Three strikes for Electronic Entertainment Expo?
After two lackluster years of tiny audiences and slashed budgets, the Electronic Entertainment Expo is trying to recapture some of its past luster--but it may be too little, too late. That's a shame, because E3, being held next week, is one of only a handful of trade shows the public actively follows, with legions of gamers, from hardcore to casual, eagerly tracking each day's new announcements.
After years of excessive budgets and outlandish displays, essentially turning the Los Angeles Convention Center into a futuristic minimetropolis, game companies retrenched in 2007, looking to display their wares in a more cost-efficient manner. The first attempt to modernize E3 was by moving the show to Santa Monica, Calif., and cutting the attendance from more than 60,000 to less than 5,000. Of that 2007 show, we said:
"Rebelling against the high costs of the LA-based show, the big game companies instead elected to put on a radically different show in 2007, losing the massive convention center booths and moving to a handful of hotels in Santa Monica, along with cutting attendance to less than 10 percent of last year's...The verdict is still out on the show's new format. Some would call it smaller and more intimate, while others said it was inconvenient and a scheduling nightmare."
Last year, the show returned to the Los Angeles Convention Center, but kept the small, low-cost format, ditching the main halls of the LACC for a series of underwhelming meeting rooms. It was an awkward experience at best, and at the time, we said:
"(2008's) smaller, quieter E3 video game trade show may well mark the end of an era, with no solid plans announced for next year's show, and many participants lamenting the stripped-down vibe. Despite powering a multi-billion-dollar industry, the big game companies collectively decided that the massive shows of previous years were too expensive to put on anymore--but the pared-down version of E3 that started last year failed to inspire the industry or generate much significant media coverage."
The 2009 version of E3 is being unofficially billed as a return to form, with more than 40,000 people (many only marginally connected to the industry) expected to attend, and major gaming displays from publishers including Sony, Nintendo, Microsoft, Activision, and EA. Of course, many of these grand plans were hatched before the current economic recession hit, and some of these game companies may be experiencing buyer's remorse over investing so heavily in an E3 show modeled on the free-spending glory days.
We're eager to see how excessive the show's booths are (previous years resembled an arms race to see who could build the biggest, most ostentatious display), and whether the game publishers will feel as if they got their money's worth from their sizable investment--which is why the show was scaled back three years ago in the first place (and that was even during the economic boom times). If not, this could very well be E3's third strike, and the end of a 15-year run.
>See all our E3 coverage.
>Watch (or listen to) E3 predictions on the latest episode of the Digital City.
>Follow Dan's show floor updates at twitter.com/danackerman.
New York native Dan Ackerman, a former radio DJ turned journalist, has written about technology and music for publications including Spin, Blender, The Hollywood Reporter, and USA Today. He hosts the weekly Digital City podcast and the New York edition of Editors' Office Hours. Dan's new album, Tales Out of Night School, is available now. E-mail Dan. 

Seriously, 10 years ago gaming was sexy, gaming online in real-time was new, and there were mountains of interest as consoles and PCs merged into one enormous and dynamic community. It was exciting to drag your computer out to a rented hall or auditorium, and hash it out against people you never met. It was a blast to learn about new MODs and to try them out. It was awesome to try out new games. People would --no kidding-- plan road trips cross-country to meet up at a LAN party with folks they only knew online.
Back then, E3 was the gamer's version of attending Easter Mass at the Vatican, or being in Mecca during Ramadan... you went out of your way to get there if you could. It was the chance to play new games before they came out, or to get good and deep glimpses at what was in the pipeline.
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Thing is, all that waned out over time. The 20/30-somethings who were once able to waste untold hours and cash on LAN parties and on tweaking their gaming rigs, or were able to latch a console onto a huge plasma screen?
Nowadays, they're all finding time (and in this economy, money) to be scarce.
Nowadays, the bulk of the gaming demographic is once again... kids. As in, teenagers and younger.
Little wonder that E3 has suffered along with it.
But... there's more. The hardcore gamers (console or PC) nowadays see E3 for what it is nowadays - a great big advertisement, with little substance and mountains of fluff. Those who still get into gaming hard, and have the resources, tend to go to PAX, or to smaller regional events that cater more towards the gamer (and less towards watching gaming companies perform perpetual acts of marketing masturbation).
At least, this is just MHO...
Of course they are not, so why would people care how glitzy their trade show is?
Start making games that people will care about and then maybe people will start caring about the event used to announce them. It doesn't matter how much or how little glitz you use now, all of your games suck.
Cry a river E3...nobody cares.
Gaming has surpassed the movie industry, sports industries, etc. Video gaming has become the official American pasttime, baseball is dying a slow death in comparison.
Everyone still looks to E3 to be the place for big game announcements, to be the place the "earth-shattering" announcement to be delivered. Nothing comes in comparison. Many events tried to take over the excitement factor when E3 became a business-only event, but haven't been able to.
- by cvaldes1831 May 31, 2009 8:28 PM PDT
- E3 really needs to be folded back into CES. After all, when you're talking about consumer electronics, videogames is a dominant force. E3 is the bastard child of the long-deceased Summer CES. The prodigal son is ready to return to the January event and dominate.
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