Hands on: Is Uncharted 2 worth the wait?
(Credit:
SCEA)
Making a game exclusively for a single console is a tricky proposition: it's hard to justify the multimillion-dollar budget required for a truly A-list product while limiting your potential audience to owners of only one of the three major living room consoles. Nevertheless, Microsoft has its well-regarded Halo and Gears of War games, Nintendo has a stable of famous franchises, and Sony has Uncharted (while still holding back on God of War and Gran Turismo for PlayStation 3).
Sony's Saturday matinee-style adventure was an early hit for the PS3, and its sequel has built tremendous buzz over the past year, based on carefully constructed sneak peeks and trailers. We've spent this past weekend playing Uncharted 2: Among Thieves (out October 13) in order to determine if it lives up to the hype.
The game is tremendous fun and the interactive equivalent of a big, over-the-top summer movie. It's an unashamed mix of influences from Indiana Jones to Tomb Raider, with antihero Nathan Drake playing a mix of treasure hunter and art thief. Drake is rakish and good-natured, so you don't really mind that he's essentially a hardened criminal.
This time around, Drake's pursuing ancient treasures plundered by Marco Polo, which should eventually lead to the mythical city of Shambala. Don't expect much more depth than that from the "Da Vinci Code"-like premise; the story and characters run the gamut from cliched to nonsensical, and no one ever seems to have a particularly well-thought-out reason for anything he does. At least the banter between characters and the voice acting is on par with a decent made-for-cable action movie, which may sound like faint praise, but is still a pretty high bar for most video games.
(Credit:
SCEA)
It's to Uncharted 2's credit that the game is such an excellent overall entertainment product despite the lackadaisical storytelling. While it may not break any new ground (unlike, say, Scribblenauts), it's still the purest distillation of globe-trotting action/adventure we've seen in a long time. The incredibly high level of polish on everything from the scenery to the animation to the soundtrack draws the player in, creating a seamless experience that flows easily from set piece to set piece. Put simply: if you're looking for a reason to show off that PlayStation 3 console and massive HDTV, this is it. We'd be hard-pressed to think of a game that simply looks better.
Still, after several hours, a few minor flaws become obvious. The basic game mechanics haven't changed much from the original Uncharted; walk down a mostly linear path for a little while, keeping an eye out for clues or clambering over obstacles, then get involved in a firefight, requiring you to shoot back while crouching behind some crates. In the two years since the original game, the growing use of open-ended environments has made games more realistic; this feels more like a scripted amusement park ride. And many of these firefights go on for far too long, throwing wave after wave of generic foes at you in an effort to pad the running time.
(Credit:
SCEA)
Also, stealth is seemingly a must-have feature for any serious modern action game (and a good idea for a guy in a T-shirt and jeans taking on an army of mercenaries), but it feels arbitrarily employed here--sometimes you're like a ninja, other times you'll get spotted through half a football field of dense foliage.
Despite those caveats, Uncharted 2 still richly deserves its spot on many gamers' must-have lists for the 2009 holiday season. From the brilliantly nail-biting opening sequence, set on a train car dangling over a frozen cliff (no, that's not a spoiler, it's depicted on the game's cover art), it's very hard to put down--something we've been able to say about only a handful of games this year.
> Need more? Follow me at twitter.com/danackerman.
> Games, laptops, and more every week on the Digital City video podcast.
On Sale Now: $56.99 - $59.99
View the latest prices for Uncharted 2: Among Thieves (PlayStation 3)
New York native Dan Ackerman, a former radio DJ turned journalist, has written about technology and music for publications including Spin, Blender, The Hollywood Reporter, and USA Today. He hosts the weekly Digital City podcast and the New York edition of Editors' Office Hours. Dan's new album, Tales Out of Night School, is available now. E-mail Dan. 

A certain English Playright had these problems. Heck he invented most of them. Somehow people like his work. Sometimes things rise above the flaws. It's one reason marriage works as well. At least for the folks with enough wisdom to do that.
Isnt having an opinion biased? No such thing as having an UNBIASED review. either you like it or hate it. Dan doesnt seem to like it. The game is cliche, predictable and lackadaisical storytelling, but worth the wait? its like a dog chasing its tail, aint getting nowhere.
(though maybe some adaptive gameplay would be nice...some of us aren't soo good with a jets ski)
His mention of issues that potential purchasers might want to know about is not a crime.
I'm a firm believer that no game is a perfect 10/10, 100/100, 5/5...because every game has at least 1 flaw (we now know gaming scores as generalizations)...get over that ****
I'd rather hear (read) Dan pointing out the flaws before I spend 60 dollars on the game then have to find them all myself...I'd also rather read an article that points out flaws then one that dwells on how great a game is, okay we get it the graphics are good but damn how about the game play...wait what am I talking about I plan on buying the game and just leaving it on as a wallpaper for my HDTV, carry on.
stated as "flaws". Why is keeping original control schema that bad? Especially if it worked??!!!!
I think Dan overall wrote a good article for uncharted 2. One mans 100 or 5 out of 5 might only be a 4 or a 90 for another. Its all subjective!
One that will nitpick on all the negatives for 5 chapters, finish with a great line so they still look good, and don't even give the game a rating (too risky? or too obvious?).
The other will highlight all the great things about a game, finish with all the little flaws (so the reader knows where they are), and usually will give some sort of rating of the game
I do prefer to receive the flowers first rather than the pot. I think most people do!
Sounds about right.
And seriously.
"Making a game exclusively for a single console is a tricky proposition: it's hard to justify the multimillion-dollar budget required for a truly A-list product while limiting your potential audience to owners of only one of the three major living room consoles"
Can be said of ANY exclusive.
Why wasn't there an article about whether or not Gears or HALO lived up to the hype with the same slant?
Halo 3 video game set an opening-day US sales record of $US170m ($194m), outdoing any video game or movie debut.
Delusional? Talk about an epic fail of a comment. At least I can back up my comments instead of spewing randomness.
Play games...not sales.
Wii Play sold far more than both Gears and Halo, therefore it must be a better game huh?
You fail.
Best game ever then?
They can't take criticism.
What does that make me? Part of a very small minority?
Bottom line is that even with all these so-called "flaws", the game is still worth the full scores it's been granted by critics (I bet). It's not a movie or screenplay or documentary. it is what it is...a great GAME...got that? GAME! Mine's reserved! ;-)
Just my 2 cents.
- by solid-snake1975 October 5, 2009 12:15 PM PDT
- How about we all play the game and then come back and tell Dan how right/wrong he was? Sounds better than arguing about a game the general public hasn't played yet. Besides if it was from the makers of Gears or Halo Dan wouldn't have to play it, he'd just write a review giving it the first 11/10 and call it a day, saying things like " Videogame Perfection" or "Microsoft did it again!" or "Wow eventhough this game is short and repetitive, and kinda clunky with unrealistic characters I loved Gears...I mean Uncharted 2."
- Like this Reply to this comment
-
-
- by nYtrus112 October 5, 2009 12:21 PM PDT
- Muahahahahahahahahah....oh crap. Well you're right dude...we should wait and play it and see what is what. In fact I kinda wish Dan had waited til it was out for a day or two before posting this article. But CNET has a way of encouraging discussion/reviews/ratings from the public on merchandise that they CAN'T/DON'T have in their hands as yet...which is in some ways good, and in some, NOTSOGOOD! I'll come back in 2 weeks.
- Like this
-
Showing 1 of 3 pages (115 Comments)