Friday Poll: What will boost the game industry?
My dream evening circa 1999.
(Credit: Matt Hickey)CNET News Poll
So we've all heard that Call of Duty: Modern Warfare 2, released Tuesday, broke all kinds of sales records this week and is being touted as the biggest video game release of all time. But that's coming at the same time that we get word of some less-than-good data from The NPD Group: the video game industry was down a staggering 19 percent in sales in October.
Some say the much-anticipated Modern Warfare 2 could give the industry a boost, but it might not be enough.
As a self-proclaimed influential tech journalist and longstanding pundit of the absolute highest caliber, I've come up with a list of ideas that gamemakers might want to use to prop up their sagging market. These are good ideas and I'm offering them to the industry for free. And that's because I'm a very nice guy.
What do you think, readers? How can the game industry make sure it doesn't see a repeat of October's performance? Vote in our poll.
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With more than 15 years experience testing hardware (and being obsessed with it), Crave freelance writer Matt Hickey can tell the good gadgets from the great. He also has a keen eye for future technology trends. Matt has blogged for publications including TechCrunch, CrunchGear, and most recently, Gizmodo. E-mail Matt. 

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I would like to see s MMORPG come to the PS3. And maybe some new RTS games.
Of course games like that are best played on a computer, not a game console.
The problem with console games is still the entry cost combined with consumer risk. I've played several AAA console games which got raves in the trade magazines, but left me thoroughly unimpressed after I got over the look of the game. The good news is, there are games on the horizon which really do amazing things, combining the fearless innovative play ideas from the 80s and early 90s with the rich immersive experience that technology can give us today.
I also ask if the gaming industry is accounting for all the used games sold thru Ebay, Amazon and the stores in malls, I have notice a lot of people and friends waiting to buy them used at lower price, maybe a sign of times, or people got tired of the high prices.
Luckily I knew better, and decided I wasn't having any of it. MW2 will not see itself on my computer at all.
Does that mean that all games should be easy for casual gamers? No. Allowing there to be Easy, Normal, Hard, gives players incentives on playing. Suppose I love knowing that the odds are always agaiinst me and instead of going Gung ho, I like a stealthy approach where I can save ammo for big fights. Then there are some that might like to be able to be suited up and go in shooting and walking out like action heroes in movies.
Fix the pricing model and get away from this one-price-fits-all new releases model. The iPhone is proof there is a huge market for inexpensive, fun games.
1. Across the board slash of prices down to $19.99 for new titles, and between $4.99 and $14.99 for all other titles. If a title is two years or old, $4.99 is the price.
2. Support Wii. 60 million units worldwide. (I knew that companies would keep complaining about not making enough money while not supporting the Wii.)
3. Hybrid discs that support Linux, Mac OS X, and Windows XP and up.
4. Easy-to-obtain rebates, coupons, heavy promotion.
5. Console-locking discs. Yeah, evil DRM will keep the games out of used retailers and directly into the pockets of the companies. (I personally don't like this point, but it would help the bottomline.)
Lower prices drive up sales and, in many cases, overall profits. That's how the world really works regardless of what some cheap theories might suggest. I don't know about $19.99, but $29.99 or even $39.99 would be a huge step in the right direction.
Why can't I just buy the GAME, and play it on whatever I happen to own, multiple platforms/mobile et al. Genius. The MPAA is starting to wake up, about time the gaming industry does too.
Slashing prices is generally a fine idea for computer game titles, but not for console games. The prices aren't set by the developers, and there is an expectation of a console game's profits subsidizing the platform itself. You have a good point about Nintendo. Nintendo is a profitable platform, but Nintendo is even more controlling of game content than Sony or Microsoft. Resident Evil 4 on Nintendo was a pleasant surprise. Perhaps that is a sign that Nintendo will tolerate mature game titles.
I have downloaded the Demo of Uncharted 2 and that looks to be an interesting game, when I can find time to play it.
530,000+ units sold last month should tell you something...
For non-hardcore gamers, check out PSN Store... those games are pretty cheap. I have Fat Princess, Critter Crunch, Military Madness, Rag Doll Kung Fu, Trine, etc... all inexpensive games that are really fun... even if they only last you a week (or only come up during parties, like Ragdoll or Critter Crunch), they're worth having...
$60 / game won't last. $39.99 (even $49.99) wouldn't be hard to implement soon. Console price cuts already came, Game prices will come soon.
Some PSP Games are ridiculously expensive, too. $49.99 is too much for a handheld game, I'm sorry...
Seriously, if a game developer can't put more than 20 hours of game play in a single-player campaign, they don't deserve to say it has a single player support. Five hours is crap.
I agree though, greater emphasis on single player, long running games would be wonderful.
Well, not that I think it's in any kind of serious trouble, but a big boost will be Star Craft 2 and Diablo 3.
Those two games will see high sales. Both are from Blizzard (a quality game maker) and both have been anticipated for years. I'm drooling just thinking about them.
Too bad for the console jocks as these two games will most likely be computer only.
Go onto utube and search for Diablo 3 videos. The game play looks fantastic. The video showing a boss ripping a barbarian in half is awesome. There are also videos of Star Craft 2 game play. Can't wait.
- by devil1NS November 13, 2009 12:16 PM PST
- I have been playing games for since the early 80s. I have gone from purchasing 10 games a year to two. The publishers have just been putting out junk and have only been focusing on multiplayer aspect of the game. Publishers need to concentrate more on the single player portion of a game, as example MW2 5 hours of play in single player mode.
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Showing 1 of 2 pages (52 Comments)One other item publishers need to understand PC/Mac gamers are different than console gamers. I personally can't stand console games (its my opinion no need to flame me). I purchased MW2 without reading reviews and discovered it looks more like a ported console game.
Overall publishers need to make quality games for the consoles and computers. They need to spend the time to make sure both platforms have the right feel. A console game probably shouldn't have a PC feel to it and vice versa. We need better story lines with greater game play. I remember Deus Ex had a long story line with tons of game play. Publishers need to remember not everyone plays multiplayer.