Comments on: Sony scores with Station Exchange
After only 30 days, the online marketplace does surprisingly well as a one-stop shop for "EverQuest II" virtual goods.
After only 30 days, the online marketplace does surprisingly well as a one-stop shop for "EverQuest II" virtual goods.
January 1, 2010 12:16 PM PST
January 1, 2010 9:20 AM PST
January 1, 2010 7:31 AM PST
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Less than 1/2 of the players polled wanted this new service, yet Sony decided to try and make a buck anyway against the wishes of a majority of gamers.
How's that for thinking of your customers?
Also, within a few weeks of launching this 'service' the people out to make a quick buck effectively ruined the economy with dupes and hacks. Something you overlooked in your article yet you actually published an article to that effect in your article titled "Cheaters slam 'Everquest II' economy"
http://news.com.com/Cheaters+slam+Everquest+II+economy/2100-1043_3-5829403.html?tag=st.rn
Seems by sanctioning this type of activity Sony hurt innocent players. You left that out too.
Sony banned innocent players from the game if someone bought virtual items from them with the duped gold. The people who's accounts have been banned were not at fault yet they still were banned.
How's that for a safe and secure system?
Why don't you try getting the WHOLE story and not just the Press Release Sony wants you to publish?
http://StationExchangeSucks.com/
- You STILL got it wrong even after I gave you the information
- by Leppard August 25, 2005 5:22 PM PDT
- I don't know who you have doing your fact checking but if they can't get it right even after someone GIVES them the correct information, you should look at replacing them.
- Like this Reply to this comment
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- The incorrect information
- by August 28, 2005 10:20 AM PDT
- The article links to the server index at eq2players.station.sony.com, which indeed shows 33 total servers. Perhaps you're being ignored becuase you're both biased and wrong.
- Like this
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(3 Comments)If it's you, read your email and read the comments concerning your stories and perhaps the stories will have more factual information.
Here's a hint, don't listen to what SOE tells you. Do some research on your own and the stories will be more believable. Even go to some gamer's sites and see what they have to say. You'll get some honest answers there.
Go here and add the servers up yourself.
http://eqiiforums.station.sony.com/eq2?category.id=servers
Here, I'll post them all so you can count them. Like I said there are 26 servers Non $tationExchange servers, NOT 54 and not 33.. TWENTY SIX.
The Bazaar (Station Exchange)
Befallen
Blackburrow
Butcherblock
Crushbone
Everfrost
Faydark
Grobb
Guk
Highkeep
Innothule
Kithicor
Lavastorm
Lucan DLere (Roleplay Preferred)
Mistmoore
Najena
Nektulos
Neriak
Oasis
Oggok
Permafrost
Runnyeye (European English-Language)
Shadowhaven (Station Exchange)
Splitpaw (European English-language)
Steamfont
Test
Toxxulia
Unrest
Servers that you claim do not exist:
Innovation (german)
Sebilis (japanese)
Storms (french)
Valor (japanese)
Veksar (german)
Antonia Bayle (english, roleplaying preferred)
Antonia Bayle is even listed on the page that you linked to. Fact check thyself.
Of further note, the Test server is not a production server. From the FAQ:
"What are the potential downsides to playing on the Test server?
Because we will be updating the Test server to include the latest code and data, downtimes can be more frequent than on the normal servers or may happen at odd times. Additionally, item and ability changes may happen as we get feedback on how they function in game. Finally, there is a chance we may need to sometimes remove items to maintain the integrity of the testing environment.
Playing on the Test server isn't for everyone, but it can be a rewarding experience. Those who play on the Test server must do so understanding the risks involved and must be committed to supplying feedback that can help build a stronger game."
Therefore there's either 31 or 32 non-station exchange servers, but certainly not 26.