Comments on: Game players say Blizzard invades privacy
Publisher irks "World of Warcraft" players by peering into their computers to look for hacking software.
Publisher irks "World of Warcraft" players by peering into their computers to look for hacking software.
December 7, 2009 4:00 AM PST
December 6, 2009 10:40 PM PST
December 6, 2009 9:00 PM PST
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Anyone who read the user agreement would now they scan
memory.
But this is something basically inherent to Microsoft Windows
PCs: Any program you launch can and will violate your privacy.
Every time we download a program, we're trusting the
programmers not to do anything malicious with our systems.
This is how the computer was designed.
Unix variants, Apple computers, and other more mature
operating systems no longer have these issues.
Why is this news?
And how is knowing what other programs and drivers are
running, 'invading our privacy' when those programs affect how
the game program runs?
i do NOT want them scanning my hard drives or any USB drives i may have connected.
that is where some of us have issues.
mark d.
i recently made my son quit playin this game, World of Warcraft, because the fact he plays on a family computer. it is absolutely none of Blizzards business what is on OUR computer, regardless of any EULA. this is about principal, nothing other.
there is absolutely nothing Blizzard can say to approve what they are doing, nothing at all. with the advertisement of the game, should be warnings of the user giving up their privacy, BEFORE game purchase. not after purchase, as stores do not accept opened software on returns.
Even worse, it's not technologically necessary. They could have public-private keys to authenticate their code, and avoided doing any hard drive scanning.
Guess what Blizzard?
You've just lost my money.
How about you should RESPECT YOUR CUSTOMER! If the average person stopped to read every EULA that was shoved in front of them on a daily basis they wouldn't get a thing done. Not only that but half of them don't make any sense unless you are familiar with business law. And another thing, since company reps are so big on legalities of EULA's maybe someone should look into the legality of stipulating that you have to give up your privacy rights to actually play the game you just purchased. Or maybe just forget all that and just dump World of Warcraft altogether and let them figure out that you can't treat all your customers like POTENTIAL cheats just because some of them are.
The game companies aren't data mining you, they aren't reading your freaking email... they are doing what must be done to maintain a level playing field and to make sure the games stay cheat free as possible.
Eveytime I make a hardware change, Valve wants to do a hardware survey report. Everytime I install WinAMP, it wants to submit annonymous stats, same with Google Toolbar and many other programs. There is so much spyware out there that makes identity theft a major world problem... yet a few people sit here and try to act all concerned about their PRIVACY because a game company is checking to see if they are cheating. **** you cry baby noobs! Don't hack and you have nothing to worry about. Pretty freaking simple.
In fact, ...a few judges have even flatly-stated that many "EULAs" actually "...violate legally-protected consumer-rights".
However, I do honestly think it is going to take a lot more consumer-backlash, to finally put a stop to this CLEAR-ABUSE of customers by business.
And yes, I'd rather trust them first because, at the moment, that's the only thing I can have for or against them...
If you do not agree with their EULA, then you should not agree to your antivirus software you have installed, as it do just that (scans your files possibly all of your files, scan your running process for like virus activities, scan your temporary downloaded webpage (preventing spywares nd viruses) before displaying.
So, if you have anti virus, anti spyware, firewall installed you should not be complaining about EULA crap. :)
For one thing, no anti-virus program I know of will send any data to the manufacturer without your explicit permission. They all make this very easy to disable, and only functionality that can't be done any other way is lost when this data is not sent.
But the key issue -- no anti-virus program I have ever installed (and I think I've installed every major one around) asks for your consent to send any data in your computer's memory to the manufacturer without further consent or refuses to operate at all if you don't give this consent.
Further, we all know that anti-virus programs do in fact scan by templates. If they find a match, they tell you, and generally let you choose what to do or configure them to do what you want.
If they find an unknown program that looks suspicious, they tell you. They then ask you what you want to do, or again, let you configure it to do what you want.
If you want to approve any data before it's sent, they all give you that options. There is nearly no risk that anything you don't want sent will get sent, unless you configure it to create that risk in exchange for greater convenience.
Contrast this with a program whose method of operation is unknown, that probably does transfer anything suspicious to the manufacturer (so they can analyze it and detect new hacks). For all we know, they might transfer all running programs that aren't already in their database, without our further knowledge.
The comparison is just so incredibly wrong-headed, I don't even know where to start. It's like saying loaning your car keys to your son for two hours to get lunch down the road is just like leaving them on your doorstep with a flashing arrow pointing to them.
***** "So, if you have anti virus, anti spyware, firewall installed you should not be complaining about EULA crap. "*****
If I have a FIREWALL I can't complain about "EULA crap" ? Wow. You are a bleeding head wound that needs salt. How is having a firewall even remotely close to what we're talking about in this article?
Silence.
John of course is NOT the PR person. He is much higher rank than that. This would be another example of why executives should not be allowed to be interviewed. They tend to have smug attitudes.
As for PCs being scanned for hacked code. This is not the same as an anti-virus program. If my anti-virus program detects a virus, it does not call up the AV company, who then bans me from the Internet. The AV program tells me how to fix it.
Can't the server detect if you are runnnig hacked code. I mean, if my Dark Elf Warrior is supposed to run at 35 pixels per second (or whatever the messurement), can't the server tell if I am traveling at 70 pixels per second? If my character is standing in Iron Forge one second and then I am in Scarlet Monastary the next second, can't the server detect that?
If not, why can't it?
1) If I find the game in a retail store, how would I
read the EULA (or even know to read it) before I pay
for the game?
2) If I open the game and find I don't like the EULA, what retailers will allow me to return the opened game?
(What an arrogant ass.)
DS
2.) See 1.
Even if online gamers have multiple systems, its likely that they will use the gaming system to do some personal transactions - most likely online.
Its impossible to trust a gaming company's programmers once they have the 'license' to scan users' systems.
If they want to scan user machines, they might want to make the scanning code open-source or subject to 3rd party review.
EULA - I can't remember the last one I read. Sony's right if they are going to scan, then they have to let users know upfront about what the program does exactly and perhaps allow an open review of it.
Besides, it seems to me that alot of people here are operating under the assumption that they are important enough for anyone to really care what they have stored on their computer. I hate to break it to you, but you aren't.
A. The majority of EULAs are illegal anyways so there's usually no harm in agreeing since it cant be enforced.
B. They are worded specifically to prevent people from understanding what they say. For the majority of people they can either agree to it not knowing what it means or throw the game away and lose $50. Which would you do if you couldnt read legalese?
"Besides, it seems to me that alot of people here are operating under the assumption that they are important enough for anyone to really care what they have stored on their computer. I hate to break it to you, but you aren't."
So no one would find your credit card numbers and access information to your bank account interesting? Must be a very nice and safe little fantasy world you live in.
In fact.. since none of us are important enough for our information to be of interest to anyone, why dont you be the first to volunteer your bank login and credit card numbers?
Take Counter Strike for example, the most hacked game online. Hacks were everywhere until memory scanning came into play and then the "hack programmers" really just "script kiddies" got onto IRC(internet relay chat) and found REAL some real coders to help with their projects. So now you have Elite Programmers helping some script kiddies just for fun and you suddly have a group.
These groups worked together to try and foil the momory scans that VAC/VAC2 used to find their hacks.... this they found easy enough by randomising the process ID generated by the hack's .exe or .dll file resident in memory, along with some other thing I need not get into.
Due to this and the underground IRC scene, which allows the hacks to be distributed "discretely" without the need for use of a web of ftp server these hacks are considered "elite" due to the fact that they are not public and because of this they are never detected due to the fact that most online anti-game-hack personel need a copy of the hack to actually reverse engineer and thus make it detectable to VAC/VAC2/PB or what have you.
I read further up someone saying he felt safe with VAC2 now ... well if you go to www.japsclan.com you'll find a copy of GDSC sitting pulicly for download, Undected by VAC2, all they can doo is change the offset used withing the hack's every so often making it nessisary to update the hack... what an inconvenience! :)
If people want to cheat then they will if they are smart enough to follow through with it. I am sick of online gaming companies crying wolf when they are invading your privacy via your upper memory. If you know what you're doing then grab a packet sniffer and take a look for yourself, see what blizzard, steam/valve, EA Games, and all the rest are really recieving. Can't monitor what they're monitoring all the time ... kinda takes the fun out of the game.
f00b a.k.a isiah
game itself. We're not the police; we're not the Nazis.[http://..|http://..]"
To be quite honest, I feel pretty annoyed by the trend to to
compare each and every bad move to the atrocities of Nazi
Germany. Why the hell not choose a more fitting example like
"we're not the guys who dropped two A-Bombs" or maybe "we're
not part of the Watergate fiasko"? As a non US-citizen, and I
sincerely hope I don't start a flamewar here (not my intention,
honestly!) I think the States have enough skeletons in their
closet without having to run the fascist line every time.
Just my two cents on a PR statement which leaves a bad taste in
my mouth.
- Think about big picture of agreements
- by Networkjoe October 24, 2005 10:56 AM PDT
- When you buy a software product, it would seem that by now, one should know they are going to have to agree to an EULA. I haven't bought any software in the last 5 years that didn't have one.
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- WoW - hacks
- by djpaisley October 24, 2005 11:52 AM PDT
- well.. if I was playing WoW I would want people that are using 'sploits to beremoved form the game... if i put in 72 straight hours in on a game and then some f'ing botter comes along... i will have wished that Blizzard scanned them first.
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Showing 1 of 2 pages (72 Comments)That said, you should attempt to find a copy of the EULA to read before you buy the software, since, as already mentioned, most places won't refund opened software.
The EULA for WoW was easily obtainable online at http://www.worldofwarcraft.com/legal/eula.html
By purchasing a game you agree to (IMO) use the game as designed by the software company AND to the terms of the EULA. If you don't agree to those terms, don't buy.
FYI - I do play WoW