FluidHTML seeks to bridge Web programming divide
Today's Web programmers face a big choice when it comes to fancier aspects of their sites: HTML or Flash? One start-up hopes it can bridge the gap with a technology called FluidHTML.
FluidHTML shows its technology to build Flash applications with HTML-style programming with this Pong demo.
(Credit: Screenshot by Stephen Shankland/CNET)The start-up, FHTML, announced software Monday at the TechCrunch50 conference that's intended to give HTML-style programmers the ability to use Flash features.
FluidHTML's language is an extension of HTML, the company said. "We borrow a lot of the really good ideas from HTML, because why wouldn't we?" said Chief Executive Michael Collette at the conference.
The approach holds some promise--but it also poses some risks. It may be complicated trying to get HTML and Flash programmers to work together, but at least those are established disciplines. FluidHTML requires a language known by neither set of coders right now, and the technology is supported just by a start-up still seeking its own programming staff and $1 million to $2 million in venture funding.
HTML, the traditional language of the Web, got its start showing just text and images with basic layouts. The second, begun by Macromedia and now led by Adobe Systems, is better suited for animations and flashy graphics, video, and increasingly, applications as well.
But a different set of programming skills are required to build Flash-powered sites or applications, so it doesn't always coexist easily on the same Web site. Programming is getting even more complicated as Flash converges with HTML and its companion, JavaScript.
FluidHTML relies on a Flash software module that programmers can embed in their Web pages. It interprets the HTML-esque code to supply Flash features such as vector graphics, sound, and video.
"The markup language supports very powerful commands (tags) and can do remarkable things that take enormous development effort in Flash," the company said. "FluidHTML RIAs (rich Internet applications) can be developed by less expensive programmers and require fewer man-hours to build than Flash."
Stephen Shankland writes about a wide range of technology and products, but has a particular focus on browsers and digital photography. He joined CNET News in 1998 and since then also has covered Google, Yahoo, servers, supercomputing, Linux and open-source software, and science. E-mail Stephen, or follow him on Twitter at http://www.twitter.com/stshank. 





Having said that, FluidHTML kind of comes across to me as an answer in search of a question. Web designers are going to continue to just use Flash with Adobe's design tools; web developers are, as lando25 demonstrates, not terribly enthused about using Flash to start with. If FHTML moves fast enough it could get a cult following going before HTML5 gets its act together in a few years. But that kind of makes FHTML at best the web dev equivalent of Blu-Ray waiting to be killed by net-deliverable HD.
So What are problems with flash?
It is far too difficult for a not so artistic guy like me to work on Flash.
I realised Flash based web applications are not crawled by search engines and my site would not exactly be an adobe or google, backed for direct traffic for it.
So What did I do?
I chucked the idea of learning flash.
I had to live with CSS and JavaScript to create all the magic. Although they were never comparable to the flash applications.
I had to wait for HTML 5 to be cooler and IE to render it correctly.!! A distant dream I must say.
So What is the solution?
Actually I didnot have one at that point in time but having seen FluidHTML?s presentation at TechCrunch50, I guess times are changing. FluidHTML claims and seems to have come up with a markup for Flash.
Read more at www.microreviews.org
- by javabase September 23, 2009 11:08 AM PDT
- Sites like http://www.effectgenerator.com/ have been doing this for a long time already with their own mark-up language FXML.
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