• On The Insider: Britney's Bikini-Clad Top 10
May 23, 2007 12:05 PM PDT

What is the extent of 'Second Life' problems?

by Daniel Terdiman
  • Font size
  • Print
  • Post a comment
Share

The blogosphere was in a bit of a tizzy Wednesday over problems plaguing the virtual world Second Life. The question is: Are the problems people are worked up about new, or ongoing? And does it really matter?

(Credit: CNET Networks)

The main issue raised in the original blog entry on Gamer.Blorge.com was that Second Life is experiencing six hours of downtime. To hear other blogs, like TechCrunch, position it, this is kind of a noteworthy occurrence.

The truth is that Second Life is frequently down on Wednesdays, because that's when its publisher, Linden Lab, releases updates to its client software.

And it's true that some users are upset about the downtime. But they're also upset every time the "grid" goes down for the several hours it takes to complete an upgrade. After all, there are countless virtual businesses that can't sell things, and countless people who can't get in-world to do whatever it is they want to do.

For many longtime Second Life users, the issue this raises is not about any individual shutdowns of the grid, but rather that it has to happen so frequently. The Second Life software is built in such a way that the constant bug fixes, updates and new features can really only be implemented through these periodic updates, and the unfortunate side effect is semi-regular downtime.

There's no question it's annoying. But is it news? Not really.

On the other hand, there was news out of Europe that police in Britain, Belgium and the Netherlands are looking at Second Life and trying to decide whether in-world stalking should be prosecuted as a crime.

There's no resolution to that question yet. But with all the other things going on, including allegations being investigated by German authorities of "age play" (supposed in-world sexual activity between a child avatar and an adult avatar), as well as never-ending broken features, many people seem to be deciding Second Life is doomed.

Maybe so. But maybe it's just growing pains. Or perhaps it's just the nature of Second Life: it's chaotic software with a worldwide user base that's allowed to do what it wants, and problems ensue.

And it is annoying. I can attest to that: I frequently do interviews in Second Life and it's a pain to realize that I can't do one because the grid is down for a Wednesday update. But is it news? Not especially. It's just the way it is.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.
Recent posts from Crave
The most beautiful cars in Los Angeles
FCC questions Verizon over ETF hike
Friday Poll: What's the next big thing in bionics?
An MP3 player for the vintage hi-fi set
Not all cats are bad photographers
iPhone orchestra: Roll over, Beethoven
Sharp's budget LCD puts features before picture quality
The 30 most anticipated games of 2010
advertisement

About Crave

The name says it all. Crave is our blog about gorgeous gadgets and other crushworthy stuff. If you would like to contact Crave with a tip or comment, please write to: crave@cnet.com

Add this feed to your online news reader

Crave topics

The yogurt makers of tech: Gadgets to avoid

Don't buy these one-trick ponies--unless you like gizmos that gather dust.

Google wants to unclog Net's DNS plumbing

The Net giant, ever eager for a faster Internet, debuts its Google Public DNS service. With it, Google could become even more central to the Net.