Comments on: Are virtual worlds the future of the classroom?
Virtual worlds like Whyville give kids chance to learn about science, math and themselves. Educators are taking notice.
Virtual worlds like Whyville give kids chance to learn about science, math and themselves. Educators are taking notice.
November 24, 2009 11:08 PM PST
November 24, 2009 10:42 PM PST
November 24, 2009 2:59 PM PST
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As long as it's well-crafted by knowledgeable experts, I think it's a compelling way to learn. And it can encourage complex problem solving skills, which is essential in this world.
how long before their teachers are ready for a new world of
teaching?
As mentioned, dropping into a virtual representation of ancient Rome, complete with politics, economics, etc, will do more to educate. Today's students are weened on computer and video games. Engage them how they want to be engaged and they do learn.
How many of today's youth repetatively try everything on a video game until they master every little detail and know exactly the fastest way to achieve their goal? Apply the same interest in video games with something they can learn and you've gone lightyears ahead. Who says we're falling behind in math and science, its time for a leapfrog.
MyndSparc, founded in 2006, is pioneering the inevitable cross-over in media where the end user is both the consumer and the creator. The focus is on games of both a fun and serious nature. MyndSparc caters to the serious gamer, the casual online social player, and the educational space with a special focus on informal learning. We have strategic relationships with universities and educational non-profits to help further these ends.
The project will allow end users to create, experience, and rank/review content within the framework that is MyndSparc. Think of it as a series of micro-virtual worlds within a virtual world or microverses within the multiverse.
The company's growth strategy is focused on providing tools and an environment for creating user defined content in both the education and entertainment communities. A single set of applications will provide informal educators with cutting edge resources to engage learners in a social, self-defined learning experience while at the same time engaging multiplayer online gaming enthusiasts in the next generation of online gaming through an environment of user defined adventures.
http://www.myndsparc.com
the purpose of exploring career and college possibilities. It is a
combination of a popular board game and a popular simulated role
playing game. It has changed lives.
- by zerojosh October 5, 2009 3:56 PM PDT
- [url]http://www.3dlearn.com[/url] how does this work?
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