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October 13, 2009 12:08 PM PDT

Will Brutal Legend rock your world?

by Dan Ackerman,
Jeff Bakalar
and
Scott Stein
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We've written before about Brutal Legend, the just-released video game starring big-screen funnyman Jack Black. Produced by Tim Schafer, who has several cult classics (from Grim Fandango to Psychonauts) under his belt, the game has built up a lot of positive industry buzz, but is also in danger of being overshadowed by a flood of fall 2009 blockbusters, from Uncharted 2 to The Beatles: Rock Band.

Does Brutal Legend--a wide-ranging action/adventure about a foul-mouthed heavy metal band roadie who gets smacked on the head and wakes up in a D&D-style fantasy land--have what it takes to rock gamers this holiday season?

Dan:
Having seen and played a few segments of the game at different times over the past eight months, I was eager to have a chance to spend a weekend playing through a bigger chunk of the main campaign. Several hours in, Brutal Legend has done an overall excellent job of treading the very fine line between comedy and gameplay--but not without some serious stumbles along the way.

I'd be the first to say I'm not a Jack Black "fan," but this is clearly a role he was born to play. He's apparently into it as well, and shows up as himself for a clever live-action intro video. The game's writing is sharp, even if much of it is clearly constructed from contextual one-liners that Black's character, Eddie Rigg, spouts off in a semi-random fashion.

But we ended up having more fun listening to the dialog than playing the game itself. Brutal Legend doesn't seem to know if it wants to be a hack-and-slash action game, an open-world exploration RPG, or a squad strategy game--as Eddie picks up small armies of head-banging locals to order around with basic follow/stay/attack D-pad commands.

Perhaps trying to mash all these genres together caused a few of the rough, unfinished edges we saw. Cut scenes and in-game dialog crashed awkwardly into each other, cutting off characters mid-sentence. Transitions between dialog and action scenes were abrupt and sometimes disorienting.

But despite some muddled ideas, we kept going back for more, drawn in by the Frank Frazetta-style art (think '70s metal album covers) and inside baseball music biz jokes--and as someone who has spent some time in a self-parodying heavy metal band, that's high praise.

Jeff:
It's tough to name a game that has as much hype this. It's probably because of the talent involved in the game; Jack Black has sported a Brutal Legend T-shirt everywhere he's gone for the last year and voice work comes from rock legends like Lemmy Kilmister (Motorhead) and Ozzy Osbourne.

Brutal Legend is unique, in that you'll experience a variety of gameplay genres mashed up together inside. The game incorporates open-world driving, action/adventure, real-time strategy, and elements of role-playing.

If there's one thing the game does right, it's establishing the metal atmosphere. The art direction is spot on, and most of the characters and enemies are wildly imagined creatures of rock that only the mind of Tim Schafer can supply. Also, the game is legitimately funny. Very few titles are able to deliver comedy without coming across as forced, but Brutal Legend is able to make it work.

Unfortunately, though, most of the enjoyment we got out of the game ends after the cut scenes and jokes. Gameplay is sometimes clunky and confusing, with no real semblance of organization--did we mention there is no jump button? While the main quest is presented in a mission-by-mission campaign, the side missions are repetitive and mostly lacking. Sure, you'll want to complete a few to gain Fire Tributes (the game's currency), but they aren't essential to the main story.

Metal fans won't want to skip Brutal Legend as the game's atmosphere and soundtrack are fantastic. While it's definitely not Schafer's best, it does retain the charisma and charm we've come to expect from a Double Fine-developed title.

Scott:
Should a game be credited for being original? In my opinion, hell yes. So many games are franchise sequels or licensed properties--to see a game that is neither is refreshing. To see a game from a classic designer such as Tim Schafer, who's as much a gaming auteur as anyone, is doubly nice. But such credit can only go so far. Ideally, such an original game would also be great, and while it's true that Brutal Legend is absolutely above average, it does have some flaws.

As an adventure game with a good sense of humor, Brutal Legend mostly succeeds. The dreamscape, heavy metal-infused universe is expertly executed, but it's not the sort of world everyone is dying to visit. I'm not really a heavy metal fan at all, but I enjoyed the level of detail and passion Brutal Legend brought to its imagination.

The game as a whole also feels a little choppy--characters you were on a mission with moments ago suddenly disappear before starting a new quest, and there's no jump button (not that you really need it, but it feels odd). Some of the side quests and challenges, including the squad-controlling elements, feel a little clunky to control, and the onscreen help can sometimes disappear completely, leaving you oddly stranded. On the other hand, the game's a blast to watch and have others watch. In that sense, it joins Ghostbusters as perhaps one of the year's most entertaining games to observe.

There are plenty of side missions to unlock in the game's sprawling overworld map, which should keep you occupied after the main story's done. Overall, is it a keeper? Yes, as long as you're a serious fan of hard rock and leather spikes. It's not solid gold, but it's a collector's item.

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by DaigojiGai October 13, 2009 1:09 PM PDT
I think the Tim Schafer element may have me in denial of the issues. Being a PC gamer first and console gamer second, part of me believes many of the issues with the stage battles would be eliminated thanks to hotkeys for units (standard ctrl-1~ 9) to issue commands. I salute you all for this review, I think gripes about the lack of a minimap (when the environments are unique with landmarks, the column of light waypoints AND the signal indicators on the car) are slightly overblown.

As for the lack of a jump button, Eddie is a roadie, and roadies don't jump... period! No matter how convenient an addition it would be for gameplay... roadies just don't jump!
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by Chao_Sama October 13, 2009 1:14 PM PDT
IGN gave it an 9.0 and though i'm not into heavy metal or anything like that it does seem to be an good investment....
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by Dan_Ackerman October 13, 2009 2:16 PM PDT
What *doesn't* IGN give a 9/10 to? Please...I just looked at some reviews (ours is a hands-on analysis, not a formal review), and MTV Games says, "a near-total bust." AP says, "Rocking story, middling gameplay." Wired says, "Rocks the Story, Whiffs the Gameplay." While IGN says: "A tour de force that wraps up humor, music, and clever gameplay into one highly polished package."
by TechnoMan475392 October 14, 2009 10:14 AM PDT
Thank you Dan! That's why I don't go to IGN for game reviews anymore...
by dddouchebag October 13, 2009 2:11 PM PDT
When did jumping become a requisite for any game (outside of a platformer)? Heavenly Sword has no jump... Demon's Souls has no jump. Are you guys Mario fan-boys?
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by mind5 October 13, 2009 9:47 PM PDT
jump is important for me aswell, and since UT 2k4 I want double jump in everything
by TheHBK23 October 13, 2009 2:39 PM PDT
I just dont get how people fall in love with Tim Schaefer, this one guy and his games dont sell that well for perhaps a reason. They are great but sometimes the concepts he tries to push are just too out there for most and in this case, he may have finally done right by the rest of the game playing audience. But he faltered on the gameplay from the sounds of it. I will rent this but I believe most people will not take a look at this and pass up Uncharted 2, Modern Warfare 2 or Borderlands. To me, this seems like I am going to just go to Youtube to watch a cut scene collection.
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by stepyourgameup October 13, 2009 3:01 PM PDT
That's what Gamefly is for. So you don't have to buy a game your not sure of. Just put it in your queue and save yourself from having to buy it.
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by Chao_Sama October 13, 2009 3:04 PM PDT
Take it easy Dan i just said it might be an good investment....IGN isn't the only site i go to for reviews i was merely just referencing them.....if you don't like the way they review games i'm sure you can find someone to write to in there corporate office.....

Peace Have A Good NIght Thanks For Coming Out
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by Fercho_d October 13, 2009 4:52 PM PDT
Well .. I am playing it ... and didn't surprised me. The jump button would make a little better experience (but you're right, it is not necessary or obligatory that all characters must have to jump ) , like voiding some attacks, etc .. I rented it and definitely wont buy it ..

maybe i would change my mind and the story will make worth the buy ...
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by regulas1 October 13, 2009 8:57 PM PDT
I saw the advertisements on TV too and I say it looks like total rubbish.
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by mind5 October 13, 2009 9:50 PM PDT
i need this on PC, I have / had a xbox 360 however one day it decided to never boot up and being past its warranty the 50+ games rockband and 4 wireless plus 2 wired controllers sit in waste in a closet since gamestop seems like a rip compared to what i actually paid.

i will never buy a console again.
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by mtf612 October 14, 2009 1:49 AM PDT
If I was you, I would take the less entertaining games of the 50= in your collection and trade them in to gamestop. Sometimes they do console tradein promos. Keep youre HDD and buy the 200 dollar core system. BOOM! back to gaming !

OR

Be a sleeze ball, go to best buy, pickup an xbox 360 (matching your edition- elite, pro, core) and do the good ole "hat trick". Take the new xbox home and then a few day go back to bestbuy with your reciept and the xbox with all the parts and the box. But now it should be your old xbox. For compatibility (chipset) reasons you might want to take the new cables (power) if your warranty is up. KEEP YOUR OLD HARD DRIvE!!!


Im assuming you tried calling microsoft and they didnt help at all.
by jonathan_a October 14, 2009 8:12 AM PDT
The game is less than 10 hours long, and I always get sick of playing online on the Playstation Network cause the PSN community is just garbage filled with children and teens.

The game may offer an awesome 10 hours worth of single player gameplay, and I will do like I always do with *ALL* 10 hour console games.... wait for the price to drop! Seriously, why pay $70 for only 10 hours of entertainment? It will drop in price, and I have tons of other games to play, so why buy it now? I'd rather wait for used copies to be available on Craigslist for $30.
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by Rod Roddy October 14, 2009 8:35 AM PDT
I am tired of everything Jack Black. Can we get a real musician please?!?
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by ilfito October 14, 2009 9:28 AM PDT
I do hate games were you cannot jump I know it is not a requisite but it is annoying. Too bad this has so so gameplay I am not big on RTS so I was hoping it would be more like an action adventure, too bad I really was considering buying it, at least now my moeny can go to Uncharted.
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by jbakalar October 14, 2009 10:31 AM PDT
Sure, jumping isn't always a necessity in a video game, but there were way too many times in Brutal Legend where I could have used it. No one should have to walk around an entire ledge when a simple hop would have done the trick.
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by d0n7_p4n1k October 15, 2009 3:00 AM PDT
Man, I didn't even notice that there was no jumping when I played the demo, and now that you guys got your panties in a bundle over it, I'm not going to be able to get it out of my mind. It's going to be like Guild Wars all over again!! You guys better not have ruined the game for me!
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