Comments on: Video games--a girl thing?
Advocate Sheri Graner Ray talks about creating diversity in the game world--and describes the double standards that still exist for women.
Advocate Sheri Graner Ray talks about creating diversity in the game world--and describes the double standards that still exist for women.
January 1, 2010 12:16 PM PST
January 1, 2010 9:20 AM PST
January 1, 2010 7:31 AM PST
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But, I just hope this doesn't go so far as to force developers into making their games "PC" not Personal Computer but Politicaly Correct. The point behind games is to create a fantasy world.
As for what race or gender the hero is, is up to the story being told. I guess what I'm saying is I hope it doesn't get to the point where an activist group demands some developer like Bungie to include the option to play as the "Mistress Chieftess".
Maybe I'm going to extremes but just trying to make a point.
Being "PC" is just a cheap way to hide from reality. But the games I've played have a variety of male characters, and just 1 girl, if any. Why can't there be a variety of girl avatars as there are in real life.
Some guys like playing a short char, or tall, or bulky, or thin... Women should also get that choice.
There's still a long way to go, but this is a very important step in a journey to create good titles for gals, different from those silly games like Barbie or some with over-sexualized characters like Lara Croft, who cause disconfort and don't get the women identified with them.
Congratulations Sheri!
Who cares what the sex of the character you're playing is? I like games because they don't discriminate, I can be whatever character because IT'S ONLY A GAME. The point is, why change something that's not broken, I don't want to see the industry alter what is out there merely because they think it's what ~I~ want and that it's a way to open the market to women. I already have what I want in games, that's why I play them.
I am glad there are more females present in the gaming industry, I really am. I just hope nothing changes too much.
It might be an inclination in the back of their head, something to be reminded of.
But have normal great female leads in video games, would be great. But the game has to be good, too.
I think game producers should start to contemplate games that are both gender friendly.
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Some of the most respected names in the industry will take centre stage at the conference. Keynote speakers include Ernest Adams (UK), an independent games designer, teacher, founder of IGDA, and author; Melissa Federoff (US), a Microsoft Games Usability Engineer; Constance A. Steinkuehler (US), a MMORPG researcher and game columnist; and Aphra Kerr (Northern Ireland), a game researcher at the Centre for Media Research, University of Ulster.
Programmed for success
The three days of the conference will include papers on a wide range of issues related to women in games, as well as question and panel sessions, networking opportunities, and presentations from some of the up-and-coming student stars of the future. A conference dinner will be held on Tuesday 9 August 2005.
Highlights of the programme include:
Marketing games to a broader audience, a panel chaired by Aleks Krotoski, which will invite discussion on using fresh marketing approaches to encourage female consumers to engage with interactive entertainment, and how the positions of games marketing will change in the future.
Computer games, play, and the politics of difference, a paper by Professor James Woudhuysen, which will review the naturalistic and consumerist approaches that now dominate commentaries on women and computer games, and propose an alternative outlook.
Thinking past Pink: Critical considerations of women and gaming, a panel chaired by Tina Taylor of the IT University of Copenhagen. The panel will provide several rich micro-accounts about women who do play, and discuss how we might better understand the intersection of gender and computer games through their stories.
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Women in Games seeks new opportunities and professional development for women working in and researching into games and the games industry.
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Analyse the role of women in the videogame industry,
Discuss the future of games that appeal to female gamers,
Provide an opportunity for women in the videogame industry to network,
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The conference, now in its second year, is a unique opportunity for delegates to explore this growing market, and hear new research into ways of getting women into games ? as both developers and players.
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Coolness sells. Cool = Manly and Sexy. If you want to test this theory, make a game where the heroes are average, ok looking, low muscle-tone, males and homley looking girls that are covered up and have no figure and see how well it sells.
Nothing sells better than a sexy chic with automatic pistols and machine guns. Sell a game where your stereotypical nerdy IT guy dons some chainmail and a sword and you will be laughed off the shelves. Sell a game with a girl in an oversized sweatshirt and sweatpants with her hair pulled up in a hairclip with glasses, give her machine guns and watch your product sit on the shelves until it is forcibly removed by something that WILL sell.
Girls have very little patience in general so the best games for a girl are ones that you can play and walk away from like mario brothers. There are exceptions to this, surely. Guys are dumb and will keep trying and trying until they get it right or win, no matter how long it takes. "Tom-girls" are the girls that are more like men in that they are into sports and have more patience and therefore, silly things like what Sheri is talking about don't bother them. I think the group of girls she is after is the girlie girls and the only way you can get them into a game is if it doesn't take alot of thought (not saying they are dumb, just that they don't want to think about the game and all that is involved), patience, or time out of their busy social schedule which automatically excludes online MMORPGs which invariably require tons of time to play and reduces them to playing light-hearted, low dexterity, non-time intensive games like mario brothers that are fun, but you can pause or save them at any point and come back to later.
Only puzzle games that are non-gender specific appeal to everyone who either enjoy puzzles or would appreciate the graphics of the game.
Another good point about gender-fying games is if there is no difference between playing a male or a female as far as visually apealing differences, why not cut costs and make a hermaphrodite character like "PAT" so you don't offend anyone. Yeah right, that'll sell alot of games.... 0.o
If you try to make a game so as not to offend anyone and make a character so customizeable to fit your lifestyle or how you want to represent yourself in the game,only serves to increase programming time, delivery time and the cost of the game.
Keep it simple stupid. We like Stupid - why do you think we sit in one spot and hit buttons all day?
I agree with what you've said about the marketing of games. It's just the nature of sexuality in marketing these days, and it's found in all media (movies and television, especially).
However, you really lose your perspective in the second half of this posting. You've got a lot of gender stereotypes you need to re-examine. Comments like "Girls have very little patience in general" and" "Guys are dumb and will keep trying" are pretty ridiculous claims. I've noticed these qualities in varying degrees in both males and females.
It's funny that you've excluded MMORPGs almost entirely, because this is one of the top genres female gamers have been going into as of late. And I'll tell you what, Mario Brothers does require a fair amount of dexterity to play, much more than EverQuest does unless you're botting 5 accounts simultaneously. I know girls that play Counter-Strike well, and I know girls that play strategy games well.
The reason girls don't play games is not because they're incapable of playing them. They absolutely have both the brain-power and dexterity. They don't play games because games are stereotyped as a more "guy" activity to do, much like sports are. Girls don't have to become "tom-girls" to play games or sports. Girls can still be girls and enjoy these activities because they should be neutral, enjoyable activities for everyone. However, as I'll describe in my next paragraph, they games are more often designed with a male-oriented perspective these days.
I can understand why women are offended and turned-off by how females are presented in games such as Tomb Raider and Dead or Alive. It's a stereotype of qualities that men want to see in women. Similarly, I'm a little offended by the stereotypical buff "male" action character who gets the job done without wit, and don't enjoy games which boast that role. Fortunately for me, the gaming market has a diverse amount of male characters so that I can find games with characters I better connect with (anti-hero types like Squall in FF8). The same should occur for females: we don't have to totally get rid of sexy-looking, big-breasted characters, but we do need to add some diversification in female characters because women are just as diverse as men, and what different roles they can assume. Women might play more games if game design becomes more unisexual and uses less stereotyping.
- by CollegeCandyGirl October 31, 2008 1:02 PM PDT
- Here is a great article about girls and video games. Check it out:
- Like this Reply to this comment
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(11 Comments)http://www.collegecandy.com/wired/14036