Comments on: 'World of Warcraft' battles server problems
As online game draws more than 6 million subscribers, players find that it's going through growing pains.
As online game draws more than 6 million subscribers, players find that it's going through growing pains.
January 2, 2010 6:26 PM PST
January 2, 2010 4:56 PM PST
January 2, 2010 4:16 PM PST
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I've seen a surge in what I like to call 'digital protection rackets' where larger botnet operators extort large (for them) sums of money from sites that rely completely upon online revenue.
The notion of course being, "Pay us $10,000 a month or have your authentication servers taken out by my 500,000 system botnet".
Or am I just seeing this through the lense of my profession (that of a security analyst)?
I've seen a surge in what I like to call 'digital protection rackets' where larger botnet operators extort large (for them) sums of money from sites that rely completely upon online revenue.
The notion of course being, "Pay us $10,000 a month or have your authentication servers taken out by my 500,000 system botnet".
Or am I just seeing this through the lense of my profession (that of a security analyst)?
Hell no. and also how long has this game been out? Don?t you think this issue should have been corrected long ago but no they still have problems squeeze every penny form there investment/hardware. Other Online games not as big I admit but they handle, and analyze there back end much better then WoW.
My friends and I left do to this. We are the consumers don?t you think we deserve better service? They just take our money and we just have to pray you have a few hours of fun before the next crash. We use games as a gateway from reality please who us you can do better then we might return.
FFXI gamers
Have you played EQ? The servers never had the numbers of a WoW server, yet crashes(individual, zone and world) were nearly a daily occurance. If you spent even a week under the incompetance of SOE would you know that overall Blizzard is doing a good job.
4 times getting booted in over a year. Can't really complain. The queues however, are completely unforgivable. But whining for your $0.005 is pointless and sad.
Hell no. and also how long has this game been out? Don?t you think this issue should have been corrected long ago but no they still have problems squeeze every penny form there investment/hardware. Other Online games not as big I admit but they handle, and analyze there back end much better then WoW.
My friends and I left do to this. We are the consumers don?t you think we deserve better service? They just take our money and we just have to pray you have a few hours of fun before the next crash. We use games as a gateway from reality please who us you can do better then we might return.
FFXI gamers
Have you played EQ? The servers never had the numbers of a WoW server, yet crashes(individual, zone and world) were nearly a daily occurance. If you spent even a week under the incompetance of SOE would you know that overall Blizzard is doing a good job.
4 times getting booted in over a year. Can't really complain. The queues however, are completely unforgivable. But whining for your $0.005 is pointless and sad.
Temporary? I recall not being able to log in until *the next day*. So if 24 hours is 'a matter of hours', then I need to rethink time!
I still want my free week!
Temporary? I recall not being able to log in until *the next day*. So if 24 hours is 'a matter of hours', then I need to rethink time!
I still want my free week!
On EQ, 4 times a night was average.
Still it is not without performance problems. Allowing servers to overpopulate is the prime cause of them and they need to address it in a meaningful manner.
It is not perfect, but anyone with a double digit IQ and experience dealing with SOE knows that Blizzard is generally doing a great job.
Still, the things they don't do well can be quite annoying.
On EQ, 4 times a night was average.
Still it is not without performance problems. Allowing servers to overpopulate is the prime cause of them and they need to address it in a meaningful manner.
It is not perfect, but anyone with a double digit IQ and experience dealing with SOE knows that Blizzard is generally doing a great job.
Still, the things they don't do well can be quite annoying.
I know there are the occasional hard luck stories of a lost account or something so yes, on occasion a few folks have very legitimate reasons to complain, but with over 6 million accounts, we have to be realistic and recognize there is no way to avoid that.
I have been playing online games for a number of years and as far as I am concerned, WOW has had more uptime and better performance than any online games that have come before in my experience.
People complain all day long if they cant log in one night or they have a little lag or something, but they don't complain driving through 45 minutes of traffic to sit through a so-so movie that lasted 90 minutes and costs $20.00+ with soda/popcorn, etc.
We need to kick back and take a real hard look at Return on Investment of time and cost vs. enjoyment.
I have been in the computer field my whole career, a good part of it in the supercomputing/clustering environments, so I know a little bit about large scale, high performance system environments. One thing I do know that is that most people have absolutely NO IDEA how complex it is to run something like the WOW universe for 6 Million + people. The techs that I have worked with and that play WOW are usually much more forgiving than non-tech players.
I think folks have become spoiled as to what they feel they should expect and are entitled to and often forget there is a difference between a single player game that resides standalone on their PC and a MMORPG the size and scope of WOW. Two very different beasts.
$15.00 a month for virtually unlimited entertainment in the best MMORPG (my opinion of course) is one heck of a deal as far as I am concerned.
I think people need to keep things in perspective and enjoy the fact that we have such games like WOW and others that are breaking new ground everyday in computing practices and technology.
I know there are the occasional hard luck stories of a lost account or something so yes, on occasion a few folks have very legitimate reasons to complain, but with over 6 million accounts, we have to be realistic and recognize there is no way to avoid that.
I have been playing online games for a number of years and as far as I am concerned, WOW has had more uptime and better performance than any online games that have come before in my experience.
People complain all day long if they cant log in one night or they have a little lag or something, but they don't complain driving through 45 minutes of traffic to sit through a so-so movie that lasted 90 minutes and costs $20.00+ with soda/popcorn, etc.
We need to kick back and take a real hard look at Return on Investment of time and cost vs. enjoyment.
I have been in the computer field my whole career, a good part of it in the supercomputing/clustering environments, so I know a little bit about large scale, high performance system environments. One thing I do know that is that most people have absolutely NO IDEA how complex it is to run something like the WOW universe for 6 Million + people. The techs that I have worked with and that play WOW are usually much more forgiving than non-tech players.
I think folks have become spoiled as to what they feel they should expect and are entitled to and often forget there is a difference between a single player game that resides standalone on their PC and a MMORPG the size and scope of WOW. Two very different beasts.
$15.00 a month for virtually unlimited entertainment in the best MMORPG (my opinion of course) is one heck of a deal as far as I am concerned.
I think people need to keep things in perspective and enjoy the fact that we have such games like WOW and others that are breaking new ground everyday in computing practices and technology.
http://www.joystiq.com/2006/04/19/mmo-subscriber-charts-show-whats-hot/
http://www.joystiq.com/2006/04/19/mmo-subscriber-charts-show-whats-hot/
http://www.joystiq.com/2006/04/19/mmo-subscriber-charts-show-whats-hot/
http://www.joystiq.com/2006/04/19/mmo-subscriber-charts-show-whats-hot/
http://www.joystiq.com/2006/04/19/mmo-subscriber-charts-show-whats-hot/
How about a story of the arrogance and short-sightedness of SoE? When Blizz announced WoW SoE's responce was to make a dreadful Everquest RTS (Real Time Strategy) game. WoW has singlehandly taken what was the gold standard of the industry (Everquest) and exposed its fundemental flaws. The SoE and the Korean MMORG model that seemed to favor gold farmers more then actual players has been given a very rude wakeup call from WoW which decided you could make a MMORG that was actually fun to play. Now that's a story.
#1 You haven't researched yourself the history of all the other MMORPG's out there
#2 WoW done it's research and hyped up there game and played the market.
Terrosim was happening before you were out of the cot, people blowing themselves up ect, majority of people didn't know about it (yet it was still happening) till the media came in, then it was on the news, now everyone is talking about it.
See my point, it was all hype form the begining for wow, other games haven't done this, doesn't mean they didn't grow at such a rapid rate.
Blizzard has played the market and other Game shonras will do the same, once it was a Quality over quantity for the gaming era, now it seems to be Quantity over quality, atleast that is the view of Blizzard Entertainment, other games will soon follow in the marketering side of things, but don't for one second think that WoW was the fastest growing game without doing extended research from non bias parties.
- Reality Check
- by Fleabiscuit April 24, 2006 5:11 PM PDT
- This link illustrates what blizzard has accomplished with WOW ina short amount of time. Tremendous unprojected growth. One other MMoRPG gets up ther ein numbers but not in the amount of time that WOW did. The problems experienced are a direct result of growth+ home grown engine+ Need for a Network and Server Infrastructure redesign.
- Like this Reply to this comment
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- Exactly
- by JJWhitney April 25, 2006 6:19 AM PDT
- The story is that WoW is a 800lb Gorrila in gaming, its subscriber base speaks for itself.
- Like this View reply
Processing -
- See the Forest from the Trees
- by Nytekin May 5, 2006 12:11 PM PDT
- Whos to say other MMPORPG's haven't grown as fast as WoW? you don't know? Why.
- Like this
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Showing 2 of 5 pages (155 Comments)http://www.joystiq.com/2006/04/19/mmo-subscriber-charts-show-whats-hot/
How about a story of the arrogance and short-sightedness of SoE? When Blizz announced WoW SoE's responce was to make a dreadful Everquest RTS (Real Time Strategy) game. WoW has singlehandly taken what was the gold standard of the industry (Everquest) and exposed its fundemental flaws. The SoE and the Korean MMORG model that seemed to favor gold farmers more then actual players has been given a very rude wakeup call from WoW which decided you could make a MMORG that was actually fun to play. Now that's a story.
#1 You haven't researched yourself the history of all the other MMORPG's out there
#2 WoW done it's research and hyped up there game and played the market.
Terrosim was happening before you were out of the cot, people blowing themselves up ect, majority of people didn't know about it (yet it was still happening) till the media came in, then it was on the news, now everyone is talking about it.
See my point, it was all hype form the begining for wow, other games haven't done this, doesn't mean they didn't grow at such a rapid rate.
Blizzard has played the market and other Game shonras will do the same, once it was a Quality over quantity for the gaming era, now it seems to be Quantity over quality, atleast that is the view of Blizzard Entertainment, other games will soon follow in the marketering side of things, but don't for one second think that WoW was the fastest growing game without doing extended research from non bias parties.