Comments on: Let the games begin at GDC
More than 12,000 game professionals to meet in San Jose, Calif., this week for annual conference.
More than 12,000 game professionals to meet in San Jose, Calif., this week for annual conference.
November 29, 2009 9:02 PM PST
November 29, 2009 5:54 PM PST
November 29, 2009 5:10 PM PST
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Since the video game business is driven by fanboyism and
rumor-speculation reporting and not actual sales of games, can
the annual conference of morons really be taken seriously?
Video games are toys, plain and simple. People who say
otherwise also refuse to grow up. Call what you will, but that's
the way I see it.
This industry is still trying to recapture the heyday of the NES,
Genesis and Super NES era, and keeps lying and mental
masturbating itself into thinking people care.
Hey, I'll care about a good game that fun to play. I don't want
unique, I don't want boring, I don't want drawn-out, I don't want
video in my game, I don't want simulator rules, I don't want
mods and cheaters, I don't want boy-meets-girl . . . I want a
game where I go around looking at crap, finding crap, and
rescuing crap.
But since I'm talking to a majority of gamers who'll post after
me, I'll expect nothing but dumb repsonses either defending the
story, or defending lousy games via brand loyality.
Of course, I just went straight for the neck in my attack of the
gaming world.
Just waiting for all of the silly responses to come out of the
woodwork, though I'll enjoy any well-written responses that any
posters write, as long as it's intelligent.
Name-calling, insults, and immature attacks indicates a lack of
self-control, self-esteem, self-worth, and intelligence.
So, I'm saying I've seen this song and dance every year since
1996, give or take what the industry is calling the show now.
They want to go to new directions? Then just go there! Instead
of wasting our time with upgrades and sequels that look/play
the same as the previous ten games in their series.
The thing is, you want games that, quite frankly, small developers and studios have been making for years. They're just really hard to find, and sell really bad. And no big publisher is usually willing to take the monetary risk associated with it (see: http://news.ft.com/cms/s/2c08ef9a-b776-11da-b4c2-0000779e2340.html )
The sad thing here is that, as much as people want newer things, the amount of people who would rather play rehash after rehash of Madden or Rainbow Six games with slight improvements make up the greater majority, which is why developers will continue to make games for them.
Since the video game business is driven by fanboyism and
rumor-speculation reporting and not actual sales of games, can
the annual conference of morons really be taken seriously?
Video games are toys, plain and simple. People who say
otherwise also refuse to grow up. Call what you will, but that's
the way I see it.
This industry is still trying to recapture the heyday of the NES,
Genesis and Super NES era, and keeps lying and mental
masturbating itself into thinking people care.
Hey, I'll care about a good game that fun to play. I don't want
unique, I don't want boring, I don't want drawn-out, I don't want
video in my game, I don't want simulator rules, I don't want
mods and cheaters, I don't want boy-meets-girl . . . I want a
game where I go around looking at crap, finding crap, and
rescuing crap.
But since I'm talking to a majority of gamers who'll post after
me, I'll expect nothing but dumb repsonses either defending the
story, or defending lousy games via brand loyality.
Of course, I just went straight for the neck in my attack of the
gaming world.
Just waiting for all of the silly responses to come out of the
woodwork, though I'll enjoy any well-written responses that any
posters write, as long as it's intelligent.
Name-calling, insults, and immature attacks indicates a lack of
self-control, self-esteem, self-worth, and intelligence.
So, I'm saying I've seen this song and dance every year since
1996, give or take what the industry is calling the show now.
They want to go to new directions? Then just go there! Instead
of wasting our time with upgrades and sequels that look/play
the same as the previous ten games in their series.
The thing is, you want games that, quite frankly, small developers and studios have been making for years. They're just really hard to find, and sell really bad. And no big publisher is usually willing to take the monetary risk associated with it (see: http://news.ft.com/cms/s/2c08ef9a-b776-11da-b4c2-0000779e2340.html )
The sad thing here is that, as much as people want newer things, the amount of people who would rather play rehash after rehash of Madden or Rainbow Six games with slight improvements make up the greater majority, which is why developers will continue to make games for them.
Creative, fun, visionary - and we will no doubt have enough seats for everyone.
Creative, fun, visionary - and we will no doubt have enough seats for everyone.
It's too bad that for every good game that becomes a critical hit, 20 million clones follow and flood the market, confusing consumers with crap after crap.
Same thing applies in gaming. When a game, like you
mentioned, Psychonauts, is made, marketing must be made in
the right places. Mario 3 on NES and Street Fighter II for SNES
sold beyond extremely well because kids in school were going
around boasting about these games.
We I listen to kids these days, they don't really care, there's no
jumping up and down for a game. They look lost, compared to
the consoles before this gen, when a kid would come in and
jump up and down for Tekken 3 or Mega Man Legends.
If the companies realized, no matter how they want to deny this,
as well as losers, i mean, hard-core gamers, want to deny the
point, as Steven Kent reported to Congress about the gaming
industry, it's toys for kids.
If the industry finally wants to admit they've been wrong in their
marketing, and their fiscal results are pointing this out, then
maybe we'll make progress.
It's too bad that for every good game that becomes a critical hit, 20 million clones follow and flood the market, confusing consumers with crap after crap.
Same thing applies in gaming. When a game, like you
mentioned, Psychonauts, is made, marketing must be made in
the right places. Mario 3 on NES and Street Fighter II for SNES
sold beyond extremely well because kids in school were going
around boasting about these games.
We I listen to kids these days, they don't really care, there's no
jumping up and down for a game. They look lost, compared to
the consoles before this gen, when a kid would come in and
jump up and down for Tekken 3 or Mega Man Legends.
If the companies realized, no matter how they want to deny this,
as well as losers, i mean, hard-core gamers, want to deny the
point, as Steven Kent reported to Congress about the gaming
industry, it's toys for kids.
If the industry finally wants to admit they've been wrong in their
marketing, and their fiscal results are pointing this out, then
maybe we'll make progress.
- Cliffy B a FAKE
- by KrezCnet March 20, 2006 1:08 PM PST
- To imply that Cliffy B is the best game designer ever is insulting! The Cliffy B I know only used features already in Half-Life and just turned them on and then religiously stole ideas from other mods and added them to Counter-Strike just to keep thier mod on top. Cliffy B is a fake! So is Mihn Le.
- Like this Reply to this comment
-
(20 Comments)