Comments on: Does the 'Halo 2' effect threaten broadband?
Billion-dollar networks are under siege from zombie hordes of gamers rushing online to, like, kill aliens and stuff.
Billion-dollar networks are under siege from zombie hordes of gamers rushing online to, like, kill aliens and stuff.
November 29, 2009 9:02 PM PST
November 29, 2009 5:54 PM PST
November 29, 2009 5:10 PM PST
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They pay for the X-box, the game, and Broadband service. I assume they pay a M$ tax each month. :)
I see a chance for ISPs to get in on this too.
I am not a game player execpt for a turn based game.
I get to play and make 15 moves then you get your moves then someone else gets a turn and the next day we all get another set of moves.
They pay for the X-box, the game, and Broadband service. I assume they pay a M$ tax each month. :)
I see a chance for ISPs to get in on this too.
I am not a game player execpt for a turn based game.
I get to play and make 15 moves then you get your moves then someone else gets a turn and the next day we all get another set of moves.
- Peer to Peer services tampered with
- by kenwilli February 16, 2007 7:13 AM PST
- Networks with asymmetrical limitations have deployed peer to peer mitigation devices in order to preserve the performance of the slower side of their asymmetric networks. P-P was perceived as a nusance service running on a user's PC and the user was unaware of it. The blocking or slowing of P-P traffic was heralded as a huge success. However, blocking P-P wholesale affects valid P-P user experiences. The trend seems to be toward more symmetrical data usage not just one-way web surfing and email downloads. Modern networks must address the delay and symmetry going forward.
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