Adobe exec confirms Flash for iPhone, says Apple will decide when
Our friend Jens Chr Brynildsen, a Flash expert who maintains a number of resources for the standard including Flash Magazine, has reportedly confirmed with Adobe Systems' senior director of engineering, Paul Betlem, that Flash is coming to the iPhone. However, Betlem says that "Apple calls the shots as to when it'll be available."
Brynildsen got the confirmation at an Adobe Town Hall meeting session. He reports:
"Upon a direct question from the audience, Paul Betlem for the first time publicly confirmed that Adobe is actively developing a Flash Player for Apple's popular phone. He said (not direct quote) 'My team is working on Flash on the iPhone, but it's a closed platform.' He noted that Apple makes all the decisions, so in other words, the ball is in Apple's yard at this time. If Apple says yes, Adobe will have the player available in a very short time."
In mid-June, Adobe's CEO said that company already has Flash running on an iPhone emulator (presumably the same emulator included with Apple's iPhone SDK).
As we've pointed out several times, Flash performance and usage is abysmal on current mobile devices that support playback. Mobile device processors--including the iPhone's--simply aren't fast enough to handle most Flash-laden sites. Flash Lite, the scaled-down standard designed specifically for mobile devices, is even too much for most devices, and isn't widely used.
Note: This post originally appeared on iPhone Atlas.


Just joking...sort of.
I don't believe you. If the iPhone's processor is so poor, how can it play X-Plane (a flight simulator) as fast as a G5?
It's more like Flash is probably optimized for size, not speed. Processors in today's phones are plenty fast to run simple animations and handle procedural languages.
Not every site is full of annoying flash. Being able to watch some video or go to certain places WOULD be nice, on the condition that they could pull it off.
They have pulled it off, http://www.apple.com/iphone/features/youtube.html
So will someone now tell me why landscape keyboards aren't available in all operation modes, and cut-and-paste remains completely absent? Maybe I should hit this iPhone Atlas site. They seem to have the clue that still eludes a couple of major companies that immediately spring to mind!
90% of the flash out there is really a waste of bandwidth though. Adverts or pointless animations, and they will just wear out the iphone battery faster.
However, there are some very useful uses for flash. Google Streetview, web videos.
The new UI wars: Why there's no Flash on iPhone 2.0
http://counternotions.com/2008/06/17/flash-iphone/
How about a better battery? How about a replaceable battery? No then Apple couldn't put a 2 year lifetime battery in that will ensure you HAVE to get the next model eventually.
BTW Apple again gave Flash the shaft, even if it is ready for the iPhone. Lord Jobs says "no" to letting users do what they want with THEIR phones again. Makes me glad I can install Android when it's released...
...and don't give me "Oh, I don't need/like flash anyways" because shouldn't that be your choice to make anyways? Otherwise we're basically robots.
- by evanSF January 5, 2009 2:40 PM PST
- The one thing missing from the comments here is that flash is not only something you view through a browser it is also a platform to create applications and games. When they release the flash player to the iPhone you will see a dramatic increase in the amount of apps/games in the iStore. Something I know I will be looking forward to ;)
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