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June 29, 2009 4:00 AM PDT

For games, no big rush to speedy iPhone 3GS

by Erica Ogg

The iPhone 3GS is already wooing game developers with its faster, more powerful platform, but don't expect a ton of games fully taking advantage of it to flood the App Store--yet.

Though 1 million iPhone 3GSs sold in one weekend, the latest Apple mobile device is essentially still a niche product, compared to the 40 million original iPhones, iPhone 3Gs, and both iPod Touch models already sold. And those won't be able to run games with the same efficiency and speed as the new iPhone 3GS.

iPhone 3GS

1 million iPhone 3GSs sold the first weekend, but it's still considered a niche device for many iPhone game developers.

(Credit: Corinne Schulze/CNET)

In short, it's still too early to declare the era of iPhone 3GS games officially arrived. Some game makers are waiting, or not creating games to take advantage of the device at all. Some say it's "not wise" to play specifically to what is still a small slice of the audience combing Apple's App Store for the latest downloads. For example, Pop Cap, the company behind Peggle and Bejeweled for the iPhone, said its games are benefiting from the faster load times the 3GS offers, but it has no plans to create games that are iPhone 3GS-specific.

This wait-and-see approach may be contrary to what some expected. The iPhone 3GS was essentially an update to the iPhone 3G. The "S," we were told, stands for "speed." Indeed, there's a faster processor, a PowerVR SGX graphics chip that can handle 3D rendering, and support for OpenGL ES 2.0, a standard use for creating 2D and 3D graphics. It also has a magnetometer and a video camera, unlike other Apple mobile devices.

At the device's world premiere at Apple's Worldwide Developers Conference earlier this month, Apple marketing chief Phil Schiller promised that games on the iPhone 3GS would perform better, and, in the parade of developers brought up on stage to demonstrate apps for the new device, the only category among education, health, games, books, and music to be repeated were games.

Pop Cap will continue to make casual games, not graphics-intensive action games, despite the opportunity the iPhone 3GS offers, according to Andrew Stein, the company's director of business development.

"Our philosophy is not to take advantage of technology just because it's there," he said. "The other thing to keep in mind: Apple has sold 1 million 3GSs, but there are 40 million devices already in market. By focusing specifically on 3GS, you're leaving a huge potential market untapped at that point," said Stein.

Independent developer Kuan Yong is already hard at work on updating his AirCoaster 3D game, which has sold 100,000 copies since February on the App Store. AirCoaster is a 3D roller-coaster simulator. For earlier iPhone and iPod Touch models, it uses the accelerometer to allow the player to gain momentum on the roller-coaster track. But now, with the iPhone 3GS's magnetometer inside, the phone can be moved along vertical and horizontal axes to tilt view, like a compass.

"Not (every user) has upgraded, so it makes sense for us to wait a little while...You can create a 3GS-only app, but it's not a good idea if there's only 1 million out there."
--Kuan Yong, independent game developer

Yong has already demonstrated it works, using the updated iPhone software development kit, and posting a video to the Web (see below). But he's not in a screaming hurry to get it onto the App Store.

"Not (every user) has upgraded, so it makes sense for us to wait a little while," he said. "You can create a 3GS-only app, but it's not a good idea if there's only 1 million out there."

So even though the iPhone 3GS has been on the market for a little over a week, and while developers are clearly eager to see what the new device can offer for games (many of the people we met in line the first day were independent game creators) the flowering of super-powerful, intense 3D graphics won't take place until more devices capable of running them are on the market. While iPhone 3GS sales will certainly pick up, if previous iPhone model sales are any indication, the device that will blow open this market for game makers isn't an iPhone.

It's an updated iPod Touch, and going by Apple's previous development cycles, a new model will be coming later this year, likely in September. Last week we got a hint the date might be getting close when someone poking around in the iPhone OS 3.0 firmware spotted a reference to "iPod3,1." Given that the current generation is referred to as "iPod2,1," it's not hard to see where this is going: after every iPhone release there's been an iPod Touch with similar features--with the exception of the hardware related to the phone--released a few months later.

As popular as the iPhone is, the iPod Touch is infinitely cheaper over the course of the device's lifetime since there's no expensive 2-year wireless service plan to be tied to. That makes the device much more accessible for a wider audience. That, in turn, will be a huge boon to companies looking to make more power games that take advantage of OpenGL 2.0 and the magnetometer.

AirCoaster creator Yong thinks that Apple will spend more time advertising the platform's capability in regard to games at that point, too. "We'll see Apple make a big push with developers," he thinks.

And for many developers, that can't come quickly enough. Gameloft, the French video game publishing company behind iPhone games like Real Soccer 2009, and Hero of Sparta, is chomping at the bit to develop games that "push the limits" of the platform, according to CEO Michel Guillemot.

"We're going to leverage on that to create even better games in the highly demanding action games category," he said in an interview. "We are delighted to have the possibility to have much better graphics and much better frames per second rate." That's still a few months away, however.

Though having to wait for those games might make gamers with the iPhone 3GS anxious, for those who have older iPhone or iPod Touch hardware and haven't yet upgraded, it's more a sigh of relief they're not going to be left behind by developers.

Originally posted at Apple
Erica Ogg is a CNET News reporter who covers Apple, HP, Dell, and other PC makers, as well as the consumer electronics industry. She's also one of the hosts of CNET News' Daily Podcast. In her non-work life, she's a history geek, a loyal Dodgers fan, and a mac-and-cheese connoisseur. E-mail Erica.
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Add a Comment (Log in or register) Showing 1 of 2 pages (55 Comments)
by kasrhp1 June 29, 2009 4:34 AM PDT
Its still a touchscreen device. It has a 3.5 inch display. Where would the controls be? If you put your thumbs on either side of the screen, you loose about half the screen. Its neat that it CAN do that, but c'mon. How many times can you shake, rattle, or roll your iphone playing a weak game before you drop it and break it? Until there are actual physical controls, I dont see this gaming on the phone being anything legit. Keep the simple games out now, but dont try to put Call of Duty on the iphone.
Reply to this comment
by kelmon June 29, 2009 4:56 AM PDT
So, the device should change to fit current games? I'd rather the games change to fit the device. Much like with the Wii, I am not particularly in playing the same games I played 10+ years ago on a mobile device but rather playing something new and interesting (particularly if the price is going to be cheap). I see no reason why physical controls are a necessity.
by Sausagebiscuit June 29, 2009 5:18 AM PDT
Why does the screen get loose if you put your thumbs on the side?
by Maclover1 June 29, 2009 5:28 AM PDT
Dumbest comment ever on the iPhone. You clearly have never used one. Your thumbs ether only touch the edge, or rest on the edge/non-screen black sections on either end of the screen.

I am pretty sure that no one will make a call of duty game. You need to use your brain just a tad and think outside of your first person shooter PC gaming fog. Think DS or PSP. Those games are the type of games that the iPhone/iTouch will target. Ad in the motion controls and you have a Wii like difference that makes the device stand out.
by Synthmeister June 29, 2009 8:23 AM PDT
You guys have no clue. First there are already several successful FPS like Call of Duty on the iPhone including Metal Gear Solid, Assassin's Creed, Resident Evil, Brothers in Arms, Time Crisis Strike and Terminator Salvation despite the supposedly crippled control potential.
Second, with OS 3.0, device makers are allowed to add hardware controls which some people love to fondle.
Third, the iPhone/touch is opening up games to a whole new market of people who never used hardware controllers and will never miss them.
by molotov June 29, 2009 10:36 AM PDT
Emerge from stone age, grandpa. People have complained about ATMs in the past and were afraid to use it.

Do you need a joystick sticking out of your iPhone, is that what you want? You so sick. Thats like taking two steps back. Disgusting
by Mark_Anderson June 29, 2009 2:31 PM PDT
If you think the iPhone is going to challenge the mainstream handhelds you're delusional.

And yes, touchscreens suck for gaming.
by viper396 June 29, 2009 2:55 PM PDT
While I agree that certain games simply don't work or play well on a touch screen device you can't expect the hardware to be changed to accomodate a game. A good developer makes games that accomodate the hardware, not the other way around.


I also agree that the iPod has a long way to go to challenge the mainstream handheld game consoles. While gaming is good It's still a phone first and foremost and will always be hindered as a gaming device because of that fact.
by don_bidarian June 30, 2009 2:36 AM PDT
@kasrhp1

If I were you I wouldn't argue with Apple fanboys. to them simply everything that apple makes is awesome, no matter what.

Personally I really like iPod Touch and iPhone, awesome devices, but I don't consider it as a GAMING DEVICE while there are devices out there such as DS or PSP, I don't know, maybe that's because I'm a hardcore gamer.
Thats my opinion, I hope I don't get bashed over this.
by mrmorozov987 July 4, 2009 6:55 AM PDT
Come on, you're being EXTREMELY biased. Besides the fact that you don't actually push in, touchscreens are no different than buttons in terms of controlability. This is what game developers know how to do, they know how to get around obstacles and make game that are easy to play. Terminator Salvation is a perfectly playable game, and a fun one at that. It's quite obvious you've never used one, but once you do, you'll see our point.

And, about the article, I don't think anyone buys an iPhone or iPod touch because they think it's a gaming machine. They buy them because they want a good media player, and then casually play some games. However, with graphics this good, Nintendo and Sony should be on their toes...
by kool_skatkat June 29, 2009 4:44 AM PDT
Iphone 3.0 allows for harware to be connected and have it to interface with the phone. What are companies waitin for? sheet keyboard and game control should be coming soon. Unless universal drivers can't be created. mmmm...
Reply to this comment
by kelmon June 29, 2009 4:53 AM PDT
Correct - the new iPod Touch will be the device that triggers games that take advantage of the hardware available in the 3GS. Let's revisit this conversation again after September, although I suspect that it will be the Christmas period that will see large-scale adoption of the new hardware and therefore a sufficient market for developers to target.
Reply to this comment
by shellcodes_coder June 29, 2009 5:33 AM PDT
Why not get PSP instead of this crap for playing games. Anyways there are much better smart phones out there.
Reply to this comment
by Perry_Clease June 29, 2009 5:56 AM PDT
DAT
by samkass June 29, 2009 9:01 AM PDT
Because the 3GS has way more horsepower and games available for it than the PSP?
by Mark_Anderson June 29, 2009 2:32 PM PDT
@samkass

Yes, but the games are largely rubbish.
by viper396 June 29, 2009 2:48 PM PDT
@samkass. More games? ....Prove it.
by codynews June 29, 2009 5:42 AM PDT
No need for all game makers to rush out with iphone 3gs only games, but if I were a dev, you could be that I'd be adding a 3gs "patch" to existing games that made them looks better and run smoother. Use that extra processing time to up poly/texture/sound quality.
Reply to this comment
by Get_a_life_Leo June 29, 2009 5:51 AM PDT
Huh? With 50,000 apps on the app store, the main problem for developers is standing out. Whomever develops a game (or other app) that specifically takes advantage of the 3G S hardware will have a powerful differentiator and a market of 1 million plus and growing every day. The developers who embrace this new hardware will leapfrog others as the half-life of phones is less than 3 years. The trick, though, will be in creating software that allows hardware feature awareness so that the lack of a magnetometer doesn't preclude the basic tenet of the game (e.g. there is no guarantee that a new iPod will incorporate a compass). This is already a fact of life for developers of apps for the iPhone that take advantages of the camera but there will be more subtle differences in terms of the underlying chipsets. Hardware abstraction should never take the lowest common denominator approach, rather there should be feature fallbacks to the lowest configuration the developer feels they can their application runs satisfactorily on (but not so low that the experience creates a negative reaction).

What's with the CNET redefinition of "infinite" by the way? "the iPod Touch is infinitely cheaper over the course of the device's lifetime".

This would only be true of the devices lifetimes were not finite.
Reply to this comment
by cvaldes1831 June 29, 2009 6:55 AM PDT
It's called hyperbole.
by kplayaja June 29, 2009 5:56 AM PDT
It's because AT&T was too stupid to allow current iPhone users to upgrade for $199. Now, all us hardcore iPhone users have to wait until we're eligible. Boo AT&T!!! Boo!!!
Reply to this comment
by jchidori June 29, 2009 8:44 AM PDT
yep they changed their pricing strategy right before 3gs was released. anyone with an early upgrade can get the phone for the normal 99/199/299 price.
by no1uknowdfw June 29, 2009 11:17 AM PDT
I freaking AGREE. I just bought 2 iPhones, 2 months a part. AT&T gave me $100 back on my 2nd phone cause I was barely in the 30 day cut off... But I think if there is something that was going to come out better in less than 6 months, I should be allowed an upgrade and a free one at that. My freakin phones are still new and already freakin out dated...

Here is the way I'm thinking now... I'll wait 2 years to my next AT&T upgrade (and this includes 3 more iPhone I was purchasing for my family). And I'll make sure the iPhone released has been out less than 1 year before purchase.

And just so you know Apple, I'm the guy who purchases tons of stuff from iTunes and love my iPhone...
and if you think for a second I'm going to pay extra for an upgrade your nuts... smarter than that...
by samkass June 29, 2009 12:01 PM PDT
AT&T can't subsidize you based on a 2yr contract every year! News flash: there's going to be another iPhone next June. There has been every single year since its introduction.

My tip? If you're going to have 2 iPhones in the house, upgrade each one on opposite upgrade cycles. Upgrade 1 on year 1, the other on year 2, the first on year 3, etc. That way someone in the family always has the latest gadget to play with...
by sapphir8 June 29, 2009 6:34 AM PDT
@kplayaja

I am a hardcore iPhone 3G user and was able to purchase my 3GS at the fully subsidized price on launch day.
Reply to this comment
by queticomn June 29, 2009 9:30 AM PDT
The iphone seems to be the latest oveheating, ovheated failure. Hmm, time for a cooling fan? haha!
Reply to this comment
by Perry_Clease June 29, 2009 10:02 AM PDT
You have and use one?
by Paul_Christie June 29, 2009 10:34 AM PDT
I hear white iPhones (3G and 3GS) turn beige when overheated. Not a bad idea to use a cooling fan.
by Perry_Clease June 29, 2009 11:11 AM PDT
"I hear white iPhones (3G and 3GS) turn beige when overheated. Not a bad idea to use a cooling fan."

Got any links regarding that?
by Sausagebiscuit June 29, 2009 11:50 AM PDT
http://www.wired.com/gadgetlab/2009/06/iphone-3gs-handsets-overheat-turn-brown/

It's actually been in the news quite a bit today. Also some postings on Apple's forums about the issue. I am concerned a bit because my 3G S (black) arrived today.

BTW, I found this in 10s with a google search, Perry_Clease. Google's autofill actually pre-populated the field as I was typing "iphone 3GS overheating" so it shows that it is a common search term.
by Sporlo June 29, 2009 11:57 AM PDT
how would you fit a fan in the iPhone in a nice way??? And I doubt another variety of the iPhone advertised as good for games would sell well.
by queticomn June 29, 2009 12:23 PM PDT
I read this on google news today. :)
by queticomn June 29, 2009 12:41 PM PDT
As a matter afact, my brother bought his first ipod touch (against my advice) 2 weeks ago at a radio shack. The ipod failed in 2 days to only what i would assume was overheating. Radio Shack gladly offered a return or exchange. Never the less, my brother was out the songs he payed for hr put on his first ipod touch.
by 123yik June 29, 2009 3:34 PM PDT
--sausagebiscuit

i dont think you need to worry for your black iphone because black more easily radiates heat than white, and anyways you wont notice the pinkish color on your black iphone
by nwojciak June 29, 2009 5:15 PM PDT
I have a 32gb 3gs and i have noticed that it does get warm, could cause problems down the road....but i hope not lol
by abcd9009 June 29, 2009 9:39 AM PDT
I am looking for an App which I can use to replace my Universal Remote for TV & DVD Player. Any suggestions on which is a good app (or if it's even available)?
Reply to this comment
by matteagar June 29, 2009 10:57 AM PDT
The issue with controlling most home theater gear is that the iPhone doesn't have the ability to send out infrared signals. We've been working on a solution for a little over a year, and earlier this month released the RedEye - a hardware device plus iPhone application to fill that hole. Because of high demand, we've had to close down the beta program for now, but we will be back with more features when we launch the production version this fall. Please check out http://redeyeremote.com/ and let us know what you think.
by abcd9009 June 29, 2009 12:27 PM PDT
@matteagar

Appreciate the update on RedEye. Looks like a good replacement for my existing Universal remote.
by ckurowic June 29, 2009 9:56 AM PDT
The article is a bit misleading. It makes it sound like the iPhone itself has a small percentage of market share when in fact is has a very large share. They are simply talking about the newest 3GS which has only been out for a month or so. Stupid article.
Reply to this comment
by Sporlo June 29, 2009 12:01 PM PDT
So because it doesn't accurately show a device's market share, it is stupid? Market share is talked about WAY too much on this site. I really don't care if a device/company has 1% share or 2% share.
by viper396 June 30, 2009 11:17 AM PDT
@Sporlo. Marketshare is a tangible and viable way to measure the overall success of any product.

Like all good hypocrits, marketshare is the argument when you are on the winning side and conveniently dismissed when the numbers work against you.
by Sporlo June 29, 2009 12:06 PM PDT
That video is pretty cool. It really opens up a lot of control possibilities. It also (as demonstrated by the video) can make for more physical games. As in people have to get up and move to play, sort of like the Wii. I'm not saying this'll be the next big thing but it allows for a much wider variety of games.
Reply to this comment
by techslut June 29, 2009 1:35 PM PDT
Hmm. Read an article in the business section of the NYT today that says games on the iPhone will do very well. Who does one believe?
Reply to this comment
by rafusee2 June 29, 2009 6:55 PM PDT
"Not (every user) has upgraded, so it makes sense for us to wait a little while...You can create a 3GS-only app, but it's not a good idea if there's only 1 million out there." haha "only" one million. just a few.
Reply to this comment
by rafusee2 June 29, 2009 6:55 PM PDT
"Not (every user) has upgraded, so it makes sense for us to wait a little while...You can create a 3GS-only app, but it's not a good idea if there's only 1 million out there." haha "only" one million. just a few.
Reply to this comment
by ewelch June 29, 2009 8:30 PM PDT
A "no duh" comes to mind for this non-story.

That's like saying, I'll walk on the tarmac when it's had time to cool"

Yeah, tell us something we don't know.

What developers ARE doing is writing their apps for OS 3. Taking advantage of 3GS features will come when there are more of the phones. Tell us something we don't know.
Reply to this comment
by MPB July 4, 2009 7:02 AM PDT
OMG that is so cool!!!!!
Reply to this comment
by boy444 July 4, 2009 7:57 AM PDT
I can see why. Heck no one made a 3g only game. Or an 1g iPhone only game.
Reply to this comment
by WheelerCub July 4, 2009 8:54 AM PDT
I think if the iPhone was available to more providers in the US, adoption would spread like wildfire. Unfortunately AT&T and Verizon are two of the more expensive plan providers and for many it's just not worth it to break a contract, pay penalty fee, and then switch providers for a more expensive plan.
Reply to this comment
by cbaisa July 4, 2009 11:32 AM PDT
the iPhone isn't a serious gaming device. much like the wii it will be restricted to simple games for the non-gamer. this isn't to say that it won't sell a lot of games, but calling it a gaming device is misleading because it cannot do what a PSP or DS can.
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