July 8, 2008 7:50 PM PDT

DreamWorks executive on why it switched from AMD to Intel

Intel has upstaged Advanced Micro Devices at DreamWorks Animation. The movie studio has decided to drop AMD and go with processors from Intel, citing better performance and a more promising roadmap.

DreamWorks specifically mentioned Intel's upcoming Nehalem processor and Larrabee graphics chip as reasons for the switch.

Intel and DreamWorks announced Tuesday that they had formed a strategic alliance for 3D filmmaking technology. DreamWorks plans to produce all its feature films in stereoscopic 3D--which requires the viewer to wear special glasses for enhanced 3D--beginning next year. Intel will provide DreamWorks with "the latest high-performance processing technologies, including future chips with multiple processing cores," the companies said.

This is a setback for AMD. The Sunnyvale, Calif.-based chipmaker rolled out its quad-core Barcelona last year at George Lucas' Lucasfilm campus in San Francisco to make a point: Barcelona would be big player in the movie industry. But a series of delays related to a processor bug put a damper on the high expectations for Barcelona.

"AMD maintained a long and fruitful relationship with DreamWorks Animation, beginning in early 2005. Earlier this year, AMD and DreamWorks decided not to extend our marketing and technology relationship. However, DreamWorks Animation is still an important and respected AMD customer and we look forward to having the opportunity to work with them again in the future," AMD said in a statement.

Essentially, DreamWorks looked down the road and liked what it saw coming from Intel better. "When we look at the Intel roadmap, it is more closely aligned with our needs," John Batter, president of production at DreamWorks Animations, said during a conversation with Nanotech: The Circuits blog. "The rendering times have been going up because of the complexity and richness of the images. Then you layer on top of that 3D. Something that's already growing--and doubling it."

Intel had the best technology, Batter said. "You need a lot more horsepower. On Intel's upcoming generation, the number of cores is going to help us satiate the big spike in our needs."

DreamWorks had been in a three-year partnership with AMD, Batter said.

He explained that Intel is also helping DreamWorks to redesign its animation tools. "Our animation tools are all proprietary here. Intel is rearchitecting our software tools...to take advantage of multicore and make our renderer highly scalable as well as making our character animation tools highly scalable."

DreamWorks uses rendering farms with as many as 5,000 cores to create animation and its tools need to be adapted to the increasing number of processor cores, Batter said. The Nehalem chip, for example, is expected to integrate as many as eight cores. Currently, Intel offers no more than four cores per chip. Larrabee is expected by many to offer as many as 32 cores.

Intel Nehalem architecture

Intel Nehalem architecture

(Credit: Intel)

Batter specifically mentioned both Nehalem and Larrabee as a reason for the switch to Intel. He said that Larrabee would be "complementary" to Intel's general-purpose CPUs.

Nehalem is due in the fourth quarter of this year and Larrabee is expected in the 2009-2010 time frame.

The first Intel-Dreamworks release will be Monsters vs. Aliens, which is slated to hit movie theaters in March 2009.

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Add a Comment (Log in or register) 13 comments (Page 1 of 2)
by mboojigga July 8, 2008 8:53 PM PDT
?

Is there somthing wrong with the title of this article?
Reply to this comment
by bigpoppa July 8, 2008 9:13 PM PDT
Essentially, Dreamworks looked over its shoulder and saw what Pixar has already been doing and decided to copy them
Reply to this comment
by bigpoppa July 8, 2008 9:13 PM PDT
Essentially, Dreamworks looked over its shoulder and saw what Pixar has already been doing and decided to copy them
Reply to this comment
by chade2001 July 8, 2008 9:20 PM PDT
yep, the title is misleading; should've been, "...swaped AMD for Intel."
Reply to this comment
by AlexiLalala July 8, 2008 10:51 PM PDT
Nice title. I'm sure the nerds at Intel will REALLY appreciate it.
Reply to this comment
by gerrrg July 9, 2008 2:35 AM PDT
If you're rendering, there's no comparison between TOTL AMD and Intel CPUs for workstations, last year, today and the near-future. By the end of this year, you could be running an Intel-based workstation running dual 8-core processors for a total of 16 cores.

Hell, I could use that kind of rendering power. How slow my 1-yr old dual 2-core xeons are, by comparison!
Reply to this comment
by dascha1 July 9, 2008 4:11 AM PDT
Um, they talk about the visual processing a lot here but what about the audio processing? I mean, it takes a lot horsepower to generate great dynamical speech and music for the spectrum as well.
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by lnx_fan July 9, 2008 5:53 AM PDT
I wonder if DreamWorks have considered an IBM POWER Cell chip for rendering...
Reply to this comment
by geneonlbk July 9, 2008 6:35 AM PDT
I wonder how all the current programmers feel about trying to write efficient multi-core code with existing SDKs. Soon we will have to learn everything all over again, again.
Reply to this comment
by mkatich July 9, 2008 7:38 AM PDT
That's really nice of Intel to rewrite all of their software for parallelism, geez!

Also "Our animation tools are all proprietary here." What? No way, come on. There is no way that is true.
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  • About Nanotech: The Circuits Blog

  • Brooke Crothers was formerly editor-at-large at CNET News.com, an analyst at IDC (International Data Corp.) Japan, and an editor at The Asian Wall Street Journal Weekly (The Wall Street Journal, Dow Jones), among other endeavors, including a recent hiatus from the tech industry when he co-managed an after-school math and reading center. Nanotech covers computer chip technology and how it defines the computing experience. He is a member of the CNET Blog Network, and is not an employee of CNET. Disclosure.

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