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June 2, 2009 10:39 AM PDT

Nintendo's answer to Project Natal:
Wii Motion Plus, Vitality Sensor, confidence

by Scott Stein
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Wii Vitality Sensor: Lets you know if you're alive?

(Credit: CNET)

Yesterday, Microsoft raised the bar on the mainstream-interactive landscape with the demonstration of its futuristic Project Natal. Today, Nintendo had a chance for a rebuttal, during which it chose to focus on Wii Motion Plus.

Scheduled to debut in a few weeks when it's packaged in with Tiger Woods PGA Tour 10, the more accurate plug-in to the Wiimote has its greatest killer app in Wii Sports Resort, the delayed sequel to Wii Sports. Showed off last year as well, two new sports in the package, archery and a three-point hoops contest, were demonstrated once again by Reggie Fils-Aime and Bill Trinen. The accuracy benefits were more noticeable to the naked eye on the archery demo: smaller hand motions allow for greater focus and targeting.

The Wii Motion Plus is a funny update to the Wii, because the advertising around it (virtual swordplay, archery) is exactly the same angle that was used for the original Wiimote. It arrives in a few weeks to stores.

Oddly, the new Wii Fit update, Wii Fit Plus, which comes out this fall, does not have any clearly explained integration with the Wii Motion Plus. It would seem logical, but perhaps more information will be forthcoming.

Besides the Wii Motion Plus, Nintendo worldwide president Satoru Iwata appeared on stage for a recap of Nintendo's immersive products, such as the Wii Wheel, finishing with a demo of a future product called the Wii Vitality Sensor. It's a finger-clipping pulse reader, which Iwata says could be fun for relaxation purposes. It's utterly unclear how this type of peripheral could be anything other than just another plastic peripheral gimmick in a game generation already overrun with plastic skateboards and fake instruments, and the fact that no compelling demo of the concept was presented, a la Microsoft with Peter Molyneux's interactive boy Milo, only makes this even more of a tangential oddity.

Nintendo does get one thing right: its combination of quick-response buttons and motion control make for a hybrid experience that's a big part of the company's success bridging retro and casual gaming. Microsoft's Project Natal, which uses no buttons whatsoever, will have a steeper hill to climb--or will just require some particularly brilliant designers to pull off.

Scott Stein, a New York Jets fan and CNET senior associate editor, has written about tech, entertainment, video games, and viral culture for outlets including Laptop, Wired, Maxim, Esquire Online, Asylum, and Men's Journal. He also appears on the Digital City podcast. In his spare time, you might see him performing improv in New York City (when he's not being a dad).
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by sdf0013 June 2, 2009 11:02 AM PDT
N's show was very much a corporate presentation. About the same level of excitement and energy. Meaning, not a lot. Vitality Sensor? Sorry to say, but it kinda smells like Virtual Boy all over again. Or at least Robby. Some important person's pet project that got out of control.
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by play7 June 2, 2009 5:50 PM PDT
First off."N`s"???????/ Whats that mean? Oh you mean "Nintendo" Speak english please

Anyways the " Virtual Boy ? Yes I bought one for a family member when it was released in the 90`s.......ANd your mistaken the Virtual Boy and this device is not even the same concept. besides "IF" you know what a Virtual Boy was and this device you know the Virtual Boy was astand alone game system that relied of a projection google type system that incased the player in a head ach ridden game play simulation. This device is not even close to being what the inventor (using the head in a fixed postion) in this case its hand fingers and hands. "Nintendo" for all its bad mouthing and nanan " Nintendo is for kids" BS they are still out selling other game systems? why? Because well people know what they want and how much they want to spend.
by OttoDyeDacked June 14, 2009 8:22 PM PDT
The poster is just pointing out that the Virtual Boy was a dud, as will be the Vitality Sensor, not making any kind of claims that they're the same thing.
by panda630 June 2, 2009 12:16 PM PDT
nintendo's answer to microsoft's project natal are you kidding, how do you even compare the two technologies it's like comparing a chevy aveo to a formula one racing car
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by Shaymojack June 2, 2009 12:58 PM PDT
Or a rock to a computer.
by LuminousSpecter June 2, 2009 1:09 PM PDT
Nintendo being the F1 Racing Car.
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by LuminousSpecter June 2, 2009 1:11 PM PDT
Imagine using the Vitality Sensor while playing Resident Evil or Call of Duty, and having the game respond in real time to your current vitals.... making the game scarier, accelerating the action...
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by OttoDyeDacked June 14, 2009 8:24 PM PDT
Yes, exactly what I was thinking. Monitor your pulse and if it begins to slow, pump up the action. If you get too stressed, to the point that your pulse is super-high and you keep making mistakes, slow it down a bit. Could make for one heck of an experience.
by akattp June 2, 2009 1:13 PM PDT
Nintendo is awesome...................IF YOU'RE 12 YEARS OLD.
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