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March 3, 2009 3:45 PM PST

Nvidia 3D Vision First Take: So far, so buggy

by Eric Franklin

(Credit: James Martin/CNET)

The Nvidia GeForce 3D Vision Kit includes a pair of 3D glasses and an Infrared (IR) Emitter.

When playing a 3D Vision-compatible game with the glasses on, the intent is to give the graphics additional depth. For example, when playing Unreal Tournament 3, your map and menu items look as though they are stickers, stuck to the screen and the rest of the graphics--characters, vehicles--look much further away.

The glasses look like normal sunglasses you'd find on a person who doesn't pay much attention to the latest fashion trends. The frame of the glasses is a glossy black that, like its lenses, attracts fingerprints very easily. On the right arm, about midway between the lens and the tip, is a USB port used to charge them. On the top side of the left arm is a light-emitting diode that glows green when the glasses have enough juice to work, red when the battery is running low, and clear with a dead battery. Next to the LED is the On button.

The IR Emitter measures about 2 inches by 2 inches and is shaped like a pyramid. On the front of the emitter is the power button, illuminated by a backlit green LED. On the back is a USB port, for the required connection to the computer, and a VESA stereo cable input for connecting to DLP HDTVs.

The glasses come with three different sizes of rubber nose pieces. Each piece proved fairly easy to replace.

The kit requires Windows Vista in order to work. It also requires either a GeForce 8800, 9600, or later card or a GeForce GTX 200 series card. There are only two computer monitors available that are compatible with the kit: the ViewSonic FuHzion VX2265wm and the Samsung SyncMaster 2233RZ. These two are the first LCD consumer computer monitors capable of a 120Hz refresh rate.

Unfortunately, we could not get the 3D effect towork properly with our GeForce 8800 GTS card. If we increase the visual depth to anything above 5 percent, we noticed a lot of ghosting--where each polygonal model has a "shadow" next to it--when models go closer to your eye. This adverse effect is so distracting that we would say games are unplayable if set to anything over 5-percent depth. We noticed this in the Nvidia drivers' diagnostic test and Unreal Tournament 3.

When we switched to the GeForce 9600, the ghosting effect diminished significantly, but was still noticeable in Nvidia drivers' diagnostic test and Unreal Tournament 3.

While we're still excited about the technology and we can see the potential in games, we going to hold off on doing a full review. Once we've tested a bunch of games on both the aforementioned Samsung and ViewSonic monitors, we'll post a full review.

Eric Franklin refused to write a bio, saying, "Why are you bothering me about this bio business again? If I wanted people to know more about me, I'd send them to the Inside CNET Labs Podcast" (shameless plug). E-mail Eric.
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by EricTetz March 4, 2009 1:45 AM PST
It's not adding "additional depth", it's adding depth where there was none before.

If you hold your finger up to your nose then close one eye at a time, you will see your finger moving back and forth, because each eye gets a different perspective. The closer to your face an object is, the bigger the perspective difference. Your brain uses this to judge how far away objects are. That's how depth perception works.

So-called "3D" games are actually viewed in 2D. You can't have any real depth perception, because both eyes are seeing the same perceptive of the game world. If you close one eye, you don't lose anything.

These types of glasses let a 2D monitor display *real* stereoscopic 3D. They work by rapidly darkening to cover one eye at a time, while the game renders a unique perspective for each eye. To play a game at 60 FPS, the game must actually render at 120 FPS, rendering two perspectives for each frame. That's why you need a 120Hz monitor.

That "shadow" you are seeing is the one eye getting the perspective of the other (which is why it's more pronounced as the object gets closer to the camera, just like when the finger gets closer to your face). It could be because the monitor is ghosting, or possibly something else. This article would be more useful if you diagnosed what was causing the issue.

I've used shutter glasses on a 120Hz CRT and it's phenomenal. I can hardly wait for this stuff to really go mainstream, so competition can push improvement of the technology.
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by guest86 March 4, 2009 9:07 PM PST
Yes I agree with someone's story above what he said. I think 3D Vision can be possible harmful to our eyes and brain to look on games all times. Not good for people. Bad news. Many people prefer old ways and like it. I stick old ways.

I stick with Windows XP for many years. No want Vista. Vista have bugger softwares fault inside and make people angry & upset.. Windows XP is stable and more important than Vista. Microsoft is careless making on Vista due to mistake making for rush time.
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by shakes4448 March 4, 2009 9:57 PM PST
There are other 3D capable monitors. My 50" samsung does 3D as well. Although I have not tried it the Nvidia glasses should work with it.

http://www.samsung.com/us/consumer/detail/detail.do?group=televisions&type=televisions&subtype=plasmatv&model_cd=PN50A450P1DXZA
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