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Avengina Project puts gorgeous 3D worlds in your browser

by Josh Lowensohn
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No it won't run Crysis, but damn if the Avengina Project is not impressive. This Java-based graphics engine harnesses both the power of your Internet connection and your graphics card to run incredibly detailed 3D environments right inside the confines of your browser. It integrates lighting and graphics filters that can scale up depending on the hardware quality of your system.

Avengina's project page lets you take the engine for a run on your machine as long as you have a recent version of Java installed and meet the minimum hardware requirements. I found it to chug a little bit on my laptop, but that's only because it has a pretty ragged graphics card. Users with gaming rigs should have it running as smooth as silk--or at least as well as the demo video on this page.

One of the things that makes it stand out among other browser-based graphics engines is that it handles lighting particularly well. You get things like halos around light bulbs, and shadows that move depending on where the light source is coming from--it's very pretty, and the kind of stuff we've seen in install-based PC games for the last 10-15 years.

Daniel Seifert, the creator and sole developer for the Avengina Project, insists it's not being built for gaming purposes, but instead for "presentations." As the demo shows off, you can cram a lot of text and billboards within one of these virtual worlds, but sorely missing was anything to shoot at, or platforms to jump on--two things that make first-person environments immensely fun to be in.

Related: Java-based MMOG RuneScape goes HD

The Avengina engine adds things like drop shadows and graphics filters to make settings more realistic. (click to enlarge)

(Credit: mep3d.de)
Josh Lowensohn writes for Webware.com, CNET's blog about Web applications and services. E-mail Josh, or follow him on Twitter at http://www.twitter.com/Josh.
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by tomcat3d November 5, 2008 11:32 PM PST
I am a chinese programmer graduate from school three months ago.I'm sorry my english is weak.now we want to plan a web3d project.at firs we use java3d,but two days ago leader negate what we do,now we are planning to do it use jogl.
but now i don't kow how to do.i watched your Avengina Project so beautiful!can you help me how to learning jogl.
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