The Wii needs a storage solution--and fast
With yesterday's launch of the WiiWare service, it's now easier than ever to fill up your Wii to the point of full capacity. It doesn't take much to fill up those 2,163 blocks (about 512MB)--between additional channels, the virtual console, and now WiiWare, you're going to need to be doing some serious maneuvering if you want to experience everything the Wii has to offer. So why hasn't Nintendo come up with a solution that can allow owners to expand the storage capacity?
(Credit:
Nintendo.com)
While the SD card slot is nice, for many Wii owners it has become strictly a way to back up game saves. You can't directly access it in-game nor can you play virtual console or WiiWare games directly off of it. Why not enable this? Surely this can be accomplished with a Wii system update. And by limiting the memory capacity, Nintendo is essentially preventing customers from buying more virtual console and WiiWare titles.
Rumors of a storage add-on have come and gone, with nothing ever manifesting. If Nintendo plans on adding a new WiiWare title every Monday--in addition to the new virtual console titles they release each week as well--something needs to be done to address this growing concern.
While we'd all like for the SD card slot to allow in-game read and writing capabilities, or for the ability to connect a USB flash-drive, we're guessing it will probably be a Nintendo-branded storage solution that may wind up costing twice as much as it should. We'd personally like to see something like this inexpensive 60GB USB drive, which would also leave room for even bigger WiiWare titles down the road.
How do you think the Wii storage situation should be addressed?
Before covering games and gear for CNET Reviews, Jeff Bakalar dabbled in film and video production. An avid writer, reader, and gamer, Jeff is also an obsessive New Jersey Devils hockey fan. Catch him live every day as the co-host of CNET's infamous podcast, The 404. 

Another way would be to tell the Wii to reserve a buffer in the system's internal memory, and then move the WiiWare game to the buffer, and then play and append to it from there. This might not work with the Virtual Console titles, because of the suspend point option, but I'm not too sure about that.
Of course, if the Wii worked fully with USB sticks, there wouldn't be much problem just moving and running games off of that, since they're much faster. Like the other guy said, USB sticks are fairly inexpensive, so I could pop in a 1GB or a 2GB flash drive and keep it there, while I use a 512MB stick to archive gamesaves.
Then again, if the Wii could work with external hard drives, the possibilities are endless!
- by hemanthesmart May 18, 2008 10:11 PM PDT
- They should use both SD cards and USB Sticks, as both are supported. It will be {MUCH} easier to do it that way, and a lot more convenient. Who needs propietary memory cards when you've got a flash drive?
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