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October 10, 2007 1:49 PM PDT

Global warming in a virtual world

by Candace Lombardi
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Whether or not you're one of the few global warming skeptics left, there's no denying that the northeast has been experiencing an unseasonably--up to 85 degrees--warm October.

Now, even when you're playing escapist video games, you'll have to deal with the guilt that your habits have made it too warm to wear autumn tweed.

SimCity Societies (review from CNET Networks' GameSpot), the next generation of the SimCity computer game series that releases November 15, is going to simulate the environmental impact of different types of building and energy choices.

SimCity Societies pollution

SimCity Societies shows corresponding virtual pollution as a result of virtual energy choices.

(Credit: Electronic Arts/GameSpot)

Players who choose inexpensive and "readily-available" buildings or cheap energy that produces more carbon dioxide, will see environmental results in the form of virtual droughts, heat waves and other natural disasters.

Electronic Arts partnered with energy company BP to provide the data analysis. Players are also given BP product choices in-world, as well as offered more real-life information on energy, electricity production, carbon footprints and greenhouse gas emissions.

"With SimCity Societies, we have the opportunity not only to demonstrate some of the causes and effects of global warming, but also to educate players how seemingly small choices can have a big global impact," Steve Seabolt, vice president of global brand development at Electronic Arts.

Electronic Arts is not the first high-profile company to tackle global warming. The public radio producer American Public Media released Consumer Consequences in early September.

It all sounds very interesting and educational. But isn't the virtual world supposed to be an idealized place where you can go to create the world you actually want, rather than the one you're stuck with?

In a software-driven world, it's easy to forget about the nuts and bolts. Whether it's cars, robots, personal gadgetry or industrial machines, Candace Lombardi examines the moving parts that keep our world rotating. A journalist who divides her time between the United States and the United Kingdom, Lombardi has written about technology for the sites of The New York Times, CNET, USA Today, MSN, ZDNet, Silicon.com, and GameSpot. E-mail her at candacelombardi@gmail.com. She is a member of the CNET Blog Network and is not a current employee of CNET.
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Ignorant statement
by anythingbutmine0 October 12, 2007 5:53 AM PDT
"Whether or not you're one of the few global warming skeptics left..."
I know this is a tech blog and not particularly a place to discuss politics, so I'm not going to debate with you whether or not man-made global warming exists; but I am going to tell you that "one of the few" is a laughable assertion. Do some research; there are tens of millions of skeptics out there, and their numbers are actually rising.
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by burrkitty December 16, 2008 4:14 PM PST
"But isn't the virtual world supposed to be an idealized place where you can go to create the world you actually want, rather than the one you're stuck with?"

Yes, actually, it is. How wonderful to have a game where we can make the choice not to be stuck with a stupid world with uneducated idiots who have no concept of science or social responsibilities. How pleasant to build a world where peer reviewed science guides logical, responsible choices made by an educated public, and is not a petty, political tool used by money-grubbing politicians and egocentric super-consumers who only care about the ?price? of gasoline to run their huge trucks and SUV?s from their suburban homes to their desk jobs and back. What a pleasant world we could build if we could have what we wanted and not what we are stuck with.
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