Comments on: 'World of Warcraft' patch downs servers for hours
Maintenance, major patches usually cause server downtime, but Tuesday patch kept servers down longer than expected.
Maintenance, major patches usually cause server downtime, but Tuesday patch kept servers down longer than expected.
January 7, 2010 6:32 AM PST
January 7, 2010 6:26 AM PST
January 7, 2010 6:10 AM PST
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the maintenance period lasted a lot more than expected.
My server went online for a couple of minutes, and then back
offline... I wonder if they are having problems with the hamsters
they use...
department. After playing WoW for a month I canceled my Lineage
account and have never regretted it.
With Blizzard getting millions of dollars (every month) in revenue from the $15 they charge, you'd think they could hire some real IT help to help test their patches before implementing them.
And to the obsessed fanboi's, don't try to compare number of subscribers, that means they have more money to play with. Each additional subscriber should be a bit cheaper to support than the previous one. They could open more datacenters, dedicate more bandwidth, hire more staff to figure out how to run servers that don't require weekly maintenance, or at least a minimal 30 min reboot or something. It can be done. Login queues are rediculous, they should have more low population servers open all the time to support the new loads, and they should not have let the servers become as full as they are now.
Can't wait for Vanguard.
Server quality and downtime, is just one of the many factors that make up a MMO experience. There is no god spoken requirement for Blizzard to provide perfect customer service, or for their servers to work without fail. It?s your money, spend it where you see fit.
"Management."
Only management could make the kind of boneheaded call to roll out a major client-side software patch in addition to a major hardware revamp and server maintenance, all at the same time.
Either way it's no big deal. I took the opportunity to catch up on some other games that I may have been neglecting in the past few months. It was kinda nice.
http://www.top500.org/lists/2005/11/basic
?
The bottom line to all of this is that Companies know that they are no longer competing for a Superior Product, just one good enough to keep people coming back despite whatever shortfalls it may have.
Go outside! See the wonders that exist outside of your dark and gloomy house!
for 1% to complain loudly that is 60,000 people.
For any System Admin the first thing is to try and resolve any issue a server is having without having to resort to bringing it down. If all else fails and a server crashes it can be painful to bring it up and fix the problem. This may include multiple reboots and configuration changes, not to mention additional patching/testing to their own software.
Just because you can't log into the server doesn't mean it isn't up, it just means they have the remote access disabled for their software. 80% of all problems are probably known to them well before you notice anything. Infact they could have found a problem and fixed without you even knowing it existed.
But don't they have testing servers for this?
Of course they do but you can't always find every issue large or small when testing. You try to simulate real world activity as much as possible but the result will never be the same.
Supporting 500,000 users is far easier to do then 6 Million. If you actually did the math you would see you are actually getting a deal playing WoW then, for example, EQ2. Blizzard has a ton more hardware to support then Sony for it's MMORPG. Your payment goes towards the whole cost of supporting all hardware and not just the server you are currenlty logged into.
Congratulations on being part of the mindless masses that make blanket comments on something they clearly know nothing about. I guess that makes you "normal". Do let me know how that works out for you.
Maybe you didn't get the memo: 6 *MILLION* people play World of Warcraft. That extends beyond niche nerddom and into the casual. The demographics show that all types play the game, from ex-gamers, hardcore gamers, non-gamers, adults, children, and even families enjoying the game together (in case you weren't paying attention, that's social bonding). Yes, going outside to "meet people" is one way of social interaction, but certainly not the only way. If that's your thing, more power to you. But not everyone's like you.
It's a game, Bob. Stop taking it so seriously.
But seriously though, things happen, so get over it.
New server do not help very much. New servers that are used to split other servers and a means to control server population will help. They refuse to do this.
So many things they do is the hard way. Take soul shards, allowing them to stack would have solved the problem, instead they shoved out soul bags that barely address the original issue and cause new problems(less general inventory space) that toally negate any gains.
In short Blizzard is acting like SOE, the most retarded MMOG company in the world.
I moved with a guild from EQ1 that had stayed together for nearly 7 years to EQ2 apon release, over 100 people. We hated EQ2 and decided to switch to WoW, having lost some people and gained others we were at 120ish people at the time. Of all those people only 4 actively play the game anymore. the rest of us have quit little by little over the past year because the game is sooo boring at lvl 60, and making alts is just too boring when you can get one to 60 in a week or so without even playing too long per day.
read any server forum on wow or a guilds forums and there is a constant common thread of goodbye i'm leaving the game posts. they are not maintaining 6 million users on any day at all. not to mention that a very large percentage of the 6 million people that did register weren't even playing on the US servers but totally seperate localised servers overseas.
You can not hit 60 in a week, with a few hours played a day. Maybe with help and babysitters, but why bother?
An EQ cleric made 65 AND got its epic in less then 3 days played.
Just because WoW stomped all of SOe's completely crappy MMOG(everyone is garbage) doesn't mean you have to dream that WoW is somehow not kicking ass in every way.
EQ1 and EQ2 combined have fewer then 1 million retail box sales, counting all the crappy expansions, you might hit 1.5 million. SOE is a nonplayer and like Microsoft do nothing but poorly copy the competition.
- Always down
- by buddda May 1, 2006 8:06 PM PDT
- That server is always down
- Like this Reply to this comment
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(62 Comments).