Adobe pushes Flash video on mobile devices
Updated on October 5 at 2:00 p.m. PDT: adding information about support for iPhone
Adobe Systems has garnered the support of mobile heavy hitters such as Google, Motorola, Nvidia, Palm, RIM, and Qualcomm for its new Flash Player 10.1 software for smartphones, Netbooks, and other mobile devices. The company plans to announce the support Monday at its developer conference in Los Angeles.
Adobe's goal is to get Flash Player 10.1 accelerated directly on the chips in smartphones, Netbooks, and small laptops based on the ARM chip architecture, called smartbooks. To date, Flash video acceleration has not been available widely on mobile devices.
"It's critical to support in hardware because (Flash) video is really computationally intensive," Tom Barclay, Adobe senior product marketing manager for Flash Player, said in an interview. "Putting that on the hardware provides the ability to play it back fluidly...so you're not going to drain the battery on these devices."
Though Flash-based video is available on virtually all PCs, "the vast majority of mobile devices have been fundamentally closed," according to Barclay. "This means there is a single (device maker) or carrier or handset manufacturer that can stop technology from getting onto those devices. And that's one of the reasons why the Web as been so slow to be directly accessible from those devices."
Toward the end of getting Flash to run directly on small mobile devices, Adobe created the Open Screen Project. "The Open Screen project is about making more of those devices open. In particular, providing flash player for free in an open manner with the requirement that (device suppliers) make it open for developers," Barclay said.
Adobe also announced on Monday that Google has joined the Open Screen Project initiative. Handset manufacturers such as Motorola will ship Google Android based devices with Flash Player support "early next year," according to a Motorola statement. Companies such as Nvidia, Broadcom, Nokia, RIM, and ARM chip suppliers such as Qualcomm, are all participants in the Open Screen Project.
Conspicuous by its absence was Apple. "Flash is not available on the iPhone at this point," said Adrian Ludwig, group manager, flash platforms at Adobe. "So far, we haven't received the support that we need from Apple." (Note: Adobe announced Monday that programmers will be able to create native iPhone applications using Adobe's Flash Professional CS5 developer tool, currently in beta testing, then offer their programs as an Apple App Store download.)
Apple aside, this is all part of an aggressive push by Adobe to get acceleration on mobile devices. More than 75 percent of video on the Web is delivered through the Flash Player, according to Ludwig. "Having the Flash player on your device means you're able to access all the content out there on the Web," Ludwig said, referring to referring to such sites as YouTube, the video inside MySpace, and Facebook, as well as Fox News and CNN.
Games are also a target. Ludwig pointed to Flash-based games, such as Playfish and FarmVille, played on social-networking sites.
A public developer beta of Flash 10.1 is expected to be available for Windows Mobile, Palm WebOS, and desktop operating systems including Windows, Macintosh, and Linux later this year, Lugwig said. Public betas for Google Android and Symbian operating systems are expected to be available in early 2010. Version 10.1 includes more comprehensive Flash player support for accelerometer-based screen orientation, in which the screen can be reoriented between landscape and portrait modes, and multitouch.
RIM, Nokia, Nvidia, and Qualcomm announced their intention to bring Flash Player to devices, including BlackBerry smartphones, Nokia devices, Nvidia silicon, and Qualcomm chipsets, respectively.
Intel's Netbook technology, which is based on the Atom processor, will support the Flash Player directly on hardware by way of a Broadcom chip, according to Intel. "One would need Broadcom video acceleration to take advantage of the optimizations that Adobe is making on flash," an Intel spokesman said.
Nvidia will support Flash acceleration on its GeForce graphics processors, Ion chipsets, and ARM-based Tegra chips.
For its part, Nokia said that along with Adobe it is introducing a new Nokia Web Runtime (WRT) extensions for Adobe Dreamweaver CS4 software making the creation of mobile WRT widgets for supported Nokia devices easier. Qualcomm said that the first consumer devices ready to support Flash Player 10.1 will be smartbooks and smartphones from companies such as Toshiba and will be based on Qualcomm's Snapdragon chipset.
Adobe is also working, in parallel, on the back end: where servers push the content out of the cloud. Barclay explained that servers need to adjust to the type of device that's playing back the video. "(If) the content was designed for a PC that's got very high resolution and very big from a bandwidth standpoint...the work that we're doing on the server side allows the content provider to detect your bandwidth and optimize the content on the fly so it doesn't need to deliver as many pixels as a high resolution because your device simply can't draw it."
Brooke Crothers has served as an editor at large at CNET News, an editor at Dow Jones' Asian Wall Street Journal Weekly, and a senior editor at InfoWorld. His CNET blog covers chip technology and computer systems, and how they define the computing experience. He also contributes to The New York Times' Bits and Technology sections. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. Follow Brooke on Twitter @mbrookec. 





1. WebKit is emerging as the dominant rendering engine for "native" smartphone browsers (i.e. iPhone, Android, WebOS, Symbian, Blackberry (with Torch Mobile) & WinMo (with a 3rd-party browser)).
2. WebKit supports HTML5 & WebGL (recently integrated).
3. Chrome supports NaCl (recently integrated), with O3D to presumably follow soon.
4. Chrome Frame is available to bring WebKit, & its rich support for open web technologies, to IE.
This strategy would enable Adobe to sell web tools, regardless of whether developers build functionality with Flash OR HTML5/WebGL/O3D/NaCl. A win-win solution for Adobe AND web developers.
I'm sure there will be people screaming h.264 or something and will be greatly offended that I would declare an Apple product essentially dead... but that's ok. I know more and more people who uninstall QT in favor of players like VLC and KmPlayer.
Maybe it could come with with a dialog warning... "Flash sucks!.... battery.... Ok / Cancel"
People are forgetting that flash is used for more than video
(not that I want any of that crap on my iphone... I'm just sayin'....)
Cody
See Adobe likes to let stuff slip into their dialog and they wonder why Apple pushes them back. "A public developer beta of Flash 10.1 is expected to be available for Windows Mobile, Palm WebOS, and desktop operating systems including Windows, Macintosh, and Linux later this year, Lugwig said."
FYI Lugwig, there is no such thing as a Macintosh operating system. You seem to be able to spit out the words Windows and Linux, try again moron... it is OS X. The Macintosh boy wonder is a device.
This is why I hope other products take the place and push flash out of existence. For the last 10 years or so Adobe has be anti-Apple and pro WIndows (I notice how they are cuddling up to Linux like they product other applications for Linux.) and yet they wonder why they don't have a better relationship with Apple. Get a clue.
dumb fanboy, you got wreckedd
Again, like I said it's not going to happen but just a thought
and say what you want about flash player sucking or bogging down your computer but the fact is it's a huge part of the internet right now and i for one think it couldn't come soon enough
- by October 7, 2009 6:22 AM PDT
- HTML 5 should not be seen as a substitute for flash. Flash deliveries binaries direct to the user device, a different concept from what is on offer in HTML 5. With HTML 5 network and hardware providers can 'easily' segment, filter and choose what portions of a page/site to allow through to a device. With a flash binary you tend to get it all or nothing (though function calls can be intercepted) . Standardization is not always good for the consumer, especially when standards are set by business. Many know the data flowing around us is cash if one has a way to control it. A 'open source type' mechanism for content delivery needs to evolve. Flash with it's binary deliver footprint is something you can inject into the current 'controlled network space' and by its format somewhat circumnavigate TOS.
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(26 Comments)Steve