YEI Technology's "suit" for real-time in-game motion capture to control your onscreen character blew us away when we saw it last year (video embedded below), and now there's a chance it will hit the consumer market, with a Kickstarter project under way to bring it to fruition.
Called PrioVR, it consists of a series of inertial sensors (accelerometers, gyroscopes, and accelerometers) strapped to the player's body to provide "360 degrees of unfettered low-latency real-time motion capture without the need for cameras, optics, line of sight, or special environments." It captures motion data directly from the body and sends it wirelessly from one or more users, and it can be used in any environment, indoors or out.
It will be available in two versions, the PrioVR Lite with 10 sensors -- two on each limb, one on the lower back, and one on the back of the head -- and the PrioVR Pro with 16 sensors -- three on each limb, three on the back, and one on the back of the head.
Each system consists of the sensor units, which contain the low-power inertial sensors that capture motion data and calibrate and error-correct it on the fly; the input unit, with buttons and a pin-header interface that allows the connection of external inputs such as trigger switches; the wearable hub unit, which hosts the battery and aggregates the sensor data; and the communication base station, which receives the sensor data from the hub unit.
PrioVR's dev kit will include support for major game engines (UDK, Unity, CryEngine), and all systems will be fully expandable and come with the SDK and API to make it easier for developers to use.
At the moment, only dev kits are being offered as Kickstarter rewards. Like the Oculus Rift, it will need a bit of work (and a few compatible games) to be consumer ready. An early-bird pledge of $450 gets the PrioVR Lite dev kit, and an early-bird pledge of $625 gets the PrioVR Pro dev kit.
(Source: Crave Australia)