded older version sold as <current year> - otherwise they won't be able to access the servers. They have no visible support for current releases but always releasing new offerings in terms of booster pks and expansion paks.
PhysX, video, game play, audio is at a standstill because developers know they can get you to pay for 2 inferior "new" games but not so sure about the market for an expensive real game. New technologies are not being used in games just because of the extra resources required to learn and code for them.
E.g the much heralded PhysX will be an eye-candy offering only and beause of developers "game developement" (if it can be called that) strategies we are years away from real game play physics.
I am no gladhander so,... there is no reason for WOW to go down. No one else is having that problem with the massive online offerings or equipment! Again it gets down to cheapness and leaving the consumer out in the cold because there is no one to call them on it and they know they can get away with it. Ooo! Ooo ! We grew too fast. Wake up and take a swig of that fruity effedra and caffeine maco, rad sounding brightly colored coolaid crap yall hype out on.
Take off the kahoonas and hand them back to the industry cause you're just their witches and you wouldn't really know what to do with them.
No it is always economics with wishywashy excuses that this class of citizenry wimpers to and swallows.
If you look at what has come out since the release of WoW, there really isn't a decent alternative that isn't a niche MMO or a completely half-ased MMO that should never have a $15/Month price taged to it.
And while it would be nice to go back to the MMOs we all came from, it just doesn't work out because it's not the same considering how lacking the population in those games are compared to what they were before WoW.
Hopefully game companies stop putting out these 'get rich quick' type of games that lack any depth and someone comes out with something really solid.
(Pray 'Lord of the Rings Online' & 'Warhammer Online' don't suck)
If you look at what has come out since the release of WoW, there really isn't a decent alternative that isn't a niche MMO or a completely half-ased MMO that should never have a $15/Month price taged to it.
And while it would be nice to go back to the MMOs we all came from, it just doesn't work out because it's not the same considering how lacking the population in those games are compared to what they were before WoW.
Hopefully game companies stop putting out these 'get rich quick' type of games that lack any depth and someone comes out with something really solid.
(Pray 'Lord of the Rings Online' & 'Warhammer Online' don't suck)
Authentication syste issues.
Blizzard deleting posts which may possibly be negative in an attempt to keep the boards looking as if everyone is 'happy' with their product. etc, etc.
Authentication syste issues.
Blizzard deleting posts which may possibly be negative in an attempt to keep the boards looking as if everyone is 'happy' with their product. etc, etc.
The author of this story is correct: there is no direct competition to WoW. There is no other MMORPG that has anywhere near the number of subscribers, or the brand presence in the media / population.
However, as an MMORPG addict of many years (5 at last count) and a player of both games I can testify that EverQuest II is superior in terms of gameplay, graphics, maturity of playerbase and sheer immersiveness. (And from the looks of this article, it may be slightly more stable... /duck)
No competition.
/flameshieldon
The author of this story is correct: there is no direct competition to WoW. There is no other MMORPG that has anywhere near the number of subscribers, or the brand presence in the media / population.
However, as an MMORPG addict of many years (5 at last count) and a player of both games I can testify that EverQuest II is superior in terms of gameplay, graphics, maturity of playerbase and sheer immersiveness. (And from the looks of this article, it may be slightly more stable... /duck)
No competition.
/flameshieldon
In EQ and EQ2, SOE has frequently nerfed items, spells, lines of spells, and changed recipes and modified classes to bring about class balance. I'm sure WoW has done the same thing.
However, SOE's actions with NGE are equivalent to nerfing the whole game.
I just wish I could have back the hours I spent developing my characters, not to mention the cost of the game and monthly subscription fees.
"Game content may change" yeah right.
In EQ and EQ2, SOE has frequently nerfed items, spells, lines of spells, and changed recipes and modified classes to bring about class balance. I'm sure WoW has done the same thing.
However, SOE's actions with NGE are equivalent to nerfing the whole game.
I just wish I could have back the hours I spent developing my characters, not to mention the cost of the game and monthly subscription fees.
"Game content may change" yeah right.
WOW players might have some trouble playing though, it's no easy hack/slash game.
http://myeve.eve-online.com/ingameboard.asp?a=channel&channelID=3510
This game is riddled with bugs, on a much larger scale than WoW (believe it or not). Player beware.
WOW players might have some trouble playing though, it's no easy hack/slash game.
http://myeve.eve-online.com/ingameboard.asp?a=channel&channelID=3510
This game is riddled with bugs, on a much larger scale than WoW (believe it or not). Player beware.
- What about deleting problem reports?
- by dczyz April 25, 2006 8:45 PM PDT
- I am unhappy about the service problems that they have had since launch... (these are not knew issues) and I wish they would be proactive in crediting accounts for service problems.
- Like this Reply to this comment
-
Showing 3 of 5 pages (155 Comments)My biggest problem, and one I can not get them to answer is why it is acceptable for their customer service people to delete reports of problems on their service. They have done that twice to me for posts reporting outages that were not listed a known issues. (and I followed their posting guidelines)
I also filed that complaint with the BBB. Waiting to see what happens from that.
No response to their customer service address at wowcmfeedback@blizzard.com, billing@blizzard.com