Is EA's 'Dead Space' the best game of the year?
"Dead Space Guy" takes a break between monster fights.
Those who follow the video game business know that it will be a long time before we get another season like Fall 2007. This time last year, gamers were literally buried under best-selling A-list projects, including BioShock, Mass Effect, Halo 3, Call of Duty 4, Rock Band and Portal. By comparison, this year is shaping up to be solid, if unexceptional, with few break-out hits.
The lack of competition may be one reason why one of the most anticipated new games right now is not a sequel, spin-off, brand extension or movie tie-in. It's EA's scary sci-fi shooter, Dead Space. After playing through the 16-plus hour campaign, I can also say it's easily one of the best games of the year.
A slow buzz has been building on this one for a while, and has been intensified by a strong showing at this year's E3 video game trade show. But the reason the game scored so well with critics has little to do with the setting or plot. The game is, to be diplomatic, an homage to many threads of pop-culture influence, from Alien to Doom to Resident Evil to H.P. Lovecraft, and the claustrophobic space station interior-design aesthetic has been done to death in movies and games for decades.
Instead, what makes Dead Space stand out from the crowd is its level of polish. It's shocking that in a multibillion-dollar industry, where big games can gross as much as Hollywood movies, even high-profile titles can be filled with awkward jumps to prerecorded cutscenes, missed dialog cues, wonky controls, tons of tiny bugs and mistakes, and a general lack of attention to detail that would be unacceptable in a direct-to-cable low-budget flick (some recent offenders include Star Wars: The Force Unleashed, Saints Row 2, and Alone in the Dark)
Instead, every inch of Dead Space feels like it's been checked and rechecked, from the lighting to the in-game menus to the voiceovers. The controls are easily the best implementation of the third-person over-the-shoulder view we've ever experienced. Poor controls pull you out of the game experience faster than anything else, and it's the ultimate compliment to say that Dead Space's controls just "feel right."
Of course, this violent M-rated action/adventure isn't for everyone (and about halfway through, it really starts padding the plot for running time--I'd rather have a solid six-hour game than a plodding 12-hour one), but we hope it will inspire other game makers to spend more time polishing and finalizing their products--at least on the level of a made-for-TV Sci-Fi Channel movie.
New York native Dan Ackerman, a former radio DJ turned journalist, has written about technology and music for publications including Spin, Blender, The Hollywood Reporter, and USA Today. He hosts the weekly Digital City podcast and the New York edition of Editors' Office Hours. Dan's new album, Tales Out of Night School, is available now. E-mail Dan. 

Dan... you must be asleep to think there isn't a hugely strong list of games coming down the pike this season.
1. its going to be broke out of the box
2. its going to have a DRM on it that makes it unusable.
3 EA will fail to fix any bugs in it but will quickly release further expansion packs..all with the same bugs.
And as for this blogger suggesting it's ONE of the best games this year....it's his opinion. Just like how critics start proclaiming movies to be the best of the year in July....
Did you guys miss this? Almost all of those games the rest of the commenters mentioned fall into that category.
"By comparison, this year is shaping up to be solid, if unexceptional, with few break-out hits."
Did I miss something?
Gears of War 2. Fable 2. Fallout 3. Little Big Planet. Left 4 Dead. Dead Space.
Mass Effect was the worst RPG in a long time, but was only "good" because of it's competition (umm, none). BioShock was an incredible game, I'll give you that. But COD4 had zero hype because of how bad the previous titles in that franchise were, especially in terms of online multiplayer. This crop of games coming out blows last year's out of the water.
"By comparison, this year is shaping up to be solid, if unexceptional, with few break-out hits."
Did I miss something?
Gears of War 2. Fable 2. Fallout 3. Little Big Planet. Left 4 Dead. Dead Space.
Mass Effect was the worst RPG in a long time, but was only "good" because of it's competition (umm, none). BioShock was an incredible game, I'll give you that. But COD4 had zero hype because of how bad the previous titles in that franchise were, especially in terms of online multiplayer. This crop of games coming out blows last year's out of the water.
- by LarryGM November 7, 2008 5:04 AM PST
- Big Bug right out of th box. Great movie intro, all looks great. After opening scene - the game display starts to rotate in a fast spin and annot be controlled. I'll bet this game has many bugs in its control scheme so wait awhile to buy it. I have no problems with any of my many games including Crysis, Bioshock etc. My computer is a Dell and has all the latest drivers which takes you back to this game softare. Once again, be leary of purchasing this game. Has great graphics and movie scenes but spins uncontrollably on screen. Other bugs may be lurking.
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