• On TV.com: TOP 10 Shows CANCELED Too Soon
June 25, 2009 4:00 AM PDT

Real architects deconstruct video games

by Matt Hickey

You'd think an article written for an architectural journal about architects deconstructing video game levels would be boring. But you'd be wrong. Even if you're not an art nerd (I am, now), this short but sweet article in The Architects' Journal gives a little more insight into video game levels than most blog posts do.

Take, for example, this excellent observation of one of the all-time greatest games, Tetris:

Tetris can teach us all a lesson in dimensional coordination and rotational symmetry. Featuring just seven standard building components as the basis for construction, it takes a radical approach to reducing waste material. Tetris has an aesthetic charm too: its combinations of solid and void have proved inspirational for a range of architects including Slovenian architecture studio, OFIS.

Indeed, it can teach us how to reduce waste! Simple, reusable shapes that snap together (hopefully) give us far greater utility than would be expected. That is smart! There are other games listed, too, like Halo and Halo II, and Grand Theft Auto, among others. We learn that Marioland teaches us about "the 'blobitecture' of Zaha Hadid's Dubai Opera House." Neat!

I have several friends who work for video game developers and many of them develop levels, worlds, and backgrounds. They all studied architecture. I'm glad architecture is studying back.

With more than 15 years experience testing hardware (and being obsessed with it), Crave freelance writer Matt Hickey can tell the good gadgets from the great. He also has a keen eye for future technology trends. Matt has blogged for publications including TechCrunch, CrunchGear, and most recently, Gizmodo. E-mail Matt.
Recent posts from Crave
Popular iPhone movie app flops on BlackBerry
Top 5 most popular products for November
Ridiculous new Peeks inspired by TwitterPeek
Hands-on with the Nokia Booklet 3G
Battle of the international power plugs
Droid does multitouch, Milestone does it better
Award-winning tech at the 2009 SEMA Show
Sorry, kids: No social networking on the Xbox 360
Add a Comment (Log in or register)
by make_or_break June 25, 2009 5:16 AM PDT
REAL architects have a lot of (unbillable) time on their hands these days...
Reply to this comment

About Crave

The name says it all. Crave is our blog about gorgeous gadgets and other crushworthy stuff. If you would like to contact Crave with a tip or comment, please write to: crave@cnet.com

Add this feed to your online news reader

Crave topics

FAQ: Buying the right Windows 7 upgrade

Readers still have lots of questions on just which version of the software they need to buy in order to upgrade their PC. CNET News tries to offer some answers.

N.Y. lawsuit details Intel's 'largesse' toward Dell

Attorney General Andrew Cuomo's federal antitrust case filed Wednesday alleges a longstanding symbiotic relationship between Intel and Dell.