Comments on: The human factor in gadget, Web design
New gizmos and Web sites may be cool, but they're not always easy to use. Some people are out to change that.![]()
New gizmos and Web sites may be cool, but they're not always easy to use. Some people are out to change that.![]()
November 24, 2009 11:08 PM PST
November 24, 2009 10:42 PM PST
November 24, 2009 2:59 PM PST
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Great book filled with interviews of some of the brains behind the Palm Pilot, iPod and more.
But, there's a second, even more important reason that YouTube succeeds: Because what they're providing on video is SUITED for video. It's not the video representation of information that's better gleened from the written word. All too often websites try to adapt TV footage to the web when a couple written paragraphs would provide all the information the viewer wishes, and within the 30-seconds he's willing to devote to the subject before he moves on to something more attractive. Video doesn't allow for quick scanning--You must commit to the entire footage, or risk missing what you seek.
--mark d.
http://www.summitpost.org/user_page.php
three universal problems with electronic products: modes,
convoluted logic, and hidden functions. Modes are when a
control does different things in different device states; think of
the remote control POWER button that turns OFF the TV when
you try to turn ON the DVD player. Convoluted logic is when you
have to follow a sequence of hard-to-remember steps in order
to accomplish something. This was the typical VCR
programming problem. An example of a hidden function is when
the POWER button for a car radio switches power between the
radio and CD player when pressed momentarily and only actually
turns power off to the unit when pressed and held. All are
strategies used to access more product features with limited
control space; instead of a one-to-one mapping between
controls and functions, there may be fifteen controls and fifty
functions. I believe that the only way around the problem of
increased user complexity with an increasing number of
functions is the application of appropriate functional metaphors
- make the product work like the user thinks, so the user
doesn't have to learn how the product works. This is backed up
by research that suggests that Americans typically return a
product as defective if they can't get it to work within about
twenty minutes, and about half of all product returns are due to
this reason.
Victor Riley
User Interaction Research and Design, Inc.
but to the larger point, so much of the web is designed to make things *harder* for people--as an example, it took my wife four tries to get the Capchta right to sign up for digg.com (capchta's are those graphical squiggly things of text that are used to see if you are really human or not). these types of steps, along with needing to fill out forms detailing everything about your life to even participate in an discussion are getting a tad out of hand.
Technology is not an end in itself. It exists as a tool to make my life easier. When it fails to do that I spend my money on something else that does work for me. And eventually the brat next door will grow up and realize the same thing.
Companies now seem to more clearly understand the direct business benefits or understanding the importance of optimizing the interaction between people and technology. And at least now we know why its still so difficult to find highly trained experts in the field - Google and Nasa are taking them all :-).
- The human factor in gadget, Web design
- by mozart11 February 18, 2007 8:24 AM PST
- Quote " In the '90s, Microsoft started building a user design team
- Like this Reply to this comment
-
(7 Comments)that now includes roughly 500 people, industry experts say."
If this is the true then every criticism everyone has ever said of
Microsoft and it's software & hardware is true.
500 people that are inept at their job.