Comments on: Microsoft makes Massive bet on in-game ads
Software maker buys Massive, which serves up ads within games, to be key part of its online strategy.
Software maker buys Massive, which serves up ads within games, to be key part of its online strategy.
December 3, 2009 6:27 AM PST
December 3, 2009 5:52 AM PST
December 3, 2009 5:13 AM PST
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While some advertising may add to in-game realism (a modern citiscape with Nike, Coke and Sony billboards is arguably more 'realistic' than one with non-esistent products), its a short road to intrusive and annoying. Just look at TV.
If ads are going to appear in games, they need to be controlled by the same rules that govern product placement in films. I don't want my lvl 60 Ninja/Warrior/Mage questing for the 'Tylenol Helm of Healing' or the 'Preperation H Pants of Comfort.'
What worries me most? Does this mean games that are not "appropriate" for advertising be pushed from the market because they will never have this revenue stream?
Typical of MS. How about creating a game so damn good, people won't might paying a bit more? Oh wait, this is MS we are talking about.
nature of the experience. Massive's existence proves this. If it
didn't work, the company wouldn't be in business. While certain
genres of game don't lend themselves too well to advertising, there
are more and more that do.
It's smart business on the part of Microsoft. See a trend that works,
jump on it and eventually profit from it.
In-game advertisement definately has quite a large potential, if done discretely and eloquently.
Yeah right.
They're in the face of users.