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March 24, 2009 3:05 PM PDT

Mac Pro 3D test scores revisited

by Rich Brown
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(Credit: Sarah Tew/CNET)

We've received a few e-mails since our post last week on Apple's new Mac Pro and its higher-end 3D graphics card option, AMD's Radeon HD 4870. Echoing the comments in the original post, some folks wanted to know how we tested. Others wanted us to test the Mac Pro in Boot Camp. Also, AMD wanted us to show actual test results to back up our claim that the combination of the Mac Pro and its Radeon HD 4870 card was not great for gaming, especially compared with competing Windows desktops.

We're happy to oblige everyone.

First, how we tested. We used the same Call of Duty 4 timedemo files Apple uses for its own performance assessments. At least, that's what Apple said it sent to us. We also followed Apple's exact recommended test procedure and settings, which were even more aggressive than we originally intended. Here's the full breakdown, which we applied to all four systems in the charts below:

Graphics options:
  • Video mode: 1,680x1,050
  • Sync every frame: No
  • Aspect ratio: Auto
  • Anti-aliasing: 4x
  • Every frame: No
  • Shadows: Yes
  • Specular map: Yes
  • Depth of field: Yes
  • Glow: Yes
  • Number of dynamic lights: Normal
  • Soften smoke edges: Yes
  • Ragdoll: Yes
  • Bullet impacts: Yes
  • Model detail: Normal
  • Water detail: Normal

Texture settings:
  • Texture filtering: Trilinear
  • Anisotropic filtering: Maximum (drag slider completely to the right)
  • Texture quality: Manual
  • Texture resolution: Extra
  • Normal map resolution: Extra
  • Specular map resolution: Extra

Game options:
  • Enable console: Yes

The numbers below incorporate the Mac OS X-based scores we ran last week, as well as the Windows Vista 64-bit scores we generated today. We made sure all relevant software was updated to its must current version in both cases, including each OS, graphics driver, and version of Call of Duty 4. Fortunately, Apple's timedemo files also worked in Vista. The software playing field is as level as we can get it between the two operating systems.

Call of Duty 4 (in frames per second)
(Longer bars indicate better performance)
Pipeline  
Bog  
Ambush  

Note: Test configuration: (1,680x1,024, 4x aa)

The Mac Pro gains a step in Boot Camp, but the sub-$1,000 Velocity Micro Edge Z5 is the clear winner on Apple's own test. The specifications on that Velocity Micro system include a factory-overclocked 2.93GHz Intel Core 2 Quad Q9400, 4GB 800MHz DDR2 SDRAM, a vendor-specific 512MB ATI Radeon HD 4850 3D card (with faster core and memory clocks than standard), a 750GB 7,200rpm hard drive, and Windows Vista 64-bit. The review will hopefully post tomorrow.

Before anyone jumps all over us, we're absolutely not arguing that a $999 Windows PC is a better all-around computer than the Mac Pro. In the course of our regular benchmarking, the new Mac Pro blasted through our multitasking test in 133 seconds, a new record, and posted a second best (behind only an $8,800 Maingear) 21,204 score on our multicore Cinebench test. The Velocity Micro system took 440 seconds for multitasking, and managed only a 12,931 on Cinebench. If we had to buy a system for digital media production, we'd pick up the Mac Pro in a heartbeat.

Also to the Mac Pro's credit, its gaming profile improves considerably in Vista via Boot Camp compared with what we saw in OS X. What we want to make crystal clear, however, is that with two quad-core Nehalem-based Intel chips and a well-regarded 512MB ATI Radeon HD4870 graphics card, the Mac Pro might sound tempting as a serious gaming system. It's certainly a more competent gamer than older models, especially if you rely on Boot Camp. But from the standpoint of pure 3D bang-for-your-buck, the Windows gaming ecosystem holds a clear advantage over the Mac Pro, with faster gaming PCs available for $2,500 to $2,600 less.

Rich Brown reviews desktops and various other components and peripherals for CNET. E-mail Rich.
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by pithenumber March 24, 2009 3:38 PM PDT
so it is proven that Macs aren't for gaming

all of us over at the pc gaming camp knew that for ages
Reply to this comment
by seamonkey420 March 24, 2009 3:56 PM PDT
so true.. however video production/rendering, back to the mac camp :)
by bakedpatato March 24, 2009 7:41 PM PDT
sorry seamonkey, the CS4's change that. GPU/CPU(ie: gaming) performance is very much valued in all the programs in the suite, be it Photoshop or After Effects,and of course, Premier Pro. Logic Pro/iMovie can only get you so far, you have to use the CS suite if you're in content creation.
I'm surprised that the Velocity Micro machine came out on top,the 4850 is still slower than the 4870 any way you put it. I guess Intel is right, the CPU(even clock speed) still matters in gaming.
by b_baggins March 25, 2009 6:40 AM PDT
That's because developers write for Direct X then port to Open GL. It is what it is.
by rnaoncfixd March 25, 2009 8:27 AM PDT
@ bakedpatato

Adobe all around is pretty much bloat ware in my opinion. But in either case, for video compositing and what not, all I ever use from Adobe is After Effects. Everything else is Final Cut Studio (although Motion is starting to become a quicker replacement for basic things that I don't need After Effects for). Even most production houses use Avid.

There's a joke between me and my video friends that Premier Pro is for weddings and grandma's. You're either using FCP or Avid for video production, which is what seamonkey420 was referring to, not content creation.

By the way, I'm tired of people's misspellings or adding 420 in their screen names. It really ruins credibility.
by J242 March 25, 2009 8:46 AM PDT
Replying to "bakedpatato" 's "sorry seamonkey, the CS4's change that. GPU/CPU(ie: gaming) performance is very much valued in all the programs in the suite, be it Photoshop or After Effects,and of course, Premier Pro. Logic Pro/iMovie can only get you so far, you have to use the CS suite if you're in content creation."

No way, Final Cut Studio 2 wipes the floor with Premier. Final Cut on it's own mops up Premier. Apple doesn't have any products competing against Photoshop, Flash, Dreamweaver, etc so that's not even an issue but for video, audio and DVD production, Adobe is lame. Sure, Premier has power and some good plugin support (After effects is pretty sweet on it's own, that's for sure!) but it just doesn't handle EDLs or a modular workflow well at all and that's a pretty major issue in my book... Anyhow, just my $0.02 worth...
by frankwick March 25, 2009 8:52 AM PDT
@seamonkey420-

I don't think your statement is accurate. That may have been true 10 years ago but not today. Many professional firms now use Windows for their video production. I worked for several years at a magazine publisher and we made the Mac to Vista jump. The higher end 64-bit Windows machines really outpace the highend Macs. I don't care one way or another. However, I predict that when Win 7 ships that we will see even more pros shift to the Windows platform.

Yes, Adobe is bloat, but it is what most people use.
by Notoapplefanbois March 25, 2009 9:39 AM PDT
He's also proven that he's an idiot and if he compared a like to like spec'd windows to mac then their would be no difference.

Well unless you changed OS and switched to an AMD opteron 8 way motherboard. 40 cores, now, how many cores does the pro have? ah yes, 8, or 16 logical ones.
by ewelch March 27, 2009 3:11 PM PDT
They aren't the best for gaming. But I've had plenty of fun on my Macs over the years. Isn't that the benchmark that counts? I know Macs aren't the best for gaming. But they are just fine for all but hard-core people who live in their parents' basements to be able to afford the latest gaming gear.

I kid, I kid.

I have more fun with my Mac Pro and Photoshop than I do with ETQW. Macs are a hoot.
by Lemon5 March 24, 2009 5:54 PM PDT
Very true. But i enjoy gaming, so Windows it is for me. Jesus though, Macbooks=amazingly built
Reply to this comment
by Notoapplefanbois March 25, 2009 9:42 AM PDT
Not the macbook pro's though. They forgot to account for the extra heat.
by make_or_break March 24, 2009 5:58 PM PDT
Wow...no offbeat, rogue plausible denialbility conspiracies from the Mac fanbase?
Reply to this comment
by blondepianist March 24, 2009 6:18 PM PDT
Um, nope, no conspiracy from this mac fan. Article's fair enough.

Maybe I should install Spore in Parallels and see if it works any better...
Reply to this comment
by barbose March 24, 2009 6:52 PM PDT
Wow, so a Mac Pro ("Pro"...what's *that* word mean?) whose insides are clearly meant to be loaded to the **** with storage and RAM and CPU horsepower for people....dare I say, Professionals, who need all that sort of stuff, doesn't happen to score particularly well against a box whose insides are particularly configured for gaming in a gaming test?

At least no trees died in bringing us this information.
Reply to this comment
by ikramerica--2008 March 24, 2009 8:12 PM PDT
Yes, and the other PC was overclocked the graphics card and processor in order to get more performance out of less expensive hardware. Now, I've overclocked in the past without issue, but it still could help explain the variation between the Mac running Vista and the PC running Vista.

The rest just clearly shows that the game is not optimized for OS X / nix, and that isn't really Apple's fault, it's the game company.

It's also interesting that a 2.26 Quad Core Xeon with non-overclocked graphics comes so close to the 2.93 Core 2 Quad and the overclocked otherwise identical video card. This despite the heavy correlation between single core speed and gaming speed...
by streamline35 March 25, 2009 9:05 PM PDT
ikramerica - the video cards are not otherwise identical. The mac pro's video card is far superior (and trust me, overclocking a video card doesn't make a huge difference. 1 or 2 fps at the most), which is why it's sad that the PC with the inferior video card still beat it out by a pretty decent margin.
by imsogood March 24, 2009 7:49 PM PDT
As a mac fan I am not too surprised by the outcome. Sure the mac pro has 16 threads as opposed to the 4 threads in the velocity micro, but the mac pro is a professional machine. Xeon processors are designed for pro apps like 3ds max, autocad, etc. therefore the xeon processors do not have the optimizations that games require. Not only that, games are more or less single threaded so a quad core chip will most optimized, but any number greater will yield lower performance usually. The controller chip is also another factor because the ones on the micro are designed for the program to use the cpu and gpu more in real time. Back to the processors the graphics driver requires the cpu to map instructions for the gpu, so the core2 might do a better job for mapping game data. All in all it is not surprising that the mac pro did poorly in the game benchmark.
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by ark_v2 March 24, 2009 7:51 PM PDT
"Who cares? Macs are for design" /sarcasm

:)
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by SoCalHampshire March 24, 2009 10:05 PM PDT
Im confused - I play CoD4 everyday (yes everyday) and it always limits me to 60fps...how are we getting 60+fps?
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by 1363nd0f1337 March 25, 2009 7:09 AM PDT
You probably have your VSYNC on. Check the settings to see if Vertical Synchronization is set to on. Turn it off and you will, with a decent card, be able to achieve more than 60FPS
by streamline35 March 25, 2009 11:37 AM PDT
It really doesn't matter though. Most monitors only run at 60hz, so anything more than 60 fps is just for bragging rights. I always turn on Vsync because it can provide a smoother experience (since the frames are synced with the monitor's refresh).

Rather than try for the highest fps possible, if my computer takes a game above 60 fps (which it does for all but the newest games), I just keep cranking up the settings until runs between 40 and 60 fps and looks as good as possible.
by 1363nd0f1337 March 25, 2009 11:47 AM PDT
I know, it's just he wanted to know how to get more than 60 FPS and if you turn off VSYNC and have a powerful enough card, you'll get more. And yeah, I use VSYNC as horizontal tearing makes my eyes bleed...
by rhbrown March 25, 2009 11:48 AM PDT
I'd agree that anything beyond 60 fps in a game provides little immediate benefit. Those higher frame rates can be useful, though, as they can provide a rough headroom comparison between systems. If system A can hit 100 fps on a game, and system B only hits 65, it's reasonable to suggest (although by no means guaranteed) that system A will give you playable frame rates in more games down the road than system B.
by ewelch March 27, 2009 3:16 PM PDT
Remember back when Quake Team Arena was hot and everyone was saying people can't see anything faster than 30 fps. so it's a waste to go faster than that?

The argument that Mac Pros are the lesser because they can't do games as fast as a cheap PC is like arguing lolcats is just as important to science as the study of predators on the African savannah.
by trinitydbt March 25, 2009 5:57 AM PDT
I suspect with he addition of Snow Leopard we will see a significant improvement in these tests and better use of 3D resources on this system. I can't wait.
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by tipoo_ March 25, 2009 6:04 AM PDT
i have yet to see a full review of the GT 120. is it a re-branded card?
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by 1363nd0f1337 March 25, 2009 7:13 AM PDT
It's not that great of a card. It's only got 32 processing cores and only uses DDR 2 memory.

http://www.nvidia.com/object/product_geforce_gt_120_us.html

There's the link to the nVidia site on it if you would like...
by streamline35 March 25, 2009 9:30 AM PDT
It is a rebranded 9500gt. Very poor card, as you can see from the tests.
by ianim8 March 25, 2009 7:41 AM PDT
As much as I love video games Id rather it not be on my MacPro.
To me its strictly for creative work.
Id rather use a game console to escape too ;)
Reply to this comment
by ma9ical March 25, 2009 7:50 AM PDT
In my opinion this comparison is almost pointless:

1) Why would you want a Mac or even a PC to play games when you can use a much cheaper console (XBOX or PS3)? I can only think of a few games that are not on consoles.

2) Comparing a Mac Pro and a PC is almost like comparing a truck to a sports car. The truck is very powerful but not that fast, the sports car is fast, but cannot do much more than that. The point is, they are for different use. Does it matter if a Mac Pro plays game at best speed? I don't think so.

To the defense of this article, this is part of the Crave section, which is not about making economical sense.

Just a thought: as this column likes senseless comparison, next time less compare the performance of the computer to the consoles, using similar textures, resolutions, etc.

BTW I just got the new 2x2.93ghx 12GB RAM ATI4870 4TB HDs for $7,000. I don't intend to use this to play CoD4 on Windows64. I have my good old XBOX360 for that ($300). And it's great.
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by 1363nd0f1337 March 25, 2009 9:30 AM PDT
1. PCs allow for mods for games that have SDKs released and can run games at much higher resolutions and better graphics, more effects on screen and all of that. PCs can have much better hardware than consoles, they're about 2 generations ahead in terms of capability on a new gaming PC.

2. I agree, the Mac Pro and a gaming PC will hardly be used for the same purpose. Though, I do occasionally edit HD video on my gaming PC and my Q6600 does decently enough in converting the raw .avi files into videos at 1280*720.
by streamline35 March 25, 2009 9:10 PM PDT
For all the reasons already listed by the last poster, I would never use a console for gaming over a PC. Better graphics, better controls, and that way I've got a powerful computer and a superior gaming system in one package.
by jymontoya March 25, 2009 9:36 AM PDT
How's about a better apples to apples comparison with a native OPEN GL game?!
Reply to this comment
by rhbrown March 25, 2009 10:34 AM PDT
I'm under the impression that Enemy Territory: Quake Wars is the last benchmark-worthy native OpenGL title. I went with CoD 4 because it's popular, and thus of interest to more gamers, and also because Apple itself put forward the CoD 4 performance of the Mac Pro.

In either case, it would be nice to find a benchmark-worthy game that's more recent. Keeping my eye on Rage for the future.
by philosfool March 25, 2009 9:45 AM PDT
Honestly, I'd like to see more benchmarks, as I'm a little skeptical that these results would hold across the board. The fact is that Apple hardware is not different from the hardware in other machines, and that processor is NOT a bottleneck. Moreover, if the processor is a bottleneck, then this isn't a very good gaming benchmark because the bottleneck is always the videocard in modern games. (Intel's 920 way outperforms the q9400, even with a lower clock, so this is looking really strange.)

I'm not saying that the results we're seeing here aren't real, I'm just saying that citing hardware differences as the source of this result makes almost no sense. (I strongly suspect that there are some drivers issues with the bootcamp configuration.)
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by sting7k March 25, 2009 10:26 AM PDT
I'm kind of surprised at the gaming scores for the Mac Pro. With those processors and all it should in theory be able to beat a Core 2 Duo system. More surprising is that the scores increase when you are using the exact same setup but running Windows instead.

So is it that OS X doesn't play nice with games or that game developers just don't put the effort into OS X optimizing as they do Windows?
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by 1363nd0f1337 March 25, 2009 10:40 AM PDT
I doubt they do put as much effort into OS X performance as the user base for OS X gaming is much smaller than Windows gaming. Either that, or it is harder to get the game to interface with OS X. Honestly, most of my buddies that do run Macs usually end up playing all of their games on Windows machines, save for one who plays WoW on his MacBook in class.
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