Comments on: The man behind the Commodore 64
Commodore founder Jack Tramiel gives rare interview at 25th anniversary event for his signature creation, on which he still plays Pac-Man.
Commodore founder Jack Tramiel gives rare interview at 25th anniversary event for his signature creation, on which he still plays Pac-Man.
January 4, 2010 1:09 PM PST
January 4, 2010 1:02 PM PST
January 4, 2010 12:41 PM PST
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Ports of C64 games for the Amiga is another matter entirely.
--
bugmenot-user
Ports of C64 games for the Amiga is another matter entirely.
--
bugmenot-user
Memories.
Dave Mac
G3 Creative
Memories.
Dave Mac
G3 Creative
You can view these 3 videos of mine at www.savageheart.com (scroll down to the Videos section). They are also on YouTube at www.youtube.com/profile_videos?user=zenjazzplayer
I have 2 C-64s, 1541 and 1571 disk drives, and other hardware and software (the 1701 monitor finally stopped working in 1995). They are in boxes. Some day I'll set them up again.
You can view these 3 videos of mine at www.savageheart.com (scroll down to the Videos section). They are also on YouTube at www.youtube.com/profile_videos?user=zenjazzplayer
I have 2 C-64s, 1541 and 1571 disk drives, and other hardware and software (the 1701 monitor finally stopped working in 1995). They are in boxes. Some day I'll set them up again.
20 GOTO 10
Ask any average person today how to display a window
containing their name on Mac or PC. They won't be able to
answer.
That was the reason of success for 8bit computers and their
users. Everyone one way or another had to know how computer
truly works and generally had an idea about the logic making
programs work.
20 GOTO 10
Ask any average person today how to display a window
containing their name on Mac or PC. They won't be able to
answer.
That was the reason of success for 8bit computers and their
users. Everyone one way or another had to know how computer
truly works and generally had an idea about the logic making
programs work.
dynamic loading libraries, 32bit computing way too early.
That is why it is really hard to impress Amiga users even today.
Amiga could preview documents it has no idea about back in
1991 thanks to "data types" library. Now Apple and MS packs the
exact same feature, add couple of direct3d/opengl tricks and
people say "Wow".
If you speak about playing a 3d game on a Machine with 8Mhz
CPU and no 3d acceleration... Well don't :)
dynamic loading libraries, 32bit computing way too early.
That is why it is really hard to impress Amiga users even today.
Amiga could preview documents it has no idea about back in
1991 thanks to "data types" library. Now Apple and MS packs the
exact same feature, add couple of direct3d/opengl tricks and
people say "Wow".
If you speak about playing a 3d game on a Machine with 8Mhz
CPU and no 3d acceleration... Well don't :)
They made alot of mistakes marketing the Amiga. At the time it was one of the most advanced computers out there. If they had marketed it correctly, it would have taken over the industry. It was years beyond the technology of the Apples and the IBM pcs.
They should have been smart and let 3rd party people make parts for the Amiga, and kept only the rights to the OS that runs on it. Then the competition would have driven the price down and made it popular.
They would have made money in selling the OS like bill gates did and the productivity software that went with it.
One interesting irony is that many of the designers of the Amiga came from Atari originally. As a result, the Amiga was largely designed by people that had worked on the Atari 400/800 while the Atari ST was largely designed by people that had worked on the VIC-20/Commodore 64.
They made alot of mistakes marketing the Amiga. At the time it was one of the most advanced computers out there. If they had marketed it correctly, it would have taken over the industry. It was years beyond the technology of the Apples and the IBM pcs.
They should have been smart and let 3rd party people make parts for the Amiga, and kept only the rights to the OS that runs on it. Then the competition would have driven the price down and made it popular.
They would have made money in selling the OS like bill gates did and the productivity software that went with it.
One interesting irony is that many of the designers of the Amiga came from Atari originally. As a result, the Amiga was largely designed by people that had worked on the Atari 400/800 while the Atari ST was largely designed by people that had worked on the VIC-20/Commodore 64.
Originally the C64 was a tape drive computer, and they added the floppy drive later.
They turned it into a video game:
http://www.download-full-games.com/c64/games/jack_attack.html
http://www.youtube.com/watch?v=DiLjlzDi7_0
Originally the C64 was a tape drive computer, and they added the floppy drive later.
They turned it into a video game:
http://www.download-full-games.com/c64/games/jack_attack.html
http://www.youtube.com/watch?v=DiLjlzDi7_0
My own version of Kaboom! was kind of popular among other local users. It was freeware althought the term didn't exist by then.
Here is a video of William Shatner promoting the Commodore VIC-20 for you:
http://youtube.com/watch?v=ZFx7uDWt-UY&search=shatner
- What about VIC-20
- by rchacin1 December 12, 2007 1:24 PM PST
- I learned programming on a VIC-20. It had 5K RAM and I installed a cartridge to upgrade it to 12 KB. Today I have a samll web developement firm and my cell phone has 64 MB RAM.
- Like this Reply to this comment
-
-
- The VIC-20 was great
- by Proustian December 12, 2007 2:42 PM PST
- and too bad the C64 couldn't run VIC-20 software.
- Like this
-
Showing 1 of 2 pages (49 Comments)My own version of Kaboom! was kind of popular among other local users. It was freeware althought the term didn't exist by then.
Here is a video of William Shatner promoting the Commodore VIC-20 for you:
http://youtube.com/watch?v=ZFx7uDWt-UY&search=shatner