New Super Mario Bros. Wii: Hard-core/casual fusion Nintendo's been looking for?
It's retro right down to the box art.
(Credit: Nintendo)This holiday season, amid an economy that's still in the tank, game companies are stingier with their first-party release schedule. In fact, each of the Big Three (Sony, Microsoft, Nintendo) are only targeting one or two games for their systems before Christmas. Nintendo has one single title that's prominent for the Nintendo Wii, and that's New Super Mario Bros. Wii.
We got a chance to play one or two of the side-scrolling title's multiplayer modes a while back, but we didn't know whether Mario's home console return to 2D platforming would also feature a single-player mode that had as much going for it as old-school favorites like Super Mario World.
After last night's playthrough and a discussion with Mario creator Shigeru Miyamoto (translated via Nintendo of America's Bill Trinen), the answer to that question is undoubtedly yes.
Mr. Miyamoto answered questions regarding his new game, in particular why it's a 2D game when Super Mario Galaxy achieved such great success both critically and financially as a 3D Wii title.
According to Miyamoto, who participated in a reporter's roundtable Thursday night in New York City, what makes a Mario game is being "simple to control and easy to understand." The multiplayer modes of New Super Mario Bros. Wii include both four-player competitive Smash Bros.-inspired modes such as Coin Battle, as well as hop-in four-player co-op throughout the entire single-player story mode of the game.
"We wanted the game to appeal to and be accessible to as wide an audience as possible, and because we wanted to make it multiplayer, we felt that the original concept for Mario Bros. was the one best suited to multiplayer gameplay," Miyamoto added. "Multiplayer platforming is much better suited to a 2-D environment versus a 3-D one." He was referring specifically to same-room gaming as opposed to online gaming, raising a point that we've often thought about with the Wii--namely, other than Wii Sports, that there just aren't a great number of multiplayer games for the console.
An old-fashioned overworld.
(Credit: Nintendo)Miyamoto went on to explain how New Super Mario Bros. Wii and next year's upcoming sequel to Super Mario Galaxy were simultaneously co-developed as two separate ways to look at the Mario experience on the Wii. One is a natural evolution of Mario's recent 3D efforts, while New Super Mario Bros. is unabashedly retro, even down to its box design and cover art.
"The game stems from 8-bit Mario," Miyamoto admitted, although he also claims the original Mario was always intended to be a two-player co-op experience. With the DS game New Super Mario Bros., Miyamoto said he "tried a balance of level difficulty that would still satisfy long time Mario fans," but found the balance "hard to do."
The new Mario game allows players to be as proactive or casual as they want, according to Miyamoto and Nintendo. They mean this quite literally: the game triggers a "Super Guide" option after the player dies eight times, which is a video showing exactly how to make it through the level. The player can jump in at any time, or even skip the level entirely. It's a controversial idea to the hard-core, but Miyamoto stressed that it needn't be used, and wouldn't be a great idea in all games. "A lot of people buy strategy guides or go online--we incorporated it within the game itself," Miyamoto explained, adding that the Super Guide "doesn't show secret areas or how to get star coins."
Amusing developer and tester-made "expert" videos were also shown that can also be unlocked by collecting hidden Star Coins, showing off how much extra can be applied to certain levels with a little extra hard-core effort.
Super Guide shows how Luigi would make it to the finish.
(Credit: Nintendo)It seems that Miyamoto's greatest pride is in how this game enables a meeting between hard-core and casual players, and how same-room "living room" multiplayer, as opposed to online play, can be a source of old-fashioned fun. "The more advanced can carry novice gamers through levels," Miyamoto said, and referred to his observations testing the game with focus groups. "What we noticed was when people played alone they had a very serious look on their face and they were working very hard trying to figure out their way through a level...but as soon as we had multiple people playing the game, their expressions changed dramatically, and all of a sudden they had smiles on their faces," noting that "some of the people playing multiplayer can have a really good time without playing much of anything."
New Super Mario Bros. Wii: as hard or as easy as you'd like.
(Credit: Nintendo)While some might fault Nintendo for not making New Super Mario Bros. Wii into WiiWare DLC (for the record, Miyamoto claims he prefers things in boxes), the playtest afterwards confirmed that this game is exactly what an old-school Nintendo fan or a retro-obsessed Mario lover would want--it's a full Mario game through and through. Strangely, it eschews many of the Wii's prime features--it's controlled exclusively using the nunchuck-less Wii-mote turned on its side, and doesn't use Wii MotionPlus--but that could be an appeal for many Wii owners, not a hindrance. It doesn't reinvent the wheel, but it adds enough tributes and new wrinkles (like an ice flower power-up) to make it worth the visit. Come to think of it, New Super Mario Bros. Wii might be the only Nintendo Wii game besides Wii Sports to successfully blend hardcore gaming, casual appeal, and multiplayer into one package. If Wii owners agree with that sentiment, then Nintendo's destined to be printing money once again this holiday.
Scott Stein, a New York Jets fan and CNET senior associate editor, has written about tech, entertainment, video games, and viral culture for outlets including Laptop, Wired, Maxim, Esquire Online, Asylum, and Men's Journal. He also appears on the Digital City podcast. In his spare time, you might see him performing improv in New York City (when he's not being a dad). 

once you are able to see past all the bling bling in games, it might surprise you to realize quality does not in anyway depend on graphics
Yeah I know what you mean its a disgrace that Nintendo can only come up with a remake of a remake of a remake as its holiday "hit". Its like if your favorite band released the same album over and over with different artwork on the CD box and expected you to buy it again and again. Shigeru Miyamoto should be President of Nintendo, then maybe Nintendo can come out with some better ideas because they lost the respect of the serious gamer. I used to love my SNES, N64, Gamecube, but the Wii just doesn't have as many great games as the past systems. and a sugar coated "remake" of Super Mario Bros isn't what serious gamers are looking for.
At that kind of cost, a $50 game would need to sell 200,000 copies just to break even, so game companies will only bankroll games they are very certain will succeed.
Yeah, not a pleasant thought there. Nintendo should stay with the cartoony graphics.... BUT start pushing the graphics envelope with those cartoony graphics, with more 'life-like textures' on everything but the characters.
This argument about the Wii's graphics "sucking as$" is tiresome. Get a clue, MTVeenager.
Like someone memtioned here, not everybody has the same preferences that you, er...
"serious" gamers have; take a break from seeing someone getting decapitated, shot point-blank in the face, or a woman's big boobs in Hi-Def... Sheesh.
Super Mario Galaxy was the best video game released that year across any console. Punch Out! deserves a space on every hardcore gamer's shelf. World of Goo isn't available on XBLA or PSN. The update of Resident Evil 4 is still the best survival horror game on the market, even since the release of 5. I have all three current-gen machines, and they all have their place (with the XBox 360 being, in general, my console of choice). But continuing to pretend that the Wii is nothing but a Wii Sports machine is a disservice to both Nintendo and the entire video game industry. I question a lot of Nintendo's decisions, but they don't deserve this kind of glib insult. Their games remain innovative and fun, even if they don't push the boundaries of technology. The editors at cnet should know better.
i got all three consoles and i like all three equally even the the graphics on the wii are as good as the others
- by Sweet_Peaches October 29, 2009 3:19 PM PDT
- I have always loved Nintendo, I owned their very first system back in the day then the SNES, then the N64, then the GC now finally the Wii. To me I just can't stand the graphics of the 360 and the PS3, sure they're nice and they "WOW" hardcore gamers but it just isn't what I'm looking for, alot of times I find myself playing a hardcore game on a PS3 or an XBOX360 and I just lose interest in it right away, I just don't find them fun to play. I'm definitely going to pick up this game when it comes on the shelves, I have the first one that originally came out for the DS and it was fun so I don't mind this one even if some levels would be more challenging then others.
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