Say goodbye to sleep: Modern Warfare 2 arrives
Arguably the most anticipated game of the year, Modern Warfare 2 finally lands today. Following a week of content controversy and broken street dates, Modern Warfare 2 promises to elevate the action and intensity beyond even the classic original game.
Among a sea of November releases, Modern Warfare 2 manages to stay afloat with its thrilling storyline and addictive online multiplayer. Here's what we think:
Jeff:
First-person-shooter games are one of the most common genres in the industry, so with a seemingly infinite amount of competition how does the Modern Warfare franchise continue to dominate? It's able to do so by providing a highly engaging and streamlined online multiplayer experience.
The XP (experience points), perks, challenges and killstreak bonus elements that made Call of Duty 4 so memorable are back and more rewarding than ever. In fact, there is so much going on screen at once, you're sure to unlock multiple rewards each round you play at least for the first few hours or so. The smooth 60 frames per second gameplay returns, and believe it or not, we think it feels even faster than before.
Like its predecessor, Modern Warfare 2 showcases a highly in-depth and customizable online offering. Players can choose from dozens of online modes, each with their own set of rules. New to MW2 are hundreds of custom titles, emblems, and the ability to assign and unlock killstreak perks. You still have the ability to construct a custom class and choose which standard perks you'd like to take advantage of.
The multiplayer maps in Modern Warfare 2 feature a variety of locations, from airport terminals to desert caves. Each map has its own personality and charm, though you will need to learn their geography quickly in order to begin moving up in the ranks.
While it can be overwhelming at times, the online multiplayer experience in Modern Warfare 2 is simply in a class by itself. The $60 price tag would be well spent on this mode alone, but there also happens to be a thrilling triple-A single player campaign packed in as well.
Dan:
After the onslaught of big budget, high-profile titles such as The Beatles: Rock Band, Dragon Age, and Uncharted 2, no one would be blamed for feeling a little game fatigue this fall. But saving the best (at at least the biggest) for last, Modern Warfare 2 is expected to be the 800-pound gorilla of games this holiday season.
Like a big blockbuster action movie (of the Schwarzenegger or Michael Bay variety), Modern Warfare 2 is loud, incoherent, and incredibly violent, packing more action into five minutes than your average service member sees in an entire tour of duty. As a sequel, it doesn't bring a lot new to the table -- but as fan service, it's an instant classic, giving us more of the tasty pop culture junk food offered by the original game (itself a spinoff of the WWII-set Call of Duty series).
Beneath the surprisingly neocon-ish Tom Clancy conspiracy theories, Modern Warfare 2 also has to be credited with kickstarting the latest round of debate among commentators, bloggers, and talk show hosts about how interactive entertainment fits into the cultural puzzle alongside film, novels, and television.
Controversy has sprung to life regarding a level of the single-player game set in Russia. There, as an undercover member of the U.S. Military, you infiltrate an organization of radical Russian militants as they carry out an airport attack. Some have accused the game of letting players step into the shoes of a terrorist -- and while that's an oversimplification, the sequence is still disturbing to watch, much less play through.

While countless films and television programs have depicted hapless undercover cops or FBI agents in deep cover, forced to commit crimes in the name of a greater good, actually controlling the character in question adds some interesting layers. Without giving away too much of the plot (minor spoiler warning), there are several different ways one can play through the airport attack level.
We chose to at the very least do no harm -- by either not shooting at all, or firing up in the air. We're sure plenty of gamers will take this opportunity to gun down helpless civilians -- what this says about them is a matter of interpretation. Interestingly, any attempt to turn the tables on the terrorists ends up with the player's undercover character very quickly dead.
In the end, it doesn't much matter which path one chooses -- the chapter seems to wrap up the same way regardless -- but it's a thought provoking sidebar for a game mostly concerned with hoorah flag waving and a fetishistic obsession with military hardware.
Of course, it's just as easy to ignore the subtext of putting yourself in the shoes of a terrorist (or at least an undercover protagonist masquerading as one) and just enjoy the ride. Thanks to Hollywood-level production values, breakneck pacing, and great controls that just "feel" right, even in the very crowded first-person shooter genre, Modern Warfare 2 stands out as a best-of-breed.
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I definitely feel bad for the way Infinity Ward is treating PC users. I am not a FPS fan and only play a few of them (none of the COD). I am getting the MW2 only because it comes with the 250gig Xbox; otherwise, I would not have it at all. I have heard good things about MW1, so I am looking forward to trying it since the XBOX version is just like any other XBOX version.
However, if I was a fan on the PC I would definitely skip this game. It might make sure MW3 never hits PC, or make other PC game makers respect the needs of PC gamers. I buy very few PC games these days because of this type of stuff, so I wish COD PC games luck in the future.
Also for PC users, I do agree that 9v9 is sort of low, but it also will help with the game being filled with people and everywhere you go you get shot, you can actually get spawned and not worry about dying instantly. That was an issue with MW1 and having a higher player capacity. If you still feel like you are getting shafted, don't get the game. Plain and simple.
Actually contards, typical PC games run for $10 cheaper. Console games are usually 60 because of the added license fee. But I don't suppose either of you have ever heard of steam, impulse, or any of the "proper" places to get PC games?
Alright I admit, I misjudged you. However, the fact of the matter is still that CoD4 : MW1 upon release was $50 for the PC. Never mind that it didn't have a group discount option, as many steam games are doing now. I preordered borderlands and L4D2 for around $30 each by going in with 3 other people and getting a 4 pack of each. Now that's value.
IW have turned their backs on PC gaming, but that's fine, I never really played any of their games but the one that came with my GTX 260. Valve's FPS games are superior and play infinitely better on the PC.
20 million steam accounts and counting.
But the reason behind that Value pack is, those are Valve games, and they can do the price points on the games like that and run special promos. Activision and Infinity Ward have a say on what they want for their games. Understandable, but why not charge the norm price for PC games?
I bought this game before it came out, (11/07/09) and already there were around 270.000 people in the ranks list. The retailer that sold me the game advised me not to play online but after beating the game in about 5 hours, i needed to go play online. The online play is simply amazing. Every detail, every aspect was covered and the game play and experience is awesome. thank you activision for it. great buy
If you think Call of Duty games don't take strategy you must be absolutely terrible at them...try playing me in any of them and I'll show you strategy and make you cry at the same time
Get over yourself.
Don't hate because I have taste.
PS: My PC was around $500, incorporating old parts.
Oh yeah with console I don't have to wade through the millions of possible PC configurations to see if my game is going to work or not.
Egg :-)
Got the game on 360 and stayed up till almost 4 AM and had to be up at 6..paying for it now. Worth it though.
Also you can get graphics cards for like $80 that are better than the 360's one. The 9800GT specifically.
Myth: PC gaming is just too expensive of a hobby
Truth: In actuality, Moore's law continues to make PC gaming one of the most affordable hobbies around. You DONT need a $3k rig to play pc games. My 14 year old little brother built a $500 dollar pc on his own that beats the pants off any console in the performance department. Not only does it play modern games at almost max settings but he knows all of the components inside. No boxing up the entire pc for a lengthy rma when lights start to flash the wrong color. Simply head to the local retailer for a singular replacement part while the broken hardware is fixed, and you're back to where you left off within minutes.
Also, most pc components last well beyond console shelf lives. My brother still games with a pentium 4 with frame rates of 60fps in Call of Duty 4. Graphics cards remain the biggest "hurdle" and while they were expensive back in the day, upgrading today will cost you little more than a $100 for console-crushing performance.
I use a computer for work all day every day...i dont want to come home and sit in front of another one.....laaame.
This is a more viable thread
http://www.dailytech.com/Fans+Line+Up+For+Call+of+Duty+Modern+Warfare+2+Launch/article16765.htm
I wish the PC users would stop whining. Who the hell wants to keep spending money to update their d@mn pc everytime a new game comes out."
You are an idiot. Anyone with a modern dual core PC can buy a $100 9800GT video card and be able to play many new games with better graphics and performance than a stinking console.
Why?
-Better control
-Faster speed adjustments
-Faster gun changes/swaps
-Manuevering is so much better on PC
Now, I have seen insane shooters on console but all in all, it's faster and more control and better aim on PC than console.
Ill have to agree with sardonik on this. People's perception of gaming is largely fed by generational ignorance. A $500 rig can easily compete with a $5k rig. Where is all this "powerful" stuff coming from. A decent mouse, a framerate of 35+ fps, and a good internet connection is all you need. Again a few hundred dollar rig can deliver that. What brings down the entry barrier for consoles is the inaccuracy of controls in many cases. Aim assist is like a player-wide handicap where everyone "feels" like they have a better shot but in reality everyone just has one hand tied behind their back. Sure there will still be those who are better but everyone is still using the same crutch.
My biggest suggestion has always been to undertake the very fun project of building your own computer and getting a feel for what it offers in comparison to your console. Then on that basis formulate a response to the associated topics of discussion. It really helps make the entire gaming community more enjoyable.
Wow, really? Most PC gamers just pirate stuff, and so get to play the latest and greatest for "free"... Even those who pay, can easily (though of course illegally -- but such is life) share copies with friends. Then there are games that are free/open-source; there are great free/cheap legacy game-of-the-year titles that one can play thanks to forward compatibility or emulators. Consoles are little more than tricked out prison cells; PCs set you free.
"versus spending several hundred on a video card so I can play (the current big hit game)"
Uh, newsflash: the current crop of consoles are based on 2/3-year old technology or even older (the tech is already dated by the time a console model even ships for the first time, because development of custom console hardware, software development tools, and initial crop of games takes up considerable time.) A mid-range PC bought 2 years ago has way more computational and graphics horsepower than any console. A mid-range PC bought today will mop the entire floor of the Smithsonian with any console. So no upgrades are necessary to play any console-quality game. Of course, on decent PCs you can also crank up quality way beyond anything any console is capable of; for that you do need a more serious/expensive set-up; then again you can still get a cheapo PC and play the same games, just with quality settings throttled down...
- by section_disparu6 November 10, 2009 12:21 PM PST
- You can thank all of the PC piracy that goes on for COD4: Modern Warfare, for why the PC version of Modern Warfare 2 is so locked down and PC user-unfriendly.
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- by boeush November 10, 2009 12:35 PM PST
- That's why PC gaming's industrial future is in subscription-type online games. You can't pirate your way out of a monthly subscription fee :-)
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- by soomin307 November 10, 2009 3:12 PM PST
- Its the same thing for XBOX and PS3 users. There are a lot of people that have pirated versions of MW2 that just waited for the launch date to play online so they don't get caught.
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- by sting7k November 10, 2009 5:54 PM PST
- @soomin307, the difference is on consoles to play pirated games your console must be modded. Microsoft aggressively bans modded consoles from LIVE, I don't know about Sony. I would say PC users are way out in front on the pirating level.
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- by darkpoet25 November 10, 2009 6:49 PM PST
- Sting7K, I know a couple of people at work with modded 360's. It's funny because one of the guys was bragging about it, all I can say is that it will catch up to him and fast. When I told him that I was buying a copy for my PS3, he goes "Why so you can play for free online." Nope just not dumb enough to get a system modded. I will have the last laugh when he gets busted for doing this, as will the other guy at work and the person who gave them the burned copies of the game. Microsoft takes that very seriously as well as Sony, altough you can't really mod a PS3 as far as I know.
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- by repete66211 November 11, 2009 1:40 PM PST
- So hackers and cheaters ruined PC gaming? Big surprise. No doubt the very people who ruined it are the ones ******** the loudest.
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Showing 1 of 4 pages (149 Comments)This is not a coincidence & things do not happen in a vaccuum. Infinity Ward did a detailed study of the number of people who played COD4: Modern Warfare on the PC. The numbers were staggering in terms of just how many pirated copies of the PC game were being used for online play. Rumors are that over 70% of all PC players who played online are using less-than-legit copies of the game.
I really do feel sorry for all those PC players who went legit & purchased the game. You guys & gals deserve so much more than to be shafted like this. As for all those who took the easy way out in order to play COD4, they really could care less. After their expected temper tantrums from not being able to do the same thing to MW2, they will simply look for other games to pillage & pirate.
Though of course there will always be free content as well, due to ad-supported titles, hobbyist game designers, and startups trying to make a name for themselves.
However, there's also one other consideration: size of the market. PC market is much bigger than all console markets combined. Even when a title is 90% pirated, the 10% who do pay still provide a decent-sized cashflow. It may not be enough in itself to pay for development, however smart developers can leverage the same code base and content to target multiple gaming platforms. From that POV, it's dumb to neglect the potential profits from the PC side, all the inevitable piracy notwithstanding.
Oh, and as for things being "locked down", I say good luck with that. There isn't any software technology that can't be cracked and hacked to pieces by dedicated people. Doubly so for especially popular titles. Any attempted lockdowns or protections are simply guaranteed not to last; IMHO they're a waste of time, money, and developer resources. I keep wondering when most of the software firms will finally accept this simple, basic, irrefutable fact...
Piracy shouldn't be the reason Infinity Ward turns their back on PC Users. What about all the pirated games on the other consoles? For anyone to say it doesn't exist or it isn't a problem is completely clueless to the gaming world.
Infinity Ward knows that gameplay on the PC is far greater than on consoles which are just mini versions of PCs. They just lost a lot of fans.