Tales of PC gaming's death have been greatly exaggerated
We're really having this discussion again? Should we just refresh this article every year to correct for the misguided interpretation of NPD's U.S. retail sales figures?
The "death of PC gaming" has become reliable column and blog fodder for tech journalists. Perhaps it stems from lingering bitterness over time wasted editing Warcraft batch files in DOS 6.0. Regardless, you shouldn't take the idea seriously.
To prove it, we won't even lean on that most tempting pillar of PC gaming, the 12 million-strong World of Warcraft monthly subscription-paying player base. Instead we'll point to a report by Rock, Paper, Shotgun's Kieron Gillen from Britain's Develop 09 conference, specifically from a presentation on digital distribution.
We take a step to the world stage. 13 Billion dollars is the entire PC games market in 2008. In terms of the split, Chart Track [a UK-based market research firm] believes 24% is retail, 46% online revenue services (i.e. Subscriptions, micro-transactions), 22% is digital distribution and 8% is ad-revenue...All this compares to 32 billion dollars from all console sales.
Yes, according to Chart Track, PC games have a smaller share of the global gaming market than consoles. But if we apply those figures to some very rough estimates, we can't help but draw the conclusion that PC gaming will grow in 2009, and the outlook for 2010 is even more promising.
Consider further down in Mr. Gillen's article, where he points to Chart Track's projections for North American sales for Valve Software's Steam online distribution service. By the end of 2009, Chart Track has Steam sales up from $600 million to $1.07 billion, an increase of 78 percent.
Chart Track also estimated that digital distribution makes up 22 percent of the $13 billion global PC market, which boils down to $2.86 billion. If global digital distribution sales follow the same growth pattern that Chart Track projects for Steam for 2009, worldwide digital game sales will climb by $2.23 billion. That brings the global digital from from $2.86 billion in 2008 to almost $5.1 billion for 2009.
Now let's look at retail, in this case we'll use NPD's $701 million in U.S retail sales. Globally, Chart Track says PC retail sales represent 24 percent of the $13 billion pie, or $3.12 billion. That means NPD's $701 million figure represents approximately 23 percent of the worldwide retail market in 2008.
We don't have U.S. retail projections for 2009, but we do have data from NPD's 2007 report, when U.S. PC retail sales pulled down $911 million. According to NPD, then, from 2007 to 2008, U.S. retail sales declined by 24 percent. The global economic downturn could predicate a much larger decline for 2009, but with PC games plummeting in general year-over-year at retail, we're also not sure how much further they have left to fall. For the sake of simplicity, if we take that same rate of decline from US retail sales between 2007 to 2008 and apply them to Chart Track's global sales for 2008, we can expect 2009's global retail numbers to drop $750 million, from $3.12 billion in 2008 to $2.37 billion in 2009.
For in-game ads, IDC projected in August of 2008 that U.S. in-game PC ad sales would increase by 26.8 percent per year until 2012, from a starting point of $712 million in 2007. That would take us to $902 million in the U.S. alone for 2008. We're skeptical that the U.S. in-game PC ad market represents 86 percent of the Chart Track's 2008 global total, and you'd also be right to question a report from August of 2008 given that the global economy almost collapsed in the month following. But for fun, let's apply IDC's 26.8-percent growth to Chart Track's $1.04 billion for 2008, which brings us up $280 million to $1.32 billion for 2009 in-game PC ad sales.
That leaves us with subscriptions and microtransactions. A report from Screen Digest pegged MMO subscription growth for 2008 at around 22-percent, although it acknowledges increasing interest in the microtransaction business model. Microtransaction research is harder to come by, especially since we don't know how Chart Track defines it. We wouldn't count Second Life or other social software-based sales, but the lines are fairly blurry. We've been loose with our other projections, but we have to draw a line somewhere, and we're already showing an increase of $1.78 billion overall. Let's say simply that we expect both subscription- and microtransaction-based PC sales will increase in 2009.
To recap our estimates for 2009:
- Global retail PC game sales: $2.37 billion (23% decrease)
- Global digital PC game sales: $5.09 billion (78% increase)
- Global in-game PC ad sales: $1.32 billion (26.8% increase)
- Global subscription and microtransactions: >$5.98 billion (unknown % increase)
- Total 2009 global PC game sales: $14.76 billion-plus (minimum 13.5% increase)
We'll repeat that those numbers are very rough, so big grain of salt here. Piracy, console motion technology, and other factors will also ensure that PC gaming perception stays complicated. But remember that we still haven't counted subscription and microtransaction sales into our figures. Even if growth from those segments is slow this year, by 2010 we'll be that much closer to AAA MMO titles like the next World of Warcraft expansion, Bioware's highly anticipated Star Wars: The Old Republic, and DC Universe Online from Sony Online Entertainment. We also have Starcraft II coming out at the end of 2009, along with Diablo III on the horizon after that. Both of those games are PC exclusives almost guaranteed to sell in the millions.
As game and tech writers sharpen their focus on those titles, and (knock wood) presuming the launch of Windows 7 goes smoothly, our second prediction for this post is that in the beginning of 2010, the "death of PC gaming" crowd will be scrambling to see who can proclaim first that PC gaming is healthier than it's ever been.
Rich Brown reviews desktops and various other components and peripherals for CNET. E-mail Rich. 

That off my chest...
Madden - Electronic Arts, Madden's publisher, is also the owner of Bioware, makers of Star Wars: The Old Republic, a PC exclusive MMO (at least for now). Thus, EA doesn't think PC gaming is dying. It might be selective of the titles it chooses to publish on the PC for business reasons, but clearly it believes the PC gaming business is worth pursuing.
Alan Wake - You mean Microsoft's continually-delayed attempt to produce a DirectX 10 poster child? MS teased Alan Wake as a DX 10 critical title for months leading up to and after the launch of Vista. With Windows 7 and DX 11 around the corner, the idea of spending more development time on a game originally pitched to sell DX 10 doesn't make a ton of sense any more. I don't blame MS for abandoning the PC version so that it can at least get the 360 version out and make some money back.
DRM - Agree. My hope is that growth of digital distribution solves the DRM issue with seamless authentication and liberal/unlimited user reinstalls.
As for the myth of the $4k PC, see the Asus desktop I linked to above.
my e8500 + 3gb ram + 8800gt ran crysis at max dx9 settings and was amazing to look at and play.
I don't know if I'd say that online gaming is suffering, but it will be interesting to see how the microtransaction model takes off."
Indeed.......... If you ever see the real numbers and not BS that its made up..........Problem is you just dont know how much mney the game makers are putting into the system right? I don`t think people are paying for games as paying membes as Philip Linden AKA M linden is maing it to be.
It also isn't that expensive. Anyone with a PC built or bought within the last 3 years should have a machine that's good enough to handle most games. You can also buy a good gaming card (9800gt) for $100 and have better performance than any console.
A 1080p tv will run you about $600 for a 32". You can buy a 24" monitor with HIGHER resolution for 1/2 of that.
You computer can do far more than a gaming "console". You can also upgrade any component anytime you wish.
PC games are also cheaper. An average console game costs $60 where as the PC version costs $40. The PC version has better graphics and control.
Mouse + kb > control pad
When your console gets outdated and new one comes out, you'll have to spend another $400 - $600 for your console. In a PC, you can get another 9800gt card for another $100 and do SLI. You can just upgrade the CPU and spend $120.
"And with console you do not need to keep upgrading your graphics card to be able to play the newest graphics-intensive games.(crysis?) "
There is NO CONSOLE out there that can run Crysis. I spend $160 on a GTX260 Core 216 and I run Crysis on high butter smooth. A PS3 or 360 will struggle to run it on 720p and would be lucky to even get 15fps.
Only an idiot thinks that one needs to spend $4,000 for a gaming rig.
22" 1080p lcd = $150
Core2Duo PC, 1tb hd, dvdr, 4gb ram, case, laser mouse & kb = $400
9800GTX+ = $110
----------------------------
Total $660
PS3 = $500
HDMI = $20
32" 1080p tv = $600
----------------------------
Total = $1,120
360 elite = $400
32" 1080p tv = $600
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Total = $1,000
My PC will never red ring and it will not be a $500 paper weight like the PS3.
1. You don't have to buy an television every time you purchase a console.
2. That piece of crap $660 PC you just "built" isn't going to run any of the newer games at high settings or resolutions.
3. You completely failed to mention the upgrade cycle of a PC. Buy a 360 once, play every game that comes out for it for 6 years. Buy a PC once, upgrade the components every 12 months or live with the reality that won't be able to play your favorite game on settings besides low.
4. You don't have to buy a 360 elite. Last time I checked, and I just checked, an Xbox 360 can be hard for a whopping $199.99. The vast majority of people already have some sort of television they can plug their brand new $200 Xbox into so the start up cost would be $199.99, not $1,000.
5. I've not found a single 22" LCD with 1080p resolutions much less found one for $150. The cheapest 22" LCD that newegg sells is $150 and it isn't 1080p. Quit with your BS spin.
Also, PC's get viruses.. When's the last time you've had to spend countless hours scanning and/or reformatting a ps3 or an Xbox due to a really nasty malware attack? Oh that's right, you don't have to...
Your comparison loses all credibility with the TV apparently being a pre-req for owning a console. I would want to hook my gaming rig up to my TV (I do with my laptop now).
510 + 600 = $1110
Seeing as though an HDMI cable from monoprice costs about $1.50, the prices are about the same. Plus the PS3 and 360 can be had for 339 on Dell Home or 399 with two games.
I bought the PS3 Killzone bundle. Lets do the math on that.
Blu-Ray I was going to buy anyway: Base Samsung BDP-1500 (non-refurb) - $199.99 on Amazon
Killzone 2: $56 on Amazon
MSG4: $27 on Amazon
So...399-282= 117.
So I paid $117 for a game system. The TV is a sunk cost since I am going to have a TV anyway.
I would say $117 for the "paper weight" as you call it is worth it.
Some PC gamers started pirating because the developers angered them. Their ridiculous DRM made the PC gaming experience a nightmare.
Starforce and Securom made it a nightmare to play games. They often prevent users from playing games if they had daemon tools on their computers. Their opinion, "if you have daemon tools, you must be a thief so we're locking you out of the game you just paid for."
Securom limits the number of times you install a game on your PC. If you exceed the maximum in their opinion, "You are a thief. You installed it to 5 computers already and we're no longer allowing you." You have to call them to beg them and prove that you uninstalled them.
PC games tweak their computers and install/uninstall things all the time so that would make DRMs like those problematic.
You can download cracks and patches that remove those horrible tools and even play without a CD.
I don't support piracy. However, if I paid for a game, I will use it however I want and go around any draconian drms present.
Steam is great. Specially when they have their weekend specials. You can sometimes buy a game for $20 while the console versions are $60.
In the end, I do not think we will see a true end to the PC gaming, but rather a merging of PC gaming and console merging into some very unique, high powered gaming machines.
Mouse and keyboard on a console sound like a nice idea in theory, and yet in all the years usb ports have existed on consoles, no one has ever done it. Plus then everyone would have to purchase another $60-$80 of hardware just to play the game (if they charge you $50 for a controller, imagine what they'll charge for a keyboard + mouse). Plus then you go from lounging on the couch to having to play at a table or desk. By that point, why don't you just spend an extra $100 on a nice graphics card (assuming you have a crappy computer) and play the game there. You'll save money on the game as well.
Also - windows tends to have series issues about as often as consoles break down or can't read a scratched disc.
Think again. The Dreamcast had a mouse and keyboard even before USB ports existed on consoles.
http://en.wikipedia.org/wiki/Dreamcast_accessories#Dreamcast_mouse_and_keyboard
As for costs, you can get a good gaming PC for $800, or as rich pointed out above, an outstanding one for $1200. Add in $150 for a nice 1080p monitor, and you're now in the same range as what you would pay for a console plus a smaller flatscreen TV. Plus cheaper games, free online, and being a computer and all, it can do alot more than play games... Heck, unless you're typing this from a PS3, you probably already own a computer. Why not spend a couple hundred bucks and turn it into a gaming computer (or spend a couple hundred more when you buy it) rather than going with a console.
I recently wishlisted a pc at newegg (I do it every so often for fun) and if you already have a copy of windows, a Phenom II 940, HD4870, four gigs memory, mobo, HDD, DVD-RW, PSU, case, etc., will run no more than $750.
$3k for a gaming rig? Please.
(not that I'm anywhere near needing a new PC, or even an upgrade)
2. There are a LOT of Mods for various PC Games. Some of these are better than the original game!
3. I'm still waiting for a console that lets you burn a DVD/Blu-Ray, surf the internet, edit video, work with 3D, edit a game, type a paper, create a presentation, syncs with a Cell Phone, send an email, search for a job, post a resume, go shopping for things other than games.... the list goes on.
4. Using a PC, and knowing what you're doing can get you a job. I have YET to hear of a console getting someone a job (with pension, vacation, benefits).
5. All my games are run at 1080i.
6. A DVD in my PC can easily be put onto any digital device I wish.
7. 3Ghz Quad-Core AMD, 12 GB RAM and an Nvidia GTX280 waaaaaaay surpasses whats in any modern console.
As for PC sales, I haven't bought a PC game in an actual local store for years. Intrusive DRM bundled with store bought PC games have dissuaded me from purchasing any game in a store. The last game I bought in a store was Battlefield 2. I purchased it when I was moving and it took 2 weeks before I got ADSL setup. 2 weeks at not being able to play the game because of idiotic DRM. I got so pissed off at EA that I took the game and threw it in the garbage. I buy all my games through Steam now. Sure Steam is DRM, but it is DRM that isn't intrusive.
Piracy will always be an issue with those who would have never bought the game in the first place. Mainly teenagers who don't have the cash to buy games. When they get older and get jobs the vast majority of them purchase their games.
PC gaming is for intelligent people who can make their own rigs. PC games in general are more deep, more varied, and control better. I laugh at the console version of Team Fortress 2's pathetic player limits and auto aim.
I just wish I knew exactly how much steam is making, I mean I know a ton of people who have spent a ton on steam. They've traditionally been very secretive about it.
Oh well, PC gaming supremacy.
PC gaming is better for the most part, especially FPS. I was a huge Counter-Strike player and loved it, but the aim-bots, wall-hacks, speed-hacks, and people that would make their character look like the opposite team turned me off forever from PC. That's the beauty of consoles, extremely rare to find cheaters and even those are closed up right away. PC gaming was great, but the horde of cheaters turned me to a console player.
Sports games are also generally better on a console. Sports games are far superior on the Wii because of the intuitive controller.
I agree with you about FPS games, I just wish they would let us PC gamers compete against console players and their noob stick. The domination due to controller issues would be painfully obvious.
I too wish steam would publish numbers, I haven't purchased a store bought PC game for years now (since Battlefield 2). All of my purchases have been through steam. This is why the NPD numbers for PC games are a complete joke, they ignore online sales.
I'll probably pick up Diable 3 and Star Craft 2 just for the sake of playing them. But I don't know any of my friends that are still playing PC games. One plays Age of Empires 3 in spare time but just local games. Everyone else I know has moved on and Xbox 360 is the choice.
The only way that I would spend more time my console is if they found a way to attach a keyboard and mouse to it, because I must admit that Gears of War 2 looks pretty sweet on my LCD TV.
http://www.shacknews.com/onearticle.x/53403
http://downloadablesuicide.com/2009/07/16/pc-gaming-its-problems-stem-from-mistreatment/
http://news.bigdownload.com/2009/07/12/has-microsoft-killed-pc-gaming-in-retail-stores-one-site-says/
- by inachu1 July 22, 2009 8:18 AM PDT
- Pc gaming(windows) and possibly on the MAC(OSX) as a whole begins to die off when:
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- by Sardonik July 22, 2009 8:37 AM PDT
- A. Um, hello? Steam, Impulse, Good old Games, etc?
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Showing 1 of 2 pages (81 Comments)A. Game titles are no longer being sold at retail stores. Shelf life of only 2 years on average.
B. When refurbished used titles are no longer being recirculated at reseller stores.
C. When games are full of bugs and developers refuse gamers the choice of modifications aka MODS so gamers can enjoy the game as they wish then yes games will die off.
B. There is almost no resale market for PC gaming so this doesn't matter anyway.
C. You must be too used to console games, almost all PC games are moddable, whether the developes provide tools or not, nobody is stopping modding. As far as bugs go, not all developers are equal in that.