Future AMD chip boasts 'human eye' reality
On Thursday, AMD demonstrated graphics chip technology that the company says approaches the arc and clarity seen by the human eye.
Eyefinity is a multi-display technology that will be part of future Radeon graphics chips designed to use up to six connected high-definition displays that can achieve "up to 12 times 1080p high-definition resolution, which approaches eye-definition optical clarity," the company said in a statement.
The goal is to create virtual environments so detailed that they seem optically real to the human eye. In a single PC, this yields a resolution of 268 megapixels, roughly equivalent to the resolution of a 90-degree arc of what the human eye sees, AMD said. By comparison, an average 19-inch LCD display today delivers a resolution of about 1 megapixel.
Here, ATI Eyefinity multi-monitor technology drives an immersive, panoramic gaming experience: Tom Clancy's Hawks at 5760x2400 resolution spanning six monitors employing the Display Port 1.1 interface.
(Credit: AMD)In a blog, Simon Solotko, a senior advanced marketing manager at AMD, described three "new use models availed or expanded by" Eyefinity.
"The first I call immersive, panoramic computing. Many displays for one person," Solotko wrote. The user is surrounded with many displays creating an immersive reality or information environment--only possible previously on high-end workstations or simulators, according to Solotko.
The second model is many users using a single computer with multiple displays. "For example, one user enjoying dual monitor productivity, and a second user or group of users enjoying a movie or game on a third or fourth screen," he wrote. The basic premise is that it is a single session. One person is controlling the visual environment--one keyboard, one mouse. "Kind of like a...DJ who can launch applications for many to see," Solotko wrote.
When each screen has its own I/0 (mouse, keyboard, or motion controller) and supports a separate user session, this defines the third mode, according to Solotko. "A computer of the future with panoramic 3D gaming, multiple video playback, and access to 'cloud-based' resources on the internet on multiple displays," he wrote.
"Dad can be in the den playing Tom Clancy's Hawks (against his son) while his daughter is doing homework in her room and mom is managing finances in the office, all on the same, centrally managed PC."
Brooke Crothers has served as an editor at large at CNET News, an editor at Dow Jones' Asian Wall Street Journal Weekly, and a senior editor at InfoWorld. His CNET blog covers chip technology and computer systems, and how they define the computing experience. He also contributes to The New York Times' Bits and Technology sections. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. Follow Brooke on Twitter @mbrookec. 






So that's 11 megapixels per display, which is still a bit over "4k" widescreen formats (and a little under 4k full frame). 4k is the current best standard for feature film scanning and production. It is unlikely that any display will produced in our lifetime greater than 4k, due to lack of need.
4k is not the highest standard for digital scanning, its up to 10k now i believe, some also being scanned in 8k
the concept of a 2nd mouse pointer on the screen - even in the SAME session, is an interesting one.
not sure about the monitors
Besides the borders issue - you would likely need quad crossfire to render games like Crysis that are very demanding at anywhere near the resolutions needed to take advantage of six displays. HAWX is pretty light on the hardware compared to most current games.
the big black bars in between the screen
Its possible
200dpi
just not as wide . . .
so,
how far away are *they* standing?
- by shellcodes_coder September 11, 2009 5:54 PM PDT
- You didn't mention that we will see this feature in upcoming directx 11 graphics cards
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