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June 6, 2008 8:39 AM PDT

Why Apple will never kill the Nintendo DS

by Don Reisinger
Nintendo DS

Feast your eyes on the winner

(Credit: CNET Networks)

Has Brian Caulfield of Forbes totally lost it? In a piece entitled, "Why Apple could kill the Nintendo DS", Caulfield contends that Apple's new App store for the iPhone and iPod touch could be the first step in replacing Nintendo in the handheld gaming space.

"Monday...Nintendo will likely face a new and far more dangerous foe: Apple," Caulfield wrote. "Steve Jobs' computer and gizmo maker will likely launch a long-promised feature, dubbed the App Store, which will let outside developers pour software into the iPhone and iPod Touch. And while it's unlikely that, say, a mobile version of Oracle's wonky database will make anyone stand up and cheer, we already know putting games on the iPhone is a pretty powerful combination."

We do? Ostensibly Caulfield is alluding to games that we saw at the iPhone SDK event earlier this year where Sega unveiled Super Monkey Ball for the iPhone and EA showed off Spore, but I don't know where else he sees this "powerful combination."

And if he knew anything about the handheld gaming market, he would probably know that Nintendo's past is littered with the remains of companies that have tried to supplant it as the leader in the market and failed -- miserably.

But to suggest that Apple could conceivably command the market and wrest control from the one company that has controlled it for over 20 years, is both foolhardy and downright ludicrous.

Here's why:

So far, Nintendo has sold just over 73 million Nintendo DSs. Compare that to the iPhone's lofty goal of 10 million units sold and the iPod touch's sales, which have yet to be released, and you can see how much work Apple has to do just to catch up. In fact, last quarter, Apple sold about 1.7 million iPhones and 10 million iPods, although the exact number of iPod touch sales were not given. Considering Nintendo's April DS sales were 414,800, I just don't see how Apple has a chance

The DS is currently on pace to not only destroy the Game Boy sales record, but it has the opportunity to do so in about ten years assuming the same rate of sale can be maintained. Can Apple truly produce that many products and then convert those users into gamers? I seriously doubt it.

And perhaps that's where Caulfield's logic really falls off the tracks. Apple will most likely try to make some inroads in the handheld gaming business, but the sheer number of DS units already in the wild is enough to ensure that the iPhone and iPod touch will never come close.

Let's face it -- Apple is struggling to sell 10 million iPhones. How can it truly expect to supplant the Nintendo DS in the handheld gaming space if it's still more than 60 million units behind?

But maybe I should give Caulfield the benefit of the doubt. Perhaps his title about "killing" the Nintendo DS was a little too strong and it's not about the numbers. Of course, I'm not quite sure how he can run from the sales figures so easily, but that's another story altogether.

Maybe, just maybe, Caulfield meant that the iPhone and iPod Touch would kill the Nintendo DS by selling more games in the App store. If he believes that, he's probably even further off than even I want to admit.

Can anyone see any way for Apple to kill the DS by selling games through the App store? If the sales figures (oops, there they are again) aren't nearly as high as the DS, which has about a 4.7 game attach rate, can we really expect Apple to beat it?

Assuming we're going to judge the "killing" of one device in the handheld market by software sales, each iPod Touch and iPhone would need an attach rate that has never been achieved in the history of gaming: 34 games per device assuming there are 10 million iPhone and iPod Touch units in the wild.

Now that is doing something.

Sadly, Caulfield makes, well, no sense. Regardless of how hard he tries, he can't run from the overwhelming discrepancy between the DS sales figures and those of the iPhone and iPod touch. And although he has faith in Apple's upcoming App Store, does he really trust it that much?

I certainly don't.

And although I haven't mentioned it due to the overwhelming evidence that can be found elsewhere, what about the 800-pound gorilla in the room? You know, that whole issue with Apple not understanding (or even caring) about gaming at all. How does Caulfield account for that?

I understand that some folks would like to believe that Apple can control every industry it may have some impact on, but I guess I'm not that naive. Suffice it to say that in some markets, Apple can't (and won't) be the leader.

Is that so hard to accept, Mr. Caulfield?

For more on what Don is up to, follow him on Twitter by clicking here!

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

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by cporpheus June 6, 2008 9:15 AM PDT
Yeah, it's crazy to believe that a phone will supplant a gaming device in the mobile gaming space. But for the sake of argument, let's compare the two. 1) The DS is 3X cheaper than the iPhone (today's iPhone, mind you). 2) the DS has far better games available for it. 3) the DS has better (gaming) developer support. And 4) Most people identify the DS as a gaming device and will buy it for that reason. So....Why should Nintendo be afraid?
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by SebDavies June 6, 2008 9:47 AM PDT
Agree with you!
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by KevLeviathan June 6, 2008 10:18 AM PDT
Agreed 100%.... games for the iPhone will, at best, be a "nice" addon to a great device. The lack of any dedicated buttons will make it more of a gimmick than a real mobile gaming platform. DS will remain the king of handheld gaming.
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by sjsobol June 6, 2008 11:51 AM PDT
You know, as much as I like the XBox 360, and even though I think the PS3 is a decent gaming platform, come on. Even Microsoft and Sony can't innovate like Nintendo can (just look at the Wii). And Microsoft's been doing game consoles for a few years now, and Sony's been in the console business forever.

To suggest that the iPhone will be a DS-killer is beyond laughable.
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by megamn606 June 6, 2008 11:53 AM PDT
this has got to be one of the greatest and funniest articles ive ever read. nintendo is king of handhelds. why does everyone need to try to take that from them? dont they understand that itll only make things worse for them?
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by shinelikeitdoes June 6, 2008 12:27 PM PDT
for some stupid reason i keep finding myself reading your articles and am consistently unimpressed with the poor thinking and reasoning behind most of the nonsense you spew.

are you really comparing sales figures of an established gaming system that is YEARS old, to the sales figures of the iphone, that is just barely (is it even yet?) a year old and does not yet have the capability (until next week) to play games? do you assume that mr. caulfield believes that the iphone will dominate immediately, as if ANY new platform doesnt generally take a couple years to establish itself?

this is all based, of course, on the ignorant supposition that apple IS trying to angle itself as a gaming competitor. it will simply become an option. and most likely, many people will be downloading and playing games on their iphones. its called added value. dont forget that it is a phone. might as well posture on how the DS intends to compete with that if you want to continue with the pointless articles.
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by jrm125 June 10, 2008 11:09 AM PDT
Don isn't the sharpest tool in the shed. In fact, I'm pretty sure he's barely in the shed with the random stuff that he spews.

He really just likes to say stuff that gets people riled and brings hits in. He's consistently a moron.
by djfelix512 June 6, 2008 4:02 PM PDT
I own 1 Nintendo DS system and 2 DS Lite systems. I have given 3 DS Lite game systems as gifts. Why? It's a cheap game system. One of those systems I bought in an airport when I left my other at home. It's just that cheap. I don't see that happening with the iPhone. The DS is a gaming system first. It does it well and it has a critical mass of not only publishers but game series as well (Mario, Metroid, Pokemon, Phoenix Wright ... ) That kind of critical mass took Nintendo decades to build, and won't be toppled overnight. Look at the Xbox. Even the Xbox hasn't managed to topple Nintendo yet and it is a dedicated game system as well, not a PDA with gaming as an afterthought.

All of that aside ... the tactile interface on the iPhone is HORRIBLE for games. The DS has a stylus screen, but even with that, it has a series of tactile 8 buttons and is easy to hold in your hand. I can play my DS Lite for hours. I just don't see that happening with the iPhone. Every control would have to be part of the touch screen, without a stylus. I can't imagine playing a game like Mario or Metroid like that. Maybe a turn-based strategy game or board game, but not an action game or shooter.
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by mattlp June 8, 2008 9:51 AM PDT
I agree with both basic arguments. I don't think anyone can say the iPhone can't compete with DS based on the historical sales numbers. This is the mistake of many great products/companies that sit on their laurels and miss out on the innovation that someone else brings to market.

However:
1. I see no sign that Nintendo is resting on its past successes. Innovation continues. It's part of the reason why over the years my kids have had gameboys, gameboy advances and now DS's.
2. I trust buying a DS for my 10 year old, knowing I won't be getting a new one in six month. I don't feel as comfortable w/ the iPhone's screen.
3. PRICE,PRICE,PRICE. I am not spending $399 to $499 for a portable gaming system. That kind of price is bad enough for a PS3 (we have a Gamecube and a Wii, I'm waiting for a price drop on the PS3). I won't spend that type of money when I have to buy one for EACH kid.

We have two iMacs and three iPods in our house. I'm not opposed to Apple devices in general. Buy they're stretching to jstify the iPhone/iPod Touch as mainly a gaming device.
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by gerrrg June 8, 2008 12:35 PM PDT
The people that I know of, with iPhones, aren't gamers; they're people that enjoy having cool stuff (I like to refer to this as compensation for other shortcomings). The people that I know of, that have the DS, have dedicated game consoles at home, and games on the computer.

I agree...no way Apple's iPhone comes close to scaring Nintendo. Not even a boo. On a slightly different note, do you suppose Android might scare Apple? I think so.
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by davezor June 10, 2008 8:07 AM PDT
I really don;t see why it's soo impossible to believe Apple could move into the gaming market. If anything history has shown that companies with absolutely no product in a specific market can make it big if they do it right. Look at Microsoft, when I purchased my Sony Playstation 1 back in 95 I thought it couldn't get any better, then came the Xbox and now the Xbox 360. When Apple announced it was going to move into the cell phone market I like many others thought, "Apple making cell phones? That's ludicrous!" but now we have the iPhone, and Apple taking over a huge part of the cell phone market. I ask again, is it soo impossible?
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by panton41 June 10, 2008 9:37 AM PDT
While I doubt Apple has "killed" a well established game system in any way shape or form, I think it could be a competitor on the next cycle of hand held game system. What is has easily killed, hands down, is Nokia's latest (and fatally flawed) N-gage reboot.
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by Neal99 June 10, 2008 7:10 PM PDT
like someone said, dedicated buttons will completely dismantle apple's hopes for gaming. I understand the sides of the argument, that nintendo's been doing it for years and the iPhone is still in its infancy, but I also noticed not one person attacked the issue of target audiences. If i may ask for you all to raise your hands, how many people know someone who owns a DS, and how many know someone who owns an iPhone, i doubt there is anyone in this area of news that couldn't raise their hand. However how many people can raise their hands and say they know a 10 year old kid who owns both an iPhone and a Nintendo DS? I know there are exceptions but it's sheer number, the DS has a broader audience range, im 18 years old and I couldn't pry the DS out of my own hands to save my last semester of high school. And i know parents are entrusting more responsibility to kids, but I don't see the number of kids under 15 having an iPhone drastically increasing anytime soon. and to whoever tried to argue that "do you assume that mr. caulfield believes that the iphone will dominate immediately, as if ANY new platform doesnt generally take a couple years to establish itself?", you're very right, Nintendo only sold some ~1 million units its first 19 months whereas the iPhone did generate ~10 million, big difference, however I must take the side of Nintendo in that they have nothing to fear from Apple, (p.s., the article was a response to the allegations of the iPhone dethroning the DS) All summed up my friends, dedicated tactile buttons will keep the iPhone from being a serious competitor.
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by Brian_Caulfield November 12, 2008 8:13 PM PST
The Wall Street Journal weighed in today.

"iPhone Faces Off With Game Champs"
http://online.wsj.com/article/SB122644912858819085.html

Remember, fellas, you read it on Forbes.com first.
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