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July 21, 2009 12:32 PM PDT

Tales of PC gaming's death have been greatly exaggerated

by Rich Brown
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Who are you calling dead?

(Credit: GameSpot)

We're really having this discussion again? Should we just refresh this article every year to correct for the misguided interpretation of NPD's U.S. retail sales figures?

The "death of PC gaming" has become reliable column and blog fodder for tech journalists. Perhaps it stems from lingering bitterness over time wasted editing Warcraft batch files in DOS 6.0. Regardless, you shouldn't take the idea seriously.

To prove it, we won't even lean on that most tempting pillar of PC gaming, the 12 million-strong World of Warcraft monthly subscription-paying player base. Instead we'll point to a report by Rock, Paper, Shotgun's Kieron Gillen from Britain's Develop 09 conference, specifically from a presentation on digital distribution.

We take a step to the world stage. 13 Billion dollars is the entire PC games market in 2008. In terms of the split, Chart Track [a UK-based market research firm] believes 24% is retail, 46% online revenue services (i.e. Subscriptions, micro-transactions), 22% is digital distribution and 8% is ad-revenue...All this compares to 32 billion dollars from all console sales.

Yes, according to Chart Track, PC games have a smaller share of the global gaming market than consoles. But if we apply those figures to some very rough estimates, we can't help but draw the conclusion that PC gaming will grow in 2009, and the outlook for 2010 is even more promising.

Consider further down in Mr. Gillen's article, where he points to Chart Track's projections for North American sales for Valve Software's Steam online distribution service. By the end of 2009, Chart Track has Steam sales up from $600 million to $1.07 billion, an increase of 78 percent.

Chart Track also estimated that digital distribution makes up 22 percent of the $13 billion global PC market, which boils down to $2.86 billion. If global digital distribution sales follow the same growth pattern that Chart Track projects for Steam for 2009, worldwide digital game sales will climb by $2.23 billion. That brings the global digital from from $2.86 billion in 2008 to almost $5.1 billion for 2009.

Now let's look at retail, in this case we'll use NPD's $701 million in U.S retail sales. Globally, Chart Track says PC retail sales represent 24 percent of the $13 billion pie, or $3.12 billion. That means NPD's $701 million figure represents approximately 23 percent of the worldwide retail market in 2008.

We don't have U.S. retail projections for 2009, but we do have data from NPD's 2007 report, when U.S. PC retail sales pulled down $911 million. According to NPD, then, from 2007 to 2008, U.S. retail sales declined by 24 percent. The global economic downturn could predicate a much larger decline for 2009, but with PC games plummeting in general year-over-year at retail, we're also not sure how much further they have left to fall. For the sake of simplicity, if we take that same rate of decline from US retail sales between 2007 to 2008 and apply them to Chart Track's global sales for 2008, we can expect 2009's global retail numbers to drop $750 million, from $3.12 billion in 2008 to $2.37 billion in 2009.

For in-game ads, IDC projected in August of 2008 that U.S. in-game PC ad sales would increase by 26.8 percent per year until 2012, from a starting point of $712 million in 2007. That would take us to $902 million in the U.S. alone for 2008. We're skeptical that the U.S. in-game PC ad market represents 86 percent of the Chart Track's 2008 global total, and you'd also be right to question a report from August of 2008 given that the global economy almost collapsed in the month following. But for fun, let's apply IDC's 26.8-percent growth to Chart Track's $1.04 billion for 2008, which brings us up $280 million to $1.32 billion for 2009 in-game PC ad sales.

That leaves us with subscriptions and microtransactions. A report from Screen Digest pegged MMO subscription growth for 2008 at around 22-percent, although it acknowledges increasing interest in the microtransaction business model. Microtransaction research is harder to come by, especially since we don't know how Chart Track defines it. We wouldn't count Second Life or other social software-based sales, but the lines are fairly blurry. We've been loose with our other projections, but we have to draw a line somewhere, and we're already showing an increase of $1.78 billion overall. Let's say simply that we expect both subscription- and microtransaction-based PC sales will increase in 2009.

To recap our estimates for 2009:

  • Global retail PC game sales: $2.37 billion (23% decrease)
  • Global digital PC game sales: $5.09 billion (78% increase)
  • Global in-game PC ad sales: $1.32 billion (26.8% increase)
  • Global subscription and microtransactions: >$5.98 billion (unknown % increase)
  • Total 2009 global PC game sales: $14.76 billion-plus (minimum 13.5% increase)

We'll repeat that those numbers are very rough, so big grain of salt here. Piracy, console motion technology, and other factors will also ensure that PC gaming perception stays complicated. But remember that we still haven't counted subscription and microtransaction sales into our figures. Even if growth from those segments is slow this year, by 2010 we'll be that much closer to AAA MMO titles like the next World of Warcraft expansion, Bioware's highly anticipated Star Wars: The Old Republic, and DC Universe Online from Sony Online Entertainment. We also have Starcraft II coming out at the end of 2009, along with Diablo III on the horizon after that. Both of those games are PC exclusives almost guaranteed to sell in the millions.

As game and tech writers sharpen their focus on those titles, and (knock wood) presuming the launch of Windows 7 goes smoothly, our second prediction for this post is that in the beginning of 2010, the "death of PC gaming" crowd will be scrambling to see who can proclaim first that PC gaming is healthier than it's ever been.

Rich Brown reviews desktops and various other components and peripherals for CNET. E-mail Rich.
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by yogiyahooeys July 21, 2009 1:12 PM PDT
Actually, unfortunately, I would now have to agree with the statement that PC gaming is dying. You can throw as many numbers out there as you want, but *perception* is what is causing the death. Look no further than EA ceasing PC production last year of their overall (platform combined) biggest selling title, Madden. Numbers don't matter if the guys that *make* the games believe PC gaming is dying, because they're the one that can create the self fulfilling prophecy by simply not releasing a game for the PC at all (likely example, Alan Wake). It doesn't help that many people buy console versions of games simply to avoid destructive, invasive DRM copy protection. You have no idea how many games that I won't buy even out of the bargain bins for the sole reason of the chosen DRM included with the software. It also doesn't help that PC ports of games are frequently inferior (graphics, features, etc) because the publisher/dev didn't want to invest any time in the PC port (the ultimate reason why Madden PC performed poorly; game looked like crap even on the most powerful PC rig compared to the lesser powered game consoles). It may be a self fulfilling statement, but, yes, PC gaming is dying.
Reply to this comment
by rhbrown July 21, 2009 6:57 PM PDT
First, let it be known that I screwed up the Mark Twain quote "The report of my death was an exaggeration" that inspired the headline.

That off my chest...

Madden - Electronic Arts, Madden's publisher, is also the owner of Bioware, makers of Star Wars: The Old Republic, a PC exclusive MMO (at least for now). Thus, EA doesn't think PC gaming is dying. It might be selective of the titles it chooses to publish on the PC for business reasons, but clearly it believes the PC gaming business is worth pursuing.

Alan Wake - You mean Microsoft's continually-delayed attempt to produce a DirectX 10 poster child? MS teased Alan Wake as a DX 10 critical title for months leading up to and after the launch of Vista. With Windows 7 and DX 11 around the corner, the idea of spending more development time on a game originally pitched to sell DX 10 doesn't make a ton of sense any more. I don't blame MS for abandoning the PC version so that it can at least get the 360 version out and make some money back.

DRM - Agree. My hope is that growth of digital distribution solves the DRM issue with seamless authentication and liberal/unlimited user reinstalls.
by lazy-bum July 21, 2009 1:20 PM PDT
here, here! Finally an article about PC gaming that isn't a one paragraph blurb at the bottom of the newest 4,000 dollar gaming laptop review. PC gaming isn't tied to the over priced Alienware-esqe monster laptops. You can enjoy quality games on moderately priced desktops AND use that same hardware to play movies (of which you get to choose what codecs to install), work on a spreadsheet or any other of the millions of tasks we use our computers for. Consoles are still far away from being as versatile as most desktop PCs. Why buy a console for 400 bucks when you can play quality games on a system that you already have at your desk?
Reply to this comment
by rhbrown July 21, 2009 6:58 PM PDT
This Asus desktop (http://reviews.cnet.com/desktops/asus-essentio-cg5290-bp007/4505-3118_7-33703094.html) is an excellent case in point. $1,200, and it maintains 60 fps in Far Cry 2 at 1,920 x 1,200. No need to spend a mint. Look for the full review in a week or so.
by hightechfanboy July 21, 2009 3:14 PM PDT
Pc gaming my not be dying but I think is not gonna grow market share no more, probably is gonna shrink over the years. There's always gonna be people who like to play with a mouse and keyboard. Bot I thhink console gaming gonna keep growing over pc because this generation consoles offers online gaming, one of pc gaming selling points. And they offer good graphics too, compared to earlier generations. And with console you do not need to keep upgrading your graphics card to be able to play the newest graphics-intensive games.(crysis?)
Reply to this comment
by rhbrown July 21, 2009 7:02 PM PDT
Until a publisher enjoys WoW-like success with a console-based MMO, my bet is that the market share distribution will remain static, at least for this console generation.
by philmmaker July 21, 2009 3:49 PM PDT
THANK YOU! I have an old xbox and a wii and a PS3 (mainly for Blu-Ray) but I still like to play games on my PC. I'm especially looking forward to Starcraft II. The Old Republic sounds cool too but I can't tell if it's gonna be Mac compatible at launch. Anyway I think these fanboy flame wars are ridiculous, who cares whether Microsoft's Xbox or Nintendo's Wii or PC games have the biggest market share? If you play games on the system with the most market share does that somehow reflect on your character? Starcraft Rules!!!!!!!
Reply to this comment
by rhbrown July 21, 2009 7:06 PM PDT
I don't see any reason to pick sides, either. I'm currently dividing my time between Stalker Clear Sky on the PC and Red Faction: Guerilla on the 360.
by SNOOP_ROCA July 21, 2009 7:45 PM PDT
I agree, all fanboys are annoying virgins who can't think of anything better to do on the internet after watching porn
by jmackowi July 21, 2009 3:54 PM PDT
It could probably grow if every game wasn't rooted in Sci Fi or Fantasy. There's a market out there beyond the nerds. Consoles offer a lot of titles beyond these genres. Plus, I don't have to drop $4k on a new system every few years. Design a realistic game that looks great and doesn't require a supercomputer, you could have a winner.
Reply to this comment
by rhbrown July 21, 2009 7:10 PM PDT
The casual PC market might strongly disagree with you.

As for the myth of the $4k PC, see the Asus desktop I linked to above.
by SmthngWcked July 27, 2009 1:16 PM PDT
Ignorance is the biggest problem PC gaming is facing.. everyone thinks they need a $4,000 computer to play games.. THat's ignorant. Crysis wasn't the best optimized game out there, and they scaled it graphicly for future computers, high end systems, mid range and lower systems, but people choose to try and play it on future system settings on inadequate computers.

my e8500 + 3gb ram + 8800gt ran crysis at max dx9 settings and was amazing to look at and play.
by play7 July 21, 2009 4:51 PM PDT
On the otehr hand online games is not doing as well either. Most arer feree based pay to play. Second Life is a example what is wrong with games on line these days. But then again Philip Linden at Linden Lab really doesnt care about the game ny more. But selling ads within the game.
Reply to this comment
by rhbrown July 21, 2009 7:12 PM PDT
I don't know if I'd say that online gaming is suffering, but it will be interesting to see how the microtransaction model takes off.
by play7 July 27, 2009 3:47 AM PDT
"by rhbrown July 21, 2009 7:12 PM PDT
I don't know if I'd say that online gaming is suffering, but it will be interesting to see how the microtransaction model takes off."

Indeed.......... If you ever see the real numbers and not BS that its made up..........Problem is you just dont know how much mney the game makers are putting into the system right? I don`t think people are paying for games as paying membes as Philip Linden AKA M linden is maing it to be.
by douggdangger July 21, 2009 5:04 PM PDT
PC gaming is far better than consoles.

It also isn't that expensive. Anyone with a PC built or bought within the last 3 years should have a machine that's good enough to handle most games. You can also buy a good gaming card (9800gt) for $100 and have better performance than any console.

A 1080p tv will run you about $600 for a 32". You can buy a 24" monitor with HIGHER resolution for 1/2 of that.

You computer can do far more than a gaming "console". You can also upgrade any component anytime you wish.

PC games are also cheaper. An average console game costs $60 where as the PC version costs $40. The PC version has better graphics and control.

Mouse + kb > control pad

When your console gets outdated and new one comes out, you'll have to spend another $400 - $600 for your console. In a PC, you can get another 9800gt card for another $100 and do SLI. You can just upgrade the CPU and spend $120.


"And with console you do not need to keep upgrading your graphics card to be able to play the newest graphics-intensive games.(crysis?) "

There is NO CONSOLE out there that can run Crysis. I spend $160 on a GTX260 Core 216 and I run Crysis on high butter smooth. A PS3 or 360 will struggle to run it on 720p and would be lucky to even get 15fps.

Only an idiot thinks that one needs to spend $4,000 for a gaming rig.

22" 1080p lcd = $150
Core2Duo PC, 1tb hd, dvdr, 4gb ram, case, laser mouse & kb = $400
9800GTX+ = $110
----------------------------
Total $660

PS3 = $500
HDMI = $20
32" 1080p tv = $600
----------------------------
Total = $1,120


360 elite = $400
32" 1080p tv = $600
-----------------------------
Total = $1,000


My PC will never red ring and it will not be a $500 paper weight like the PS3.
Reply to this comment
by rhbrown July 21, 2009 7:15 PM PDT
Typically the console rebuttal is that you still have to update drivers and live with the possibility that a PC game will have some compatibility problem. But the idea that you have to pay $4k for a legitimate gaming PC is just silly.
by tcr071 July 22, 2009 7:46 AM PDT
Err??

1. You don't have to buy an television every time you purchase a console.

2. That piece of crap $660 PC you just "built" isn't going to run any of the newer games at high settings or resolutions.

3. You completely failed to mention the upgrade cycle of a PC. Buy a 360 once, play every game that comes out for it for 6 years. Buy a PC once, upgrade the components every 12 months or live with the reality that won't be able to play your favorite game on settings besides low.

4. You don't have to buy a 360 elite. Last time I checked, and I just checked, an Xbox 360 can be hard for a whopping $199.99. The vast majority of people already have some sort of television they can plug their brand new $200 Xbox into so the start up cost would be $199.99, not $1,000.

5. I've not found a single 22" LCD with 1080p resolutions much less found one for $150. The cheapest 22" LCD that newegg sells is $150 and it isn't 1080p. Quit with your BS spin.
by theoboley July 22, 2009 8:01 AM PDT
Also, i don't know of any 32" HDTV that'll output to 1080P and actually look better than 720P. your comment is a pile.

Also, PC's get viruses.. When's the last time you've had to spend countless hours scanning and/or reformatting a ps3 or an Xbox due to a really nasty malware attack? Oh that's right, you don't have to...
by Donniebrasco July 22, 2009 9:33 AM PDT
What a stupid comment. Your PC setup assumes the casual gamer knows how to assemble their own computer, plus I don't think your part list there can be had for $400. You would be lucky to get a decent CPU and motherboard for $200, let alone the memory, case, HDD, etc. for another $200. Any decent gamer rig, even built at home is going to be $7-800 unless you want to upgrade every 2 years.

Your comparison loses all credibility with the TV apparently being a pre-req for owning a console. I would want to hook my gaming rig up to my TV (I do with my laptop now).

510 + 600 = $1110

Seeing as though an HDMI cable from monoprice costs about $1.50, the prices are about the same. Plus the PS3 and 360 can be had for 339 on Dell Home or 399 with two games.

I bought the PS3 Killzone bundle. Lets do the math on that.
Blu-Ray I was going to buy anyway: Base Samsung BDP-1500 (non-refurb) - $199.99 on Amazon
Killzone 2: $56 on Amazon
MSG4: $27 on Amazon
So...399-282= 117.

So I paid $117 for a game system. The TV is a sunk cost since I am going to have a TV anyway.

I would say $117 for the "paper weight" as you call it is worth it.
by sthehill July 21, 2009 5:31 PM PDT
The problem with PC gaming when compared to console gaming is that PC gaming is far more prone to piracy. Estimates on the ratio of legitamete buyers (which correlate to reported revenue) to illigitamte buyers range from as low as 10:1 to as high as 1:20. Lower estimates state that piracy cuases a loss of 10% of PC game sales...
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by streamline35 July 21, 2009 6:30 PM PDT
PC piracy will always be a small problem, but what they never factor in is the question of whether those pirates would have actually bought the game if they could not pirate it (that was also the music industry's big folly when complaining about "lost music sales"). It's also worth a mention that pirated games can only be played single player - you can't take a pirated copy online. Just ask valve how much piracy is hurting them. STEAM + Amazing online games = no piracy problem.
by rhbrown July 21, 2009 7:20 PM PDT
Piracy is one of PC gaming's chief concerns, and even though some developers and publishers are hard at work trying to find a workable, minimally intrusive solution, others still don't seem to get it. Valve has set an outstanding example with Steam, and as digital distribution in general grows, piracy will hopefully become less of an issue. It will never go away fully.
by douggdangger July 21, 2009 6:55 PM PDT
I don't pirate PC games.

Some PC gamers started pirating because the developers angered them. Their ridiculous DRM made the PC gaming experience a nightmare.

Starforce and Securom made it a nightmare to play games. They often prevent users from playing games if they had daemon tools on their computers. Their opinion, "if you have daemon tools, you must be a thief so we're locking you out of the game you just paid for."

Securom limits the number of times you install a game on your PC. If you exceed the maximum in their opinion, "You are a thief. You installed it to 5 computers already and we're no longer allowing you." You have to call them to beg them and prove that you uninstalled them.

PC games tweak their computers and install/uninstall things all the time so that would make DRMs like those problematic.

You can download cracks and patches that remove those horrible tools and even play without a CD.

I don't support piracy. However, if I paid for a game, I will use it however I want and go around any draconian drms present.


Steam is great. Specially when they have their weekend specials. You can sometimes buy a game for $20 while the console versions are $60.
Reply to this comment
by rhbrown July 21, 2009 7:23 PM PDT
Again, digital distribution to the rescue. No hard copy means no CD to worry about. It should also mean unlimited reinstalls, but sadly this isn't the case yet.
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by hurdlebeast July 21, 2009 7:34 PM PDT
I think the two areas that PC's have a stranglehold on (and probably will for a long, long time) are the MMORPG's and the RTS's. Although new games like Halo Wars and Tom Clancy's: Endwar are slowly creeping onto the console scene, games like Starcraft II will be best played on PC's simply due to the advent of the mouse. As far as MMORPG"s go, I don't think I have to venture too far down that road to tell you why they are superior on computers (and thusly why the last real console MMORPG was Phantasy Star online). It also bears to note that it is consoles that are slowly becoming more like desktop computers (web based browsing, removable hard drive and flash media, attachments, USB ports, Bluetooth, etc) than the other way around. The biggest driving force for computers is the "nickel and dime" approach to upgrading your rig: you can buy a new motherboard/processor at one point, a graphics card at another juncture, some RAM later on down the road, and you have a "new" computer. Again, this is an area where consoles are slowly learning to take note; Wii's MotionPlus and Xbox's Project Natal are prime examples of this; where in the past you would have to buy a "advanced" version of the console, the developers are now making their products integrateable into existing systems.

In the end, I do not think we will see a true end to the PC gaming, but rather a merging of PC gaming and console merging into some very unique, high powered gaming machines.
Reply to this comment
by vonscoot81 July 21, 2009 7:57 PM PDT
While certain games would be nearly unthinkable to play without a mouse (RTS and most MMORPG), it would be surprising if that were a true deterrant for putting some of these games on consoles. How difficult is it to hook up a USB mouse to a 360 or PS3 (or a combo mouse/keyboard)? With USB ports on both consoles, it shouldn't be terribly difficult to put a Starcaft II or World of Warcraft port on a 360 or PS3. Final Fantasy XI (THE last real console MMORPG) was great on both PS2 and 360. While you could technically play without a mouse or keyboard, any sensible person would at least purchase the keyboard (the mouse would depend on your style of play, I'm a bigger fan of the controller for FFXI than a mouse). I would love to see the good RTS and MMORPG (thinking specifically WoW) on the consoles where I don't have to worry about Windows having issues.
by streamline35 July 21, 2009 8:36 PM PDT
vonscoot -

Mouse and keyboard on a console sound like a nice idea in theory, and yet in all the years usb ports have existed on consoles, no one has ever done it. Plus then everyone would have to purchase another $60-$80 of hardware just to play the game (if they charge you $50 for a controller, imagine what they'll charge for a keyboard + mouse). Plus then you go from lounging on the couch to having to play at a table or desk. By that point, why don't you just spend an extra $100 on a nice graphics card (assuming you have a crappy computer) and play the game there. You'll save money on the game as well.

Also - windows tends to have series issues about as often as consoles break down or can't read a scratched disc.
by DigitalAngelic July 21, 2009 9:17 PM PDT
@streamline35:

Think again. The Dreamcast had a mouse and keyboard even before USB ports existed on consoles.

http://en.wikipedia.org/wiki/Dreamcast_accessories#Dreamcast_mouse_and_keyboard
by streamline35 July 21, 2009 11:40 PM PDT
Touche. Let me slightly revise my statement. No one has "successfully" done it. Unless you were a big fan of "The Typing of the Dead".
by Weudel July 22, 2009 7:14 AM PDT
hey now... don't speak ill of The Typing of the Dead... I preferred the Japanese version, where you couldn't even use word recognition to help you out.... S-U-W-A-T-T... crap, dead again...
by SNOOP_ROCA July 21, 2009 7:40 PM PDT
I think the reason PC gaming hasn't reached it's full potential is because it's not as user friendly as console gaming, and, in all, costs more. Basically if they 'dumbed down' PC gaming and made gaming PCs cheaper (Or make all PC good for gaming), than maybe it would get the respect it deserves.......
Reply to this comment
by streamline35 July 21, 2009 8:41 PM PDT
I don't deny that's a little more complicated than consoles (you can't get much easier than popping in a disc), but systems like STEAM are making it easier and easier to play - STEAM is as easy as popping in a disc, without actually having to move =)

As for costs, you can get a good gaming PC for $800, or as rich pointed out above, an outstanding one for $1200. Add in $150 for a nice 1080p monitor, and you're now in the same range as what you would pay for a console plus a smaller flatscreen TV. Plus cheaper games, free online, and being a computer and all, it can do alot more than play games... Heck, unless you're typing this from a PS3, you probably already own a computer. Why not spend a couple hundred bucks and turn it into a gaming computer (or spend a couple hundred more when you buy it) rather than going with a console.
by SNOOP_ROCA July 21, 2009 9:05 PM PDT
I agree completely
by AdamB5000 July 21, 2009 8:46 PM PDT
I like how so many people think you have to spend in excess of $3k for a decent pc. Everyone posting a message here has a monitor, speakers, mouse and keyboard. Cool. No need to purchase that.

I recently wishlisted a pc at newegg (I do it every so often for fun) and if you already have a copy of windows, a Phenom II 940, HD4870, four gigs memory, mobo, HDD, DVD-RW, PSU, case, etc., will run no more than $750.

$3k for a gaming rig? Please.
Reply to this comment
by streamline35 July 21, 2009 11:45 PM PDT
Glad I'm not the only one that occasionally does that on newegg =)

(not that I'm anywhere near needing a new PC, or even an upgrade)
by hurdlebeast July 22, 2009 3:54 PM PDT
On occasion, I too will go on Newegg and price out a custom computer. Helps me keep on top of the pricing of units at the time, plus it's fun to see how far prices have dropped on items.
by Donniebrasco July 23, 2009 4:24 AM PDT
I do that as well from time to time. I've never done a build of my own, but one of these days I think I will give it a shot. Maybe when Diablo 3 comes out I will be more pumped to do it. Right now there aren't too many PC only titles I yearn for. Until then, I have my Asus laptop that still runs quite a bit of games despite being 2 years old, and now a PS3...which I justified using the math from my post above. I was going to get the BD player anyway, and with the games thrown in with the bundle, why not get the PS3? While a lot of the games are available on PC as well, I personally think sports gaming is superior on a console. Unless its Football Manager, which doesn't exist for console.
by play7 July 27, 2009 3:48 AM PDT
Does it include os andvirus ware? How many times do people say this and they land up stealing these ......Just a thought.........
by streamline35 July 27, 2009 4:39 PM PDT
play7, stop being such a troll. Everyone knows there are very good free programs out there. AVG, Avara, Avast (antivirus) plus ad-aware, spywareblaster, etc... (anti spyware). Even most mac fans have the good sense not to argue that you have to pay for those.
by play7 July 29, 2009 12:08 AM PDT
streamline35 you indeed are the troll you been hacking at me for awhile on cnet. "IF" you had any other imprtant thoughts to say you wouldnt even now hoe to express then then in a troll or flaming remark...............I posted good informatin on the how people "SAY" they can build these lost cost systems, But really kiddy your forgetting the OS and Virus ware right? Please Nobody believes you. Please steal software because they know they can get away with it....
by MrRetardo July 21, 2009 10:48 PM PDT
1. I've never pirated a PC Game. Never had a reason to.
2. There are a LOT of Mods for various PC Games. Some of these are better than the original game!
3. I'm still waiting for a console that lets you burn a DVD/Blu-Ray, surf the internet, edit video, work with 3D, edit a game, type a paper, create a presentation, syncs with a Cell Phone, send an email, search for a job, post a resume, go shopping for things other than games.... the list goes on.
4. Using a PC, and knowing what you're doing can get you a job. I have YET to hear of a console getting someone a job (with pension, vacation, benefits).
5. All my games are run at 1080i.
6. A DVD in my PC can easily be put onto any digital device I wish.
7. 3Ghz Quad-Core AMD, 12 GB RAM and an Nvidia GTX280 waaaaaaay surpasses whats in any modern console.
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by Inconnux July 21, 2009 11:35 PM PDT
I couldn't imagine playing an mmo or RTS on a console. It would have to be dumbed down to use the console controller. FPS games are far more precise using the mouse/keyboard and If developers would design a game that consoles would compete against PC's the difference would become obvious. When Consoles first went online PC gamer challenged their sister Xbox magazine and the PC players wiped the floor at a 2:1 ratio. This was solely due to the controller difference. This is the #1 reason why onlive is going to be a complete failure, no true PC gamer would want to turn a PC into a console.

As for PC sales, I haven't bought a PC game in an actual local store for years. Intrusive DRM bundled with store bought PC games have dissuaded me from purchasing any game in a store. The last game I bought in a store was Battlefield 2. I purchased it when I was moving and it took 2 weeks before I got ADSL setup. 2 weeks at not being able to play the game because of idiotic DRM. I got so pissed off at EA that I took the game and threw it in the garbage. I buy all my games through Steam now. Sure Steam is DRM, but it is DRM that isn't intrusive.

Piracy will always be an issue with those who would have never bought the game in the first place. Mainly teenagers who don't have the cash to buy games. When they get older and get jobs the vast majority of them purchase their games.
Reply to this comment
by Sardonik July 22, 2009 5:31 AM PDT
Console games are as inferior as the people who play them.

PC gaming is for intelligent people who can make their own rigs. PC games in general are more deep, more varied, and control better. I laugh at the console version of Team Fortress 2's pathetic player limits and auto aim.

I just wish I knew exactly how much steam is making, I mean I know a ton of people who have spent a ton on steam. They've traditionally been very secretive about it.

Oh well, PC gaming supremacy.
Reply to this comment
by streamline35 July 22, 2009 5:55 AM PDT
While I do prefer PC gaming over consoles, people like you just make the rest of us look bad. Go back to your cave. Console fans, my apologies for this person - please just ignore him.
by Sardonik July 22, 2009 6:18 AM PDT
Sorry bro, but when consoles can provide an experiance as complex as EVE-Online i'll be more accomidating to a console point of view. There are a few genres that control better on consoles, but it's blatantly obvious that it is FPS games and the like that are what most people are playing on them, things that could be done better on PCs. It is a shame really that more people don't build their own rigs and abandon consoles.
by Sardonik July 22, 2009 6:26 AM PDT
Really, i'm still just sore over how consoles ruined the sequel to one of the best games ever made: Deus Ex.
by kalel33 July 22, 2009 12:02 PM PDT
@ Sardonik

PC gaming is better for the most part, especially FPS. I was a huge Counter-Strike player and loved it, but the aim-bots, wall-hacks, speed-hacks, and people that would make their character look like the opposite team turned me off forever from PC. That's the beauty of consoles, extremely rare to find cheaters and even those are closed up right away. PC gaming was great, but the horde of cheaters turned me to a console player.
by hightechfanboy July 22, 2009 2:15 PM PDT
i like both pc and console games, I like pc on FPS coz i get a headache everytime i play KZ2 on ps3, but i can play for hours Battlefield games on a pc. But once i bought a FIFA games for pc, men is just hard to play, am sure is same for all this sport games. Thats why i have my PS3, sport games are just made to be play with a console controller. i mean you can buy a controller for a pc but that not the point.
by Inconnux July 23, 2009 9:55 AM PDT
Generally, I agree with you but in some instances Consoles are better. An example of this is fighting games, the console controller is far superior in fighting games. Much like sidescrollers, I would take a console controller anyday.
Sports games are also generally better on a console. Sports games are far superior on the Wii because of the intuitive controller.

I agree with you about FPS games, I just wish they would let us PC gamers compete against console players and their noob stick. The domination due to controller issues would be painfully obvious.

I too wish steam would publish numbers, I haven't purchased a store bought PC game for years now (since Battlefield 2). All of my purchases have been through steam. This is why the NPD numbers for PC games are a complete joke, they ignore online sales.
by sting7k July 22, 2009 5:38 AM PDT
I guess it is still alive. I haven't played PC games in over 4 years, now pretty much only Xbox 360. I used to game heavily on the PC back in the day. Count Strike, Age of Empires 2, Diablo 2 (untold hours), Star Craft, Half-life, etc.

I'll probably pick up Diable 3 and Star Craft 2 just for the sake of playing them. But I don't know any of my friends that are still playing PC games. One plays Age of Empires 3 in spare time but just local games. Everyone else I know has moved on and Xbox 360 is the choice.
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by ziggyc July 22, 2009 6:23 AM PDT
I recently bought an Xbox 360, but that is mainly for driving games and Guitar Hero. I struggle playing shooters on consoles after using the PC's mouse and keyboard for so many years. I will be getting Far Cry 2 and Fallout 3 for my PC in a short while, and I have pre-ordered COD4 MW2. I also play a heap of LOTRO online in between, so this is one PC that isn't going to "die" any time soon.
The only way that I would spend more time my console is if they found a way to attach a keyboard and mouse to it, because I must admit that Gears of War 2 looks pretty sweet on my LCD TV.
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by dreamhunk July 22, 2009 6:58 AM PDT
here is 3 really good links about who wants pc gaming dead

http://www.shacknews.com/onearticle.x/53403

http://downloadablesuicide.com/2009/07/16/pc-gaming-its-problems-stem-from-mistreatment/

http://news.bigdownload.com/2009/07/12/has-microsoft-killed-pc-gaming-in-retail-stores-one-site-says/
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by inachu1 July 22, 2009 8:18 AM PDT
Pc gaming(windows) and possibly on the MAC(OSX) as a whole begins to die off when:

A. Game titles are no longer being sold at retail stores. Shelf life of only 2 years on average.
B. When refurbished used titles are no longer being recirculated at reseller stores.
C. When games are full of bugs and developers refuse gamers the choice of modifications aka MODS so gamers can enjoy the game as they wish then yes games will die off.
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by Sardonik July 22, 2009 8:37 AM PDT
A. Um, hello? Steam, Impulse, Good old Games, etc?
B. There is almost no resale market for PC gaming so this doesn't matter anyway.
C. You must be too used to console games, almost all PC games are moddable, whether the developes provide tools or not, nobody is stopping modding. As far as bugs go, not all developers are equal in that.
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