Sony hopes to patent game demos that 'erode' over time
(Credit:
Sony, via USPTO)
Game demos have become de rigueur for publishers. To help entice gamers to plunk down their hard-earned $50 or $60, companies will often put a sample level from their games on their Web sites, Xbox Live, or the PlayStation Network. Until now, those demos have remained static, meaning publishers effectively give away a chunk of their games in the hopes that it will lead to consumers scooping up the whole thing.
Sony, apparently, wants to change the demo paradigm. Its application to the U.S. Patent and Trademark Office became public on March 4 and was uncovered by Siliconera. In the application, the company describes a technology to make demos that lose functionality over time. The more a player plays the demo, the more features of the demo will cease working--and the more it will ask the player to buy the full version.
Read more of "Sony patents demos that 'erode'" on GameSpot.
Correction at 7:10 a.m. PST March 9: This article and the original version of it on GameSpot incorrectly described the status of the patent application. The application has been filed and was officially made public on March 4.


Oh wait, yes I can. The Windows 7 RC.
a) Make you wait longer each time you use them leaving the buy now button up for longer, so the more you use it the more you wait.
b) There are plenty of demos that expire after a month, week or whenever.
I seem to remember some allowing you to save for a while then breaking this function after a time.
So it seems to be to be around already and not patentable.
They already let you bring the car back if you do not like it. To help you decide to keep it, they could come take the headlights after a week. Then the turn signals. Wait long enough, and they take the rear view mirror back. Eventually you are left with a shell of a car thay you have to tow back to the dealer.
End result, you will never buy GM again.
Brilliant!
They are one of the strongest companies in the world, but so is Microsoft--atleast they've scaled back their paranoia by just making superior products (superior to their last offerings)...
I don't see how this bodes well for Sony...but, in time, they'll learn, I'm sure...
I think one of the best other methods recently have been the 'beta' releases such as MAG. It allowed me to fully play the game, but stopped working at beta end... I was hooked, as it was awesome, and I bought it. That ended up being a win-win, as I helped test the game, they provided me with entertainment. The only downside there were the morons who didn't seem to understand the concept of beta, and wrote bad reviews based on beta bugs.
Sony filed for a patent. They haven't implemented it, and don't necessarily have plans to implement it, and they have time to make sure that it's used wisely if ever used at all. Whether or not it's patentable is an issue to take up with the patent office.
Maybe one of the game vendors requested a method for a demo like this, because they have a specific instance where an eroding demo would be best? Maybe Sony has some good ideas for using this type of system for some first-party games? Just wait and see what actually happens, and complain if you don't like the result.
- by MrBoomshadow March 9, 2010 5:48 PM PST
- @qpzmal1029:
- Like this Reply to this comment 1 person likes this comment
-
-
- by Shinobi2099 March 10, 2010 11:33 AM PST
- I love how the sony hating trolls come out for a patent that isn't even being implemented but I bet they are the same ones who will degend the fact that they sent their 360 in 4 times to get fixed and that the love paying EXTRA to get their MACs fixed bc it's sooooo user friendly. I swear if it isn't Sony doing it it's never an issue but as soon as they make a move people start whining from the get go.
- Like this
-
(18 Comments)I don't have to actually jump off a building to know I won't like the sudden stop at the end. By the same token, I don't have to see a bad idea by Sony implemented to know it's a bad idea. And decaying software is a really bad idea.