iPhone developer: 3G S graphics will be sooo much better than PSP's
Since the iPhone launched in 2007, I've yet to see a 3D game come close to matching the graphics of the best the Sony PSP has to offer, but according to at least one developer, this may be changing.
In an interview with Pocket Gamer, Michael Schade, CEO of Fishlabs, an iPhone and mobile games developer, said the iPhone 3G S's support for OpenGL ES 2.0 will push the machine's 3D graphics capabilities beyond that of the PSP.
While current iPhones only support Open GL ES 1.1, OpenGL ES 2.0 has several capabilities not included in the older version. Most notably, shader support, which allows developers to use more customized--and usually prettier graphics effects.
Kratos is willing to wait an eternity for iPhone graphics to reach this level of detail.
(Credit: GameSpot)Schade says that the biggest hurdle will be getting iPhone developers to actually implement these custom effects.
"As graphic assets need to be designed from scratch to benefit from 2.0 shaders, it will be very hard to monetize the extra effort in the early days," he says. "It's definitely not worth it for 99-cent apps."
Id Software's John Carmack, creator of Doom and Quake, agrees with Schade in that the potential for the iPhone to be a more powerful gaming platform is there, but he also points out, because of "software inefficiencies," we may not see that potential realized just yet.
While Carmack sees Open GL ES 2.0 support on the iPhone as a good thing, he made the point that he would not be taking advantage of it and instead will stick with 1.1 for Doom Resurrection, launching next week. The reasoning? He wants Doom to reach the widest audience possible, which for now, is the current-generation iPhone.
Schade may have a solution, though. He says that although it will cost more development and testing time, it may be a good idea to implement a feature that allows games to detect which version of the iPhone you have and then upgrade the graphics accordingly. Similar to the way games work with different levels of video cards on the PC.
The 3G S is rumored to have a CPU that's "up to 2x faster" than the current 412MHz ARM 11 in the iPhone 3G. If developers are willing to create a brand-new, from-the-ground-up graphics engine using the new processor, then we eventually may see something truly impressive.
Fishlabs's own Galaxy on Fire is probably the most impressive 3D iPhone game I've seen, and yet, it has a long way to go to match the graphical complexity seen in PSP games like Crisis Core: FF7 and God of War: Chains of Olympus.
Some PSP developers are obviously willing to put in the time and care to make their games look outstanding, but, I've only seen little evidence that iPhone game developers are willing to do the same.
Also, consider that making games look outstanding takes time and money and that new PSP games cost $40 and each game sold goes a long way toward recouping development costs. Longer, at least than a $5-$12 game on the App Store would.
I think that many (including some developers) view iPhone games as nothing more than mere 15 minutes distractions while you're waiting to do something else.
How far we see the iPhone 3G S's graphics pushed may depend on how developers think most iPhone users play their games. With the "graphical tour de force," Doom Resurrection launching next week, we may start to get some insight of what's to come.
Eric Franklin refused to write a bio, saying, "Why are you bothering me about this bio business again? If I wanted people to know more about me, I'd send them to the Inside CNET Labs Podcast" (shameless plug). E-mail Eric. 
p.s the Pre uses the same (if the roomers about the 3GS using the Cortex processor are true) processor and graphics solution.
The other key component is the new pricing add-on structure. It's $9.99 for 10 levels ... next five levels cost you X ... versus spending $40 for 74 levels ... all or nothing. Maybe I'm in - if I like it, I'm in for more, if not - the game company can cut their loses and move on or better yet, UPGRADE the game - no discs to recall - just offer a new download.
This is why the iPhone is the WII of handheld games - beating Nintendo to the punch.
The problem is of course, Nintendo & Sony can't and don't want to undercut their disc based ecosystem ... 15% of $40 is hard to give up versus 15 or 30% of $2.99 and of course, as people get used to no discs but downloading ... Nintendo & Sony have no fears of hardcore gamers defecting but Nintendo's goal of getting casual gamers and Tv personalities to cook with a DSi is gone by the wayside. Why spend the SAME amount for a DSi when you can get an iPhone-video ipod-camera-GPS and gaming portable in one? So, just as the WII has cleaved the video game console market into the MASS MARKET casual gamers & the hardcore gamer market (PS3 will never reach the penetration rate of the PS2) - the iphone has now cleaved the portable gaming market.
And Palm Pre - PLEASE - bwhahahaha. If Palm lasts as a company for 2 more years, that will be a miracle in itself. never mid the 500 apps max it will be offering while the iPhone store passes 100,000 by years end.
- by 619clean June 13, 2009 1:43 PM PDT
- i still don't think that the iphone can dominate the portable games market like the psp does... Regardless of how many people die for an iphone, it takes some experience and more of a focus at times also to dominate the gaming market (thats how i see it). Nevertheless i would be baffled to see it turn into a portable gaming icon....
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