Comments on: Has the toy industry screeched to a halt?
There weren't a whole lot of "new" toys at the American International Toy Fair. Is it a sign of stability or stagnation?
There weren't a whole lot of "new" toys at the American International Toy Fair. Is it a sign of stability or stagnation?
December 29, 2009 10:57 AM PST
December 29, 2009 9:54 AM PST
December 29, 2009 9:31 AM PST
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You may have something with that "new toys are crap" bit though. Seems everything today goes above and beyond to insure a child needs no imagination. Everything talks or makes noises or projects something by spring or air pressure. Heck, there's a complete line (picture was in the article pictures) of doll hoses, cars and such that are just digital displays and buttons to move the little "doll" avatar between platic blobs.
Like the movie industry; rehash, redesign, reuse, recycle, rewrite and my favourit "modernize". why continue evolving the toys industry when you can just pain Snake Eyes a new colour, give him a voice box and repackage him from the same molds.
What isn't being discussed here is the amount of collectors in the market. Star Wars, G.I. Joe, Transformers, Magic: The Gathering, Barbie, etc. - Hasbro and Mattel realize that, by just tweaking those (and other) toy lines, they can continue to bring the collectors along and that the collectors (being adults) are employed and have more disposable income than a child does. As a Star Wars collector and an adult I decide if I want to buy a $50 or $100 toy from the Star Wars line. A child might want it for Christmas or their birthday, but it's a question for the family as to whether the kid is going to get it. Come on: How many kids own a Darth Tater Mr. Potato Head? I only know of adults who own one.
So, when I see a lot of the toys being focused on the sustaining lines it's because the manufacturers are trying to keep the collectors interested.
There will be more innovation when the current crop of collectors finally give up on buying every single thing that is licensed for a specific property and they need to attract a lot more kids to new properties (I, and many collectors I know, have scaled back on my Star Wars collecting over the past two years now that the movies are over).
Both problems can boil down to one source of blame: Overpowered copyrights. Movie Studios and Toy making shops BOTH have a ton of "intellectual property" they've been sitting on, and both will be damned if they can't squeeze the last possible penny of of them. There's no incentive to innovate when folks like, say, Disney can simply re-hash old crap in both toy and movie form.
There's no incentive to innovate for the big players, because there's less risk in simply pushing out the same old concepts. The little guys have a ton of innovation, but they don't have the resources to really get their ideas to market as easily.
/P
Sure, having [b]SOME[/b] of the "latest, greatest" tech toys are fun and help ready kids for the tech world ...quite a [b]small[/b] part of **** Sapiens' [b]BASIC[/b]survival. However, 'basic' toys help ready kids for the [b]REAL world[/b]...and [u]THAT[/u] is what is [b]MORE[/b] important!!!
- It's all about choice.
- by ozidigga February 14, 2007 5:11 PM PST
- If you are a parent then it's up to you to present a child with alternatives to computer games or TV. A child isn't going to necessarily make choices which will lead to good habbits. I remember when I was about 5 when my Mum decided to sell the TV to make sure I would find something else to do.
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- Yup, and that made you have a
- by btljooz February 15, 2007 11:22 AM PST
- more enriched life in the long run, too. (...with a honed ability to reason things out and think for [b]yourself[/b]!!! Didn't it? ;)
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