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Comments on: Does the 'Halo 2' effect threaten broadband?

Billion-dollar networks are under siege from zombie hordes of gamers rushing online to, like, kill aliens and stuff.

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So what your really telling me...
by December 7, 2004 12:19 PM PST
...is that they released a study that says more service providers should use their products. That is amazing!
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So what your really telling me...
by December 7, 2004 12:19 PM PST
...is that they released a study that says more service providers should use their products. That is amazing!
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I completely agree with Sandvine
by December 7, 2004 3:01 PM PST
If the BT rep is reading this, Halo 2 actually has a matchmaking service in which it matches you with people as close to you as possible with the best ping as possible, so the problem isn't how far away someone is that is the problem.
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I completely agree with Sandvine
by December 7, 2004 3:01 PM PST
If the BT rep is reading this, Halo 2 actually has a matchmaking service in which it matches you with people as close to you as possible with the best ping as possible, so the problem isn't how far away someone is that is the problem.
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BT kills online gaming
by aabcdefghij987654321 December 8, 2004 5:22 AM PST
While I lived in United Kingdom last year, gaming friends complained that they couldn't play online games because the bandwidth was horrible. The majority of online connections were just dial-ups. So they just accepted it and never bothered to buy the gear needed to play online. Instead they just invited fellow gamers over to play. Friends who were serious gamers actually moved to the very few places in town that offered broadband service. Before renting out a flat they went to BT and gave them the postcode (zipcode) of that flat to confirm it had broadband. The reason was that one street could have broadband and the next steet didn't.
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BT kills online gaming
by aabcdefghij987654321 December 8, 2004 5:22 AM PST
While I lived in United Kingdom last year, gaming friends complained that they couldn't play online games because the bandwidth was horrible. The majority of online connections were just dial-ups. So they just accepted it and never bothered to buy the gear needed to play online. Instead they just invited fellow gamers over to play. Friends who were serious gamers actually moved to the very few places in town that offered broadband service. Before renting out a flat they went to BT and gave them the postcode (zipcode) of that flat to confirm it had broadband. The reason was that one street could have broadband and the next steet didn't.
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BT kills online gaming
by aabcdefghij987654321 December 8, 2004 5:39 AM PST
While I lived in United Kingdom last year, gaming friends complained that they couldn't play online games because the bandwidth was horrible. The majority of online connections were just dial-ups. So they just accepted it and never bothered to buy the gear needed to play online. Instead they just invited fellow gamers over to play. Friends who were serious gamers actually moved to the very few places in town that offered broadband service. Before renting out a flat they went to BT and gave them the postcode (zipcode) of that flat to confirm it had broadband. The reason was that one street could have broadband and the next steet didn't.
Reply to this comment
BT kills online gaming
by aabcdefghij987654321 December 8, 2004 5:39 AM PST
While I lived in United Kingdom last year, gaming friends complained that they couldn't play online games because the bandwidth was horrible. The majority of online connections were just dial-ups. So they just accepted it and never bothered to buy the gear needed to play online. Instead they just invited fellow gamers over to play. Friends who were serious gamers actually moved to the very few places in town that offered broadband service. Before renting out a flat they went to BT and gave them the postcode (zipcode) of that flat to confirm it had broadband. The reason was that one street could have broadband and the next steet didn't.
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Service levels will have to evolve
by December 8, 2004 7:00 PM PST
... and everyone remembers that mad dash to V.90 as the make or break in the ISP world. Everything changes with the applications that consume more of a resource.
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Service levels will have to evolve
by December 8, 2004 7:00 PM PST
... and everyone remembers that mad dash to V.90 as the make or break in the ISP world. Everything changes with the applications that consume more of a resource.
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Games shouldn't get "priority"
by 202567676114204908075970046337 December 10, 2004 8:41 AM PST
Increasing the total available bandwidth is always good, but there's no reason to give games any special priority. In fact, as a non-gamer, I'd prefer to see them given *lower* priority if the bandwidth is shared with other users. If the customer is paying for dedicated bandwidth, of course, then it's not an issue, but in a shared bandwidth situation (like cable), games shouldn't be allowed to interfere with other users' applications.
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If they pay
by royc December 11, 2004 7:55 PM PST
for the added priority and bandwidth would that make it easier for you to take?

They pay for the X-box, the game, and Broadband service. I assume they pay a M$ tax each month. :)
I see a chance for ISPs to get in on this too.

I am not a game player execpt for a turn based game.
I get to play and make 15 moves then you get your moves then someone else gets a turn and the next day we all get another set of moves.
Games shouldn't get "priority"
by 202567676114204908075970046337 December 10, 2004 8:41 AM PST
Increasing the total available bandwidth is always good, but there's no reason to give games any special priority. In fact, as a non-gamer, I'd prefer to see them given *lower* priority if the bandwidth is shared with other users. If the customer is paying for dedicated bandwidth, of course, then it's not an issue, but in a shared bandwidth situation (like cable), games shouldn't be allowed to interfere with other users' applications.
Reply to this comment
If they pay
by royc December 11, 2004 7:55 PM PST
for the added priority and bandwidth would that make it easier for you to take?

They pay for the X-box, the game, and Broadband service. I assume they pay a M$ tax each month. :)
I see a chance for ISPs to get in on this too.

I am not a game player execpt for a turn based game.
I get to play and make 15 moves then you get your moves then someone else gets a turn and the next day we all get another set of moves.
Peer to Peer services tampered with
by kenwilli February 16, 2007 7:13 AM PST
Networks with asymmetrical limitations have deployed peer to peer mitigation devices in order to preserve the performance of the slower side of their asymmetric networks. P-P was perceived as a nusance service running on a user's PC and the user was unaware of it. The blocking or slowing of P-P traffic was heralded as a huge success. However, blocking P-P wholesale affects valid P-P user experiences. The trend seems to be toward more symmetrical data usage not just one-way web surfing and email downloads. Modern networks must address the delay and symmetry going forward.
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Peer to Peer services tampered with
by kenwilli February 16, 2007 7:13 AM PST
Networks with asymmetrical limitations have deployed peer to peer mitigation devices in order to preserve the performance of the slower side of their asymmetric networks. P-P was perceived as a nusance service running on a user's PC and the user was unaware of it. The blocking or slowing of P-P traffic was heralded as a huge success. However, blocking P-P wholesale affects valid P-P user experiences. The trend seems to be toward more symmetrical data usage not just one-way web surfing and email downloads. Modern networks must address the delay and symmetry going forward.
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