What's so special about 'Spore'?

Just released in the U.S. on Sunday, September 7, Spore is Electronic Arts' big holiday push for the still-alive PC gaming market. The game is from Will Wright, creator of the best-selling Sims and Sim City franchises, and developed by the same company, Maxis, so expectations are naturally high.
But despite the buzz, which includes full-page stories in the New York Times and numerous TV news segments, does Spore have a chance at mainstream video game success at the level of GTA4 or Guitar Hero (or The Sims)?
After spending the last week playing an early copy of the full game (where we created the Danosaurus, which lives on the planet Danlandia), we're ready to say that Spore is a monumental achievement in game design, and a genuinely engaging experience, but at the same time, it may lack that mainstream accessibility needed to resonate with non-core gamers.
The Sims is one of the best-selling game series of all time, PC or console, and has sold more than 38 million copies in the U.S. (compared with about 12 million for World of Warcraft, the other current PC game tent pole). Non-core gamers, and even people who have never played a video game before, were able to get into The Sims because it allowed them to build virtual versions of the friends, family, neighborhood, etc. It had the appeal of the familiar, and became more of a 3D dollhouse than a serious game.
Spore's main concepts, designing a creature and eventually building a habitat for it, are actually intellectually similar to The Sims, but the setting is much more abstract. It's much harder to identify with a single-celled organism, or even an intelligent, technologically advanced Spore creature--they simply lack the sense of familiarity that made The Sims a crossover hit.
Spore also scales up in difficulty fairly quickly, and may leave casual gamers behind. The first two sections, swimming around as a single-celled organism, followed by an evolutionary spurt where you grow some legs and run around making friends with (or eating) other animals, are easy, almost arcade-like fun. Jumping into the third stage, where your creatures form a tribe and set off down the path of civilization, the game abruptly switches to a very traditional real-time strategy mode, requiring the player to manage several tribe members, gather resources, and work with, or against, rival tribes.
This is one of the hardest game types for casual players to get their heads around, and the game's sparse onscreen tutorials will leave anyone not familiar with the conventions of the RTS genre lost (there's an extensive in-game manual, called the Sporepedia, but that requires actual reading).
We're sure Spore will be a best-seller, especially in its first few weeks of release, but if EA expects Sims-like sales, the company may end up being disappointed if early word-of-mouth paints the game as too difficult for mainstream gamers.
Check out the Reuters TV segment below to see me further pontificate on all things Spore.
New York native Dan Ackerman, a former radio DJ turned journalist, has written about technology and music for publications including Spin, Blender, The Hollywood Reporter, and USA Today. He hosts the weekly Digital City podcast and the New York edition of Editors' Office Hours. Dan's new album, Tales Out of Night School, is available now. E-mail Dan.





Unfortunately, the DRM on the game does ruin the experience. It wanted me to insert my DVD, but it was already in the drive...I can't insert it any more than that! Not sure what's going on, but Spore just won't recognize my DVD drive anymore. Probably has something to do with that abomination called Securom because I run a week-old clean install of Vista 64-bit. No problems running Spore, except for that DVD problem I had to get around. Less techie users probably won't be able to get around a showstopping DRM bug like that. EA should really make sure the DRM they put on these games is compatible with all operating systems listed on the box.
I was enjoying the game for the last 2 days but now realizing they put a rootkit in my machine without informing me of such will completely cloud this game for me. While EA can claim its harmless, we all know programs don't always work the way it should. Had I known about this thing I would not have bought it which is probably why they didn't say anything. Next time I'll know better.
Thanks for the business EA.
I really miss the good old days when people picked up unauthorized malware on the computer for free, not disguised in with cute little critters you had to pay for. At least Banzai buddy was free.
I find most drm annoying like forcing you to keep a cd in the drive, but this latest 3 install limit before being forced to call EA, and MAYBE getting another install, is ridiculous. Beyond which, supposedly after that it has to verify through an online server. According to several people the last time EA had online server activation for another game the canned the activation servers after only 2 years. This means eventually spore will end up a coaster even if you're not ready for it to become one.
If more people knew about the DRM, then more people could make an educated decision and say no to it. It should be absolutely illegal to install software without the users consent (thought that was illegal already).
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by vHgriever
September 23, 2008 10:26 PM PDT
- I really don't understand what the issue with the DRM is for you people. Unless you're buying it for 3+ people, I don't see any reason not to buy the game.
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