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Comments on: Developers uneasy about new game consoles

Game developers fear industry domination by a few big companies that can afford to produce top-shelf titles.

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On Moving Away from Independent Development
by Christopher Hall May 12, 2005 5:57 AM PDT
I've always loved Warren and his works with the various other legendary developers he has surrounded himself with. As such, I've also been listening to him for a while and his prophecies look more and more convincing as time goes on.

For better or worse, I believe Warren has touched on the inherent mentality of the American people. In the beginning, things were small: small business, small game developers, small bicycle industry, small movie producers. And it was good. But in true American fashion, where there's money to be made, there will be gobs upon gobs of cash. Everything tends to get bigger around these parts.

Are the movies of today better or worse than the movies of old? I can't honestly say, being that my knowledge on the subject is woefully inadequate. I can honestly say, though, that my enjoyment of games over time has increased, as the experience has gotten more and more involving. Is that just me getting distracted by the flashing whizbangs and whirling doodads? Possibly. But it doesn't matter how big the company is, only the best games will make it to the top of my favorites list. We can always count on the good, the bad, and the ugly. Heck, even amongst my Doom 3's, my Far Cry's, and my Unreal Tournament 2004's, I STILL boot up Deus Ex or Anachronox when I need to scratch an itch.

One thing Warren possibly overlooks is that the bigger the game industry gets, the greater the chance becomes that people like himself, John Romero, Tom Hall, Will Wright, etc., become "more than kings. Gods" (to quote Deus Ex). Suddenly, a Spielberg equivalent in the game industry becomes possible. As long as the good games keep coming, I'll keep buying.

Independent development will never die and it's up to the authors of the various mega-engines to open them up, as they have in the past, to small developers so that they can at least code on equal footing. I certainly worry about the industry getting bigger, as gaming has always been about the people, but I think the true gamers will always understand that the people behind the curtain are the ones who matter. The game may say "EA" on the cover, but I always watch the credits because that's what counts.
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Time to return gaming to the Amiga platform
by JuggerNaut May 12, 2005 7:37 AM PDT
For those developers thinking they might be steamrolled over by
BIG name companies in game development should not fret, just
return to your roots and start hashing out games for re-emerging
platforms like Amiga, which has been seeing game development
pick up in recent years, of course it's a horse race right now
between OS4 and Microsoft's Longhorn (for public consumption).
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Hahahahahahahahahahahahahahaha.
by katamari May 12, 2005 8:56 AM PDT
*nt*
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what about the other game platforms???
by May 12, 2005 10:15 AM PDT
You cannot create sophisticated games without right tools and the people with the right skills. So you say the more capabilities a game system has, the more resources it takes to build a cutting-edge game. It's economies of scale, man!
Don't forget that the home game consoles aren't the only platforms for game development. Game developer hobbyist and small start-ups have plenty of room to play on hand-helds and cell phones.

Also, creativity and innovation doesn't die with larger budgets. Pixar and Dreamworks, two lone players in full-length CGA films, are keeping the theatres loaded and the masses awed by their creations. I'm sure that the large game software vendors, even in fewer numbers, will be able to do the same.
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Awed? Distracted is probably a better description
by pcLoadLetter May 12, 2005 10:31 AM PDT
Those studios have put out some decent movies, but increasingly both just play it safe now and put out blander and blander movies. For every Shrek or Toy Story there are many stale movies that aren't worth mentioning. And the sequels to the few standouts are crap, like nearly every sequel.

People like the animations from those types of movies, and don't seem to be paying attention to the story, or lack thereof rather.
Money turns everything to crap
by pcLoadLetter May 12, 2005 10:27 AM PDT
Like music and movies, the quality of games are on a downslide.

Gamers are increasingly distracted by the bells and whistles ans confuse that with good gameplay. Some of the best games ever, are still good games today even though the graphics might suck.

Half-Life 2 is a perfect example. As a tech demo it is a tremendous piece of software. Outstanding graphics and physics among other things. But as a game it is a very vanilla game. But people are drooling over it, because of the extras.

By and large sequels ruin things. Quality goes down, as quantity goes up. It also makes the industry stale. Everyone just makes clones of what sold a lot of units, and anything that could be unique never makes it to market. Take a look at what games are available. Nearly everything has a number at the end of it, or can be accurately described as "just like game x". That is not a sign of a creative and dynamic market.

It is like the game Mythica, a MMOG that looked to be a true evolution in MMOG. But that project got cancelled in favor of a project by the original developers of Everquest. A group of people that proved to be quite arrogant, and good at developing static, vanilla content. Do you really want a game developed by people that thought that sitting around for hours, literally doing nothing, was compelling and challenging gameplay? People finished novels while logged into the game waiting to finish something. But, EQ made a lot of money so people copy it over and over. The only game of the genre that is a standout is world of warcraft and that game is a terrific refinement, but nothing all that unique or different.
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Gameplay is king
by Christopher Hall May 13, 2005 1:13 PM PDT
You're dead on. I've seen games that looked like a million bucks, but played like crap. News flash: that game is crap. My favorite examples are "The Getaway" and "Dead To Rights," games that looked technically amazing, but had some of the worst gameplay I've ever had the displeasure of playing.

Although consider a game that has gorgeous graphics and sharp gameplay, such as Namco's "Ace Combat" series or Tecmo's "Ninja Gaiden" or Konami's "Metal Gear Solid" series. Even though money for the most part doesn't change the quality of games on the whole for the better, every once in a while you'll get a gem that is worthy of genre-defining significance.
A Serious Question...
by Raife May 12, 2005 6:07 PM PDT
How much does it cost to develop Games for the X-BOX, Playstation, etc... for licensing, and necessary proprietary development-tools, etc?

Is this just a matter of needing a large number of necessary skills?

Or, is this also a matter of being squeezed out of a market, by unavoidable IP licensing-costs?
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Not gonna happen.
by bdkennedy1 May 14, 2005 1:07 PM PDT
It doesn't matter if you spend 40 million or 40 thousand. If the
game is playable then people will buy it. Personally I'm sick of
these games with incredible graphics where you have to memorize
100 different joypad manouvers.
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Nintendo Has a fix
by KireiGrey May 19, 2005 11:55 AM PDT
Nintendo says this wont be a problem for them, Nintendo will support the low budget games as well as high budget ones. Nintendo's innovation has always lead them to do their best in making game develoupment easy, and to allow more freedom.
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