If there's one thing Google is trying to achieve with Google Glass, it's normality.
It wants you to believe that it's nothing special for someone to walk down the street wearing odd glasses, with a camera attached.
Why, it's even trying to make the glasses look less odd for prescription wearers (with limited success).
Here's a scenario, though. You're walking down the street. In the opposite direction walks a man wearing Google Glass. He is constantly shouting: "Bang! Bang!"
Do you assume he's a troubled soul, in need of medical attention, or a lunatic in search of chaos? Of course you do.
Yet Google seems to be encouraging precisely such behavior.
I have accidentally fallen upon a Web site where Google has put together five games in order to entice developers to make more.
"With tons of tiny sensors and a screen that fits neatly above the eye, Glass is an exciting new place to play," says Google's breathless enthusiasm.
It is, indeed, exciting. Especially if you find the idea of walking down the street and waving your head around to control a virtual tennis ball exciting.
"Mom, what's wrong with that man?"
"He's not sick, Curtis. He's just one of the Google Glass people. They're what grown-ups call 'technologically afflicted.'"
More Technically Incorrect
For me, though, the game that captured my imagination, sat it in a chair, gagged it, and slapped it for at least five minutes was "Clay Shooter."
You say "Pull!" and then you attempt to shoot the virtual clay by shouting "Bang! Bang!"
Yes, grown people may shortly be walking in your neighborhood and scaring the wits out of your Jemima.
Games such as these will surely usher in entirely new forms of behavior. And, one imagines, acceptance.
We will all have to get used to people walking down the street ululating odd commands and contorting their heads into peculiar positions in order to achieve something that Google calls "exciting."
Personally, I cannot wait to see the oddities that will be dreamed up and the phone calls that will be directed to 911.
I am very excited, aren't you?